Difference between revisions of "Psychic Sensitivity"
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:{{note|Psycasts|A}} This applies to most, but not all, psycasts that create effects on the pawn. See [[Psycasts#Psycasts|Psycasts]] for more information | :{{note|Psycasts|A}} This applies to most, but not all, psycasts that create effects on the pawn. See [[Psycasts#Psycasts|Psycasts]] for more information | ||
− | ==Factors== | + | ==Factors== |
− | |||
− | |||
The following modifiers exist: | The following modifiers exist: | ||
{| {{STDT| sortable c_07 }} | {| {{STDT| sortable c_07 }} | ||
! Name | ! Name | ||
! Type | ! Type | ||
− | ! Psychic sensitivity bonus | + | ! data-sort-type=number | Psychic sensitivity bonus |
+ | |- | ||
+ | ! [[Sight]] | ||
+ | | Capacity | ||
+ | | data-sort-value="+50%" | +0 - 50%{{ref label|Sight|B}} | ||
|- | |- | ||
! [[Traits#Psychic_Sensitivity|Psychically Hypersensitive]] | ! [[Traits#Psychic_Sensitivity|Psychically Hypersensitive]] | ||
Line 141: | Line 143: | ||
| Implant | | Implant | ||
| +25% | | +25% | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! [[Blindsight#Blind psysense: Strong|Blinded with blind psysense]] {{IdeologyIcon}} | ! [[Blindsight#Blind psysense: Strong|Blinded with blind psysense]] {{IdeologyIcon}} | ||
| Condition | | Condition | ||
− | | + | + | | +30%{{ref label|Stacking|C}} |
|- | |- | ||
|} | |} | ||
:{{note|Persona|A}} Persona trait appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]] | :{{note|Persona|A}} Persona trait appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]] | ||
− | + | :{{note|Sight|B}} [[Sight Importance::-1| ]][[Sight]] capacity provides is a 1% bonus for each percentage point ''below'' 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at Sight 0$ provides +50% sensitivity. | |
+ | :{{note|Stacking|C}} Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% | ||
{{nav|stats|wide}} | {{nav|stats|wide}} |
Revision as of 14:23, 17 October 2021
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Psychic Sensitivity is a stat: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. Its default value is 100%.
Acts as a scalar value for things such as Psychic Drones, some Psycasts , and a pawn's Neural Heat Limit. Some effects such as Psychic shock lances are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.
Humans and Animals by default have a psychic sensitivity of 100%, Centipedes of 75%, Other Mechanoids of 50%.
Effects
Name | Effect of Stat |
---|---|
Psychic Drones | Multiplier on moodlet |
Psychic animal pulser | N/A |
Psychic insanity lance | Immunity at 0%. No other effect. |
Psychic shock lance | Immunity at 0%. No other effect. |
Psychic soothe pulser | Multiplier on moodlet |
Psychic emanator | Multiplier on moodlet |
Psychic harmonizer | ? |
Neural Heat Limit | Multiplier on Limit |
Psycasts [A] | Multiplier on duration |
- ^A This applies to most, but not all, psycasts that create effects on the pawn. See Psycasts for more information
Factors
The following modifiers exist:
Name | Type | Psychic sensitivity bonus |
---|---|---|
Sight | Capacity | +0 - 50%[B] |
Psychically Hypersensitive | Trait | +80% |
Psychically Sensitive | Trait | +40% |
Psychically Dull | Trait | -50% |
Psychically Deaf | Trait | -100% |
Eltex shirt | Apparel | +10% |
Eltex vest | Apparel | +15% |
Eltex robe | Apparel | +20% |
Eltex helmet | Apparel | +15% |
Eltex skullcap | Apparel | +40% |
Psychic foil helmet | Apparel | -90% |
Prestige recon armor | Apparel | +5% |
Prestige recon helmet | Apparel | +5% |
Prestige marine armor | Apparel | +5% |
Prestige marine helmet | Apparel | +5% |
Prestige cataphract armor | Apparel | +5% |
Prestige cataphract helmet | Apparel | +5% |
Psychic Hypersensitizer persona weapon [A] | Weapon | +40% |
Psychic Sensitivity persona weapon [A] | Weapon | +20% |
Psychic Quiet persona weapon [A] | Weapon | -15% |
Psychic Fog persona weapon [A] | Weapon | -30% |
Eltex staff | Weapon | +50% |
Psychic sensitizer | Implant | +25% |
Blinded with blind psysense | Condition | +30%[C] |
- ^A Persona trait appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
- ^B Sight capacity provides is a 1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at Sight 0$ provides +50% sensitivity.
- ^C Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80%