Difference between revisions of "Melee Damage Factor"

From RimWorld Wiki
Jump to navigation Jump to search
m (Stat Category)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Stub|reason= missing but there's enough things that engage with this stat to justify a page. need to hunt down mentionsand link them here}}
+
{{Stub|reason=The [[Anomaly]] exclusive Class StatPart_ShamblerCrawling affects this, but no idea what it means.}}
{{Stat}}
+
{{Verified|1.5.4104}}{{Stat
 +
| default base value = 1
 +
| hide at value = 1
 +
| minValue = 0.0001
 +
| to string style = PercentZero
 +
| description = A multiplier on the amount of melee damage inflicted by this person.
 +
| category = PawnCombat
 +
}}
  
[[Strong melee damage]]{{BiotechIcon}}
+
Multiplies damage dealt by all melee attacks. It also affects melee [[armor penetration]] when calculated from damage. It does not affect the {{AP}} of weapons that are set independently of damage, such as: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Hand talon]],{{RoyaltyIcon}} [[Knee spike]]s,{{RoyaltyIcon}} and [[flesh whip]]s{{AnomalyIcon}}. The changes to damage and AP are considered in the melee verb selection. 
[[Ghoul barbs]]{{AnomalyIcon}}
 
[[Juggernaut serum]]{{AnomalyIcon}}
 
  
 +
== Factors ==
 +
* [[Weak melee damage]]{{BiotechIcon}}: {{Bad|x50%}}
 +
* [[Strong melee damage]]{{BiotechIcon}}: {{Good|x150%}}
 +
* [[Ghoul barbs]]{{AnomalyIcon}}: {{Good|x150%}}
 +
* [[Juggernaut serum]]{{AnomalyIcon}}: {{Good|x150%}}
 +
* StatPart_ShamblerCrawling {{AnomalyIcon}} : {{Bad|x75%}}
 +
 +
== Version history ==
 +
* [[Version/1.5.4062|1.5.4062]] - Removed Biotech MayRequire from MeleeDamageFactor stat.
 
{{Nav|stats|wide}}
 
{{Nav|stats|wide}}

Latest revision as of 20:03, 6 September 2024

Melee Damage Factor is a stat: A multiplier on the amount of melee damage inflicted by this person. Its default value is 100%.

Multiplies damage dealt by all melee attacks. It also affects melee armor penetration when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: Spears, Monoswords,Content added by the Royalty DLC Persona monoswords,Content added by the Royalty DLC Hand talon,Content added by the Royalty DLC Knee spikes,Content added by the Royalty DLC and flesh whipsContent added by the Anomaly DLC. The changes to damage and AP are considered in the melee verb selection.

Factors[edit]

Version history[edit]

  • 1.5.4062 - Removed Biotech MayRequire from MeleeDamageFactor stat.