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| | mass base = 1 | | | mass base = 1 |
| | stack limit = 75 | | | stack limit = 75 |
− | | path cost = 15 | + | | path cost = 14 |
| | rotatable = false | | | rotatable = false |
| | terrain affordance = Medium | | | terrain affordance = Medium |
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| | volume = 1 | | | volume = 1 |
| }} | | }} |
− | {{info|'''Uranium''' is one of the rarest [[materials]] in the game. It can be used to craft powerful, but slow [[Weapons#Melee weapons|blunt weapons]], and a required element in the construction of certain late-game high-tech constructions, most notably the end-game [[ship]].}} | + | {{info|'''Uranium''' is one of the rarest [[materials]] in the game. It can be used to craft powerful, but slow [[Weapons#Melee weapons|blunt weapons]], and a required element in the construction of certain late-game constructions, most notably the end-game [[ship]].}} |
| | | |
| While one of the strongest building materials available, it has a significantly lower [[beauty]] modifier, which can negatively affect some room designs. | | While one of the strongest building materials available, it has a significantly lower [[beauty]] modifier, which can negatively affect some room designs. |
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| Uranium is used in the following crafting recipes: | | Uranium is used in the following crafting recipes: |
| {{Ingredient List}} | | {{Ingredient List}} |
− | Uranium is also considered [[metallic]] stuff, meaning it can be used in [[wall]]s, [[door]]s, and other buildings as a metal. | + | Uranium is also considered [[metallic]] [[stuff]], meaning it can be used in recipes that allow for any metal to be used, such as [[wall]]s or [[mace]]s. |
| | | |
| There is no radiation mechanic in RimWorld. You can safely have pawns sleep in uranium [[bed]]s without any health effect. | | There is no radiation mechanic in RimWorld. You can safely have pawns sleep in uranium [[bed]]s without any health effect. |
| | | |
| == Analysis == | | == Analysis == |
− | Uranium is only required for a few late game recipes. Early on, it can be safely sold or used for weapons - you can always get more uranium, later. If you are lacking uranium when you need it, then either the [[deep drill]] and [[ground-penetrating scanner]] combination, or the [[long-range mineral scanner]], are your best bets. Smaller amounts of uranium can also be obtained via [[trade]]. | + | Uranium is only required for a few late game recipes. Early on, it can be safely sold or used for weapons - you can always get more uranium later. If you are lacking uranium when you need it, then either the [[deep drill]] and [[ground-penetrating scanner]] combination, or the [[long-range mineral scanner]], are your best bets. Smaller amounts of uranium can also be obtained via [[trade]]. Varying quantities of uranium are commonly added to [[quest]] rewards to boost their value up to the minimum, which can result in huge amounts of uranium offered in the late-game. |
| | | |
− | Uranium's high hit point multiplier make it a useful material for [[walls]]. A wall created from Uranium has 750 hit points which makes it the second strongest constructed wall, stronger than any of the stone blocks, and only beaten out by [[plasteel]]. This role was more important while plasteel was still flammable, but even now it still has merit when an excess of uranium or dearth of plasteel is experienced. | + | Uranium is the best material for crafting [[stuff]]able blunt weapons such as [[club]]s and [[mace]]s, as it applies the highest [[Property:Melee Blunt Damage Factor|multiplier]] on melee blunt damage of any material, tied only with [[Jade]] (which can only be used with clubs), and only causes a [[Property:Melee Cooldown Factor|moderate increase]] in attack cooldown times. A uranium mace can be crafted as soon as [[Research#{{Q|Mace|Required Research}}|{{Q|Mace|Required Research}}]] has been [[research]]ed, and is one of the best craftable melee weapons in the game. |
| | | |
− | Uranium is also the best material for crafting [[stuff]]able blunt weapons such as [[club]]s and [[mace]]s, as it applies the highest [[Property:Melee Blunt Damage Factor|multiplier]] on melee blunt damage of any material, tied only with Jade (which can only be used with clubs), and only causes a [[Property:Melee Cooldown Factor|moderate increase]] in attack cooldown times. A high [[quality]] uranium mace is a respectable weapon at any stage of the game. | + | Uranium's high hit point multiplier also make it a useful material for [[walls]], [[barricade]]s, and [[mini-turret]]s. A wall created from uranium has 750 hit points which makes it the second strongest constructed wall, stronger than any of the stone blocks, and only beaten out by [[plasteel]]. This role was more important while plasteel was still flammable, but even now it still has merit as there is usually significantly more demand for plasteel. |
| | | |
| == Gallery == | | == Gallery == |
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| | | |
| == Version history == | | == Version history == |
− | * [[Version/0.9.722|0.9.722]] - Ore verson added. | + | * [[Version/0.9.722|0.9.722]] - Ore version added. |
− | *In Beta 18 or earlier, uranium is a small volume material. | + | * [[Version/1.0.0|1.0.0]] - Uranium is no longer a [[small volume material]]. |
| | | |
| {{nav|materials|wide}} | | {{nav|materials|wide}} |
| [[Category:Material]] [[Category:Metal]] | | [[Category:Material]] [[Category:Metal]] |
Uranium
A dark, heavy metal. While it is best known as a fuel for nuclear devices, its extreme density and hardness also make it good for making certain weapons, armor, and ammunition.
Base Stats
- Type
- Material – Metal
- Stuff Categories
- Metallic
- Market Value
- 6
- Stack Limit
- 75
- Mass
- 1 kg
- Beauty
- -4
- HP
- 100
- Rotatable
- False
- Path Cost
- 14 (48%)
Building
- Terrain Affordance
- Medium
Stat Modifiers
- Beauty Factor
- ×0.5
- Beauty Offset
- +0
- Work To Make Factor
- ×1.9
- Work To Build Factor
- ×1.9
- Max Hit Points
- ×2.5
- Flammability
- ×0
- Armor - Sharp
- ×1.08
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×0.65
- Insulation - Cold
- +3 °C (5.4 °F)
- Insulation - Heat
- +0 °C (0 °F)
- Melee Blunt Damage
- ×1.5
- Melee Sharp Damage
- ×1.1
- Melee Cooldown
- ×1.1
- Door Opening Speed
- ×0.75
- Rest Effectiveness
- ×1
Technical
- defName
- Uranium
- Color
- (100,100,100)
Uranium is one of the rarest materials in the game. It can be used to craft powerful, but slow blunt weapons, and a required element in the construction of certain late-game constructions, most notably the end-game ship.
While one of the strongest building materials available, it has a significantly lower beauty modifier, which can negatively affect some room designs.
Acquisition[edit]
Tiles of uranium ore can be found rarely throughout the map, but must be mined before they can be used. Small amounts of it can be salvaged from deconstructing ancient cryptosleep caskets, or may randomly arrive in cargo pods. The most reliable method for acquiring it is to purchase it from bulk goods traders or faction bases. Once you've completed the research necessary to construct a deep drill, it can also be found in small deposits underground.
Playing in Large or Ludeonicrous maps (of 300x300 or 400x400 tiles respectively) offer greater chance of finding it on the surface.
Uranium ore tiles have 4,000 health, making them one of the slower ores to mine. They can be found in midsize veins, ranging from 6 to 12 tiles in size. Each mined block has a base yield of 40 uranium, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.
Uranium is used in the following crafting recipes:
Product |
Ingredients |
Type [ExpandCollapse]
|
Grand sculpture
|
400 (Metallic/Woody/Stony, 4000 for SMVs)
|
Art
|
Large sculpture
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Art
|
Small sculpture
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Art
|
Animal sleeping box
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Furniture
|
Bed
|
45 (Metallic/Woody/Stony, 450 for SMVs)
|
Building - Furniture
|
Bookcase
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Dining chair
|
45 (Metallic/Woody, 450 for SMVs)
|
Building - Furniture
|
Double bed
|
85 (Metallic/Woody/Stony, 850 for SMVs)
|
Building - Furniture
|
Dresser
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Furniture
|
End table
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Furniture
|
Hospital bed
|
40 (Metallic, 400 for SMVs) + 80 + 5
|
Building - Furniture
|
Plant pot
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Royal bed
|
100 (Metallic/Woody/Stony, 1000 for SMVs) + 50
|
Building - Furniture
|
Shelf
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Small bookcase
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Furniture
|
Small shelf
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Furniture
|
Stool
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Furniture
|
Table (1x2)
|
28 (Metallic/Woody/Stony, 280 for SMVs)
|
Building - Furniture
|
Table (2x2)
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Furniture
|
Table (2x4)
|
95 (Metallic/Woody/Stony, 950 for SMVs)
|
Building - Furniture
|
Table (3x3)
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Furniture
|
Cryptosleep casket
|
180 + 5 + 4 + 1
|
Building - Misc
|
Egg box
|
20 (Metallic/Woody, 200 for SMVs)
|
Building - Misc
|
Pen marker
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Misc
|
Sarcophagus
|
60 (Woody/Metallic/Stony, 600 for SMVs)
|
Building - Misc
|
Urn
|
20 (Metallic/Stony, 200 for SMVs)
|
Building - Misc
|
Art bench
|
75 (Metallic/Woody, 750 for SMVs) + 50
|
Building - Production
|
Butcher table
|
75 (Metallic/Woody, 750 for SMVs) + 20
|
Building - Production
|
Drug lab
|
50 (Metallic/Woody, 500 for SMVs) + 75 + 6
|
Building - Production
|
Electric tailor bench
|
75 (Metallic/Woody, 750 for SMVs) + 50 + 2
|
Building - Production
|
Hand tailor bench
|
75 (Metallic/Woody, 750 for SMVs)
|
Building - Production
|
Hi-tech research bench
|
150 (Metallic, 1500 for SMVs) + 100 + 10
|
Building - Production
|
Simple research bench
|
75 (Metallic/Woody/Stony, 750 for SMVs) + 25
|
Building - Production
|
Stonecutter's table
|
75 (Metallic/Woody, 750 for SMVs) + 30
|
Building - Production
|
Billiards table
|
80 (Metallic/Woody/Stony, 800 for SMVs) + 80 + 30
|
Building - Recreation
|
Chess table
|
70 (Metallic/Woody/Stony, 700 for SMVs)
|
Building - Recreation
|
Game-of-Ur board
|
35 (Metallic/Woody/Stony, 350 for SMVs)
|
Building - Recreation
|
Hoopstone ring
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Recreation
|
Horseshoes pin
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Recreation
|
Poker table
|
50 (Metallic/Woody/Stony, 500 for SMVs) + 50 + 25
|
Building - Recreation
|
Barricade
|
5 (Metallic/Woody/Stony, 50 for SMVs)
|
Building - Security
|
Foam turret
|
30 (Metallic, 300 for SMVs) + 70 + 3 + 140
|
Building - Security
|
Mini-turret
|
30 (Metallic, 300 for SMVs) + 70 + 3
|
Building - Security
|
Mortar
|
50 (Metallic, 500 for SMVs) + 1 + 6
|
Building - Security
|
Spike trap
|
45 (Metallic/Woody/Stony, 450 for SMVs)
|
Building - Security
|
Uranium slug turret
|
300 + 30 + 60 + 6
|
Building - Security
|
Ship cryptosleep casket
|
120 + 14 + 3 + 3
|
Building - Ship
|
Ship engine
|
260 + 140 + 70 + 6
|
Building - Ship
|
Ship reactor
|
350 + 280 + 70 + 8
|
Building - Ship
|
Autodoor
|
25 (Metallic/Woody/Stony, 250 for SMVs) + 40 + 2
|
Building - Structure
|
Column
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Structure
|
Door
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Structure
|
Fence
|
1 (Metallic/Woody/Stony, 10 for SMVs)
|
Building - Structure
|
Fence gate
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Structure
|
Ornate door
|
75 (Metallic/Woody/Stony, 750 for SMVs) + 50
|
Building - Structure
|
Wall
|
5 (Metallic/Woody/Stony, 50 for SMVs)
|
Building - Structure
|
Breach axe
|
50 (Metallic, 500 for SMVs)
|
Equipment - Weapons
|
Club
|
40 (Metallic/Woody/Stony, 400 for SMVs)
|
Equipment - Weapons
|
Gladius
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Ikwa
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Knife
|
30 (Metallic, 300 for SMVs)
|
Equipment - Weapons
|
Longsword
|
100 (Metallic/Woody, 1000 for SMVs)
|
Equipment - Weapons
|
Mace
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Spear
|
75 (Metallic/Woody, 750 for SMVs)
|
Equipment - Weapons
|
Flak helmet
|
40 (Metallic, 400 for SMVs) + 2 + 10
|
Gear - Armor
|
Marine armor
|
100 + 20 + 4
|
Gear - Armor
|
Plate armor
|
170 (Metallic/Woody, 1700 for SMVs)
|
Gear - Armor
|
Recon armor
|
80 + 10 + 3
|
Gear - Armor
|
Simple helmet
|
40 (Metallic, 400 for SMVs)
|
Gear - Armor
|
Baby decoration
|
60 (Woody/Stony/Metallic, 600 for SMVs)
|
Building - Furniture
|
Crib
|
25 (Woody/Stony/Metallic, 250 for SMVs)
|
Building - Furniture
|
School desk
|
30 (Woody/Stony/Metallic, 300 for SMVs)
|
Building - Furniture
|
Toy box
|
80 (Woody/Stony/Metallic, 800 for SMVs)
|
Building - Furniture
|
Kid helmet
|
20 (Metallic, 200 for SMVs)
|
Gear - Armor
|
Terror sculpture
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Art
|
Bonsai pot
|
24 (Metallic/Woody/Stony, 240 for SMVs)
|
Building - Furniture
|
Darklight brazier
|
50 (Metallic/Stony, 500 for SMVs)
|
Building - Furniture
|
Slab bed
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Furniture
|
Slab double bed
|
85 (Metallic/Woody/Stony, 850 for SMVs)
|
Building - Furniture
|
Autobong
|
100 (Metallic/Woody, 1000 for SMVs) + 25 + 3
|
Building - Ideology (Buildings)
|
Gibbet cage
|
60 (Metallic, 600 for SMVs)
|
Building - Ideology (Buildings)
|
Grand altar
|
300 (Metallic/Woody/Stony, 3000 for SMVs)
|
Building - Ideology (Buildings)
|
Large altar
|
200 (Metallic/Woody/Stony, 2000 for SMVs)
|
Building - Ideology (Buildings)
|
Lectern
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Ideology (Buildings)
|
Medium altar
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Ideology (Buildings)
|
Pew
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Ideology (Buildings)
|
Reliquary
|
300 (Metallic/Stony, 3000 for SMVs) + 75
|
Building - Ideology (Buildings)
|
Skullspike
|
25 (Woody/Metallic, 250 for SMVs) + 1
|
Building - Ideology (Buildings)
|
Small altar
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Ideology (Buildings)
|
Styling station
|
80 (Metallic/Woody, 800 for SMVs) + 30
|
Building - Ideology (Buildings)
|
Slave collar
|
25 (Metallic/Leathery, 250 for SMVs)
|
Gear - Clothing
|
Slicecap
|
15 (Woody/Metallic, 150 for SMVs)
|
Gear - Clothing
|
Torture crown
|
25 (Metallic/Woody, 250 for SMVs)
|
Gear - Clothing
|
Visage mask
|
15 (Woody/Metallic, 150 for SMVs)
|
Gear - Clothing
|
Brazier
|
50 (Metallic/Stony, 500 for SMVs)
|
Building - Furniture
|
Grand meditation throne
|
300 (Metallic/Stony, 3000 for SMVs) + 75
|
Building - Furniture
|
Meditation throne
|
125 (Metallic/Woody/Stony, 1250 for SMVs)
|
Building - Furniture
|
Large nature shrine
|
300 (Metallic/Woody/Stony, 3000 for SMVs)
|
Building - Misc
|
Small nature shrine
|
150 (Metallic/Woody/Stony, 1500 for SMVs)
|
Building - Misc
|
Axe
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Warhammer
|
150 (Metallic/Woody, 1500 for SMVs)
|
Equipment - Weapons
|
Cataphract armor
|
150 + 50 + 6
|
Gear - Armor
|
Grenadier armor
|
100 + 20 + 4 + 75 + 4
|
Gear - Armor
|
Locust armor
|
120 + 10 + 3 + 3 + 100
|
Gear - Armor
|
Phoenix armor
|
150 + 50 + 6 + 75 + 4 + 40
|
Gear - Armor
|
Prestige cataphract armor
|
190 + 50 + 6 + 180
|
Gear - Armor
|
Prestige marine armor
|
120 + 20 + 4 + 100
|
Gear - Armor
|
Prestige recon armor
|
100 + 10 + 3 + 90
|
Gear - Armor
|
Coronet
|
50 (Metallic, 500 for SMVs)
|
Gear - Clothing
|
Crown
|
75 (Metallic, 750 for SMVs)
|
Gear - Clothing
|
Stellic crown
|
85 (Metallic, 850 for SMVs)
|
Gear - Clothing
|
Uranium is also considered metallic stuff, meaning it can be used in recipes that allow for any metal to be used, such as walls or maces.
There is no radiation mechanic in RimWorld. You can safely have pawns sleep in uranium beds without any health effect.
Analysis[edit]
Uranium is only required for a few late game recipes. Early on, it can be safely sold or used for weapons - you can always get more uranium later. If you are lacking uranium when you need it, then either the deep drill and ground-penetrating scanner combination, or the long-range mineral scanner, are your best bets. Smaller amounts of uranium can also be obtained via trade. Varying quantities of uranium are commonly added to quest rewards to boost their value up to the minimum, which can result in huge amounts of uranium offered in the late-game.
Uranium is the best material for crafting stuffable blunt weapons such as clubs and maces, as it applies the highest multiplier on melee blunt damage of any material, tied only with Jade (which can only be used with clubs), and only causes a moderate increase in attack cooldown times. A uranium mace can be crafted as soon as Smithing has been researched, and is one of the best craftable melee weapons in the game.
Uranium's high hit point multiplier also make it a useful material for walls, barricades, and mini-turrets. A wall created from uranium has 750 hit points which makes it the second strongest constructed wall, stronger than any of the stone blocks, and only beaten out by plasteel. This role was more important while plasteel was still flammable, but even now it still has merit as there is usually significantly more demand for plasteel.
Gallery[edit]
Version history[edit]