Difference between revisions of "Ranged Cooldown Multiplier"
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− | | description = A multiplier on the cooldown between bursts when using a ranged weapon}} i.e. a ranged weapon with a cooldown time of 1 second normally will have a cooldown time of 0.5 seconds in the hands of a pawn with a Ranged Cooldown Multiplier stat of 50%. Note that the warm-up time of the weapon is unaffected. | + | | description = A multiplier on the cooldown between bursts when using a ranged weapon |
+ | | category = PawnCombat | ||
+ | }} i.e. a ranged weapon with a cooldown time of 1 second normally will have a cooldown time of 0.5 seconds in the hands of a pawn with a Ranged Cooldown Multiplier stat of 50%. Note that the warm-up time of the weapon is unaffected. | ||
This stat also applies to [[psycast]]s {{RoyaltyIcon}}, the integrated weapons of [[grenadier armor|grenadier]] {{RoyaltyIcon}} and [[phoenix armor]] {{RoyaltyIcon}}, and a number of [[utility]] items including the [[orbital bombardment targeter]], [[orbital power beam targeter]], [[psychic shock lance]], [[psychic insanity lance]], [[tornado generator]], [[jump pack]] {{RoyaltyIcon}} and [[orbital mech cluster targeter]].{{RoyaltyIcon}} | This stat also applies to [[psycast]]s {{RoyaltyIcon}}, the integrated weapons of [[grenadier armor|grenadier]] {{RoyaltyIcon}} and [[phoenix armor]] {{RoyaltyIcon}}, and a number of [[utility]] items including the [[orbital bombardment targeter]], [[orbital power beam targeter]], [[psychic shock lance]], [[psychic insanity lance]], [[tornado generator]], [[jump pack]] {{RoyaltyIcon}} and [[orbital mech cluster targeter]].{{RoyaltyIcon}} | ||
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The table below details the effect of the reduction in cooldown time on the DPS for each pawn-usable, ranged [[weapon]]. Note that while single use weapons such as the [[doomsday rocket launcher]] do benefit from the decreased cooldown time, their single-use nature makes comparing DPS in this way nonsensical and they are thus excluded. | The table below details the effect of the reduction in cooldown time on the DPS for each pawn-usable, ranged [[weapon]]. Note that while single use weapons such as the [[doomsday rocket launcher]] do benefit from the decreased cooldown time, their single-use nature makes comparing DPS in this way nonsensical and they are thus excluded. | ||
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== Version history == | == Version history == |
Latest revision as of 19:56, 6 September 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Ranged Cooldown Multiplier is a stat: A multiplier on the cooldown between bursts when using a ranged weapon Its minimum allowed value is 1%. Its default value is 100%. i.e. a ranged weapon with a cooldown time of 1 second normally will have a cooldown time of 0.5 seconds in the hands of a pawn with a Ranged Cooldown Multiplier stat of 50%. Note that the warm-up time of the weapon is unaffected.
This stat also applies to psycasts , the integrated weapons of grenadier and phoenix armor , and a number of utility items including the orbital bombardment targeter, orbital power beam targeter, psychic shock lance, psychic insanity lance, tornado generator, jump pack and orbital mech cluster targeter.
Factors[edit]
A pawn's ranged cooldown multiplier has a base value of 100%, but it can be reduced by −20% to 80% if the pawn is wearing a heavy bandolier.
DPS table[edit]
The effect of the reduction in cooldown time on the DPS of ranged weapons depends on each weapon's unique ratio of "Warmup time" and "Cooldown time". For example, a weapon with a short warmup and long cooldown will benefit more from a reduced cooldown time than a weapon with a longer warmup and/or a shorter cooldown, all else being equal.
The table below details the effect of the reduction in cooldown time on the DPS for each pawn-usable, ranged weapon. Note that while single use weapons such as the doomsday rocket launcher do benefit from the decreased cooldown time, their single-use nature makes comparing DPS in this way nonsensical and they are thus excluded.
Weapon | DPS | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
with Aiming Time of 100% [Expand][Collapse] | |||||||||||||||
100% | 180% | 125% | 60% | 50% | 10% | 1% | 100% | 180% | 125% | 60% | 50% | 10% | 1% | ||
and Ranged Cooldown Multiplier of | |||||||||||||||
100% | 100% | 100% | 100% | 100% | 100% | 100% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | ||
Assault rifle | 100% | 79% | 92% | 115% | 120% | 142% | 148% | 113% | 87% | 103% | 132% | 138% | 169% | 178% | |
Autopistol | 100% | 84% | 95% | 110% | 113% | 126% | 130% | 118% | 97% | 111% | 133% | 137% | 157% | 162% | |
Bolt-action rifle | 100% | 70% | 88% | 127% | 136% | 192% | 211% | 110% | 75% | 96% | 144% | 156% | 234% | 263% | |
Chain shotgun | 100% | 75% | 91% | 120% | 126% | 160% | 170% | 110% | 81% | 99% | 135% | 143% | 188% | 202% | |
Charge lance | 100% | 76% | 91% | 118% | 124% | 153% | 162% | 114% | 84% | 103% | 138% | 146% | 189% | 202% | |
Charge rifle | 100% | 81% | 93% | 113% | 117% | 136% | 141% | 113% | 89% | 105% | 131% | 136% | 162% | 169% | |
EMP grenades | 100% | 78% | 92% | 117% | 122% | 148% | 155% | 115% | 86% | 104% | 137% | 145% | 182% | 194% | |
EMP launcher | 100% | 71% | 89% | 125% | 133% | 182% | 198% | 111% | 77% | 98% | 143% | 154% | 222% | 247% | |
Frag grenades | 100% | 78% | 92% | 117% | 122% | 148% | 155% | 115% | 86% | 104% | 137% | 145% | 182% | 194% | |
Greatbow | 100% | 69% | 88% | 130% | 140% | 206% | 230% | 109% | 73% | 95% | 146% | 159% | 250% | 287% | |
Heavy SMG | 100% | 80% | 93% | 114% | 118% | 138% | 144% | 113% | 88% | 104% | 131% | 137% | 164% | 172% | |
Incendiary launcher | 100% | 71% | 89% | 125% | 133% | 182% | 198% | 111% | 77% | 98% | 143% | 154% | 222% | 247% | |
LMG | 100% | 74% | 90% | 121% | 127% | 163% | 174% | 109% | 79% | 98% | 135% | 143% | 190% | 205% | |
Machine pistol | 100% | 80% | 93% | 114% | 118% | 138% | 143% | 112% | 88% | 103% | 130% | 136% | 163% | 170% | |
Minigun | 100% | 77% | 92% | 117% | 123% | 149% | 157% | 107% | 82% | 98% | 127% | 134% | 166% | 176% | |
Molotov cocktails | 100% | 78% | 92% | 117% | 122% | 148% | 155% | 115% | 86% | 104% | 137% | 145% | 182% | 194% | |
Pila | 100% | 71% | 89% | 125% | 133% | 182% | 198% | 111% | 77% | 98% | 143% | 154% | 222% | 247% | |
Pump shotgun | 100% | 75% | 91% | 120% | 126% | 160% | 171% | 113% | 82% | 101% | 140% | 148% | 197% | 213% | |
Recurve bow | 100% | 73% | 90% | 123% | 131% | 173% | 186% | 112% | 79% | 99% | 142% | 152% | 212% | 232% | |
Revolver | 100% | 89% | 96% | 107% | 109% | 117% | 119% | 120% | 104% | 115% | 130% | 133% | 145% | 148% | |
Short bow | 100% | 74% | 90% | 122% | 129% | 168% | 180% | 112% | 80% | 100% | 141% | 150% | 206% | 225% | |
Smoke launcher | 100% | 71% | 89% | 125% | 133% | 182% | 198% | 111% | 77% | 98% | 143% | 154% | 222% | 247% | |
Sniper rifle | 100% | 67% | 87% | 132% | 143% | 219% | 248% | 109% | 71% | 93% | 147% | 162% | 265% | 309% | |
Hellcat rifle | 100% | 78% | 92% | 116% | 121% | 146% | 153% | 112% | 85% | 102% | 133% | 140% | 174% | 184% | |
Nerve spiker | 100% | 73% | 90% | 123% | 131% | 173% | 186% | 112% | 79% | 99% | 142% | 152% | 212% | 232% | |
Flamebow | 100% | 74% | 90% | 122% | 129% | 168% | 180% | 112% | 80% | 100% | 141% | 150% | 206% | 225% | |
Tox grenades | 100% | 78% | 92% | 117% | 122% | 148% | 155% | 115% | 86% | 104% | 137% | 145% | 182% | 194% | |
Toxbomb launcher | 100% | 74% | 90% | 121% | 128% | 165% | 176% | 113% | 81% | 100% | 140% | 150% | 203% | 220% | |
Grenadier armor | 100% | 68% | 87% | 132% | 143% | 217% | 246% | 109% | 71% | 93% | 147% | 161% | 263% | 307% | |
Phoenix armor | 100% | 68% | 87% | 132% | 143% | 217% | 246% | 109% | 71% | 93% | 147% | 161% | 263% | 307% |
Version history[edit]
- Biotech DLC Release - Added.