Difference between revisions of "Social Impact"

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* It affects the [[Social|opinion]] bonuses and maluses pawn interactions can create. {{Check Tag|Need details|What does this actually mean? The odds of a positive random interaction occurring instead of a negative one? The odds of one occurring at all, and it being positive?}}
 
* It affects the [[Social|opinion]] bonuses and maluses pawn interactions can create. {{Check Tag|Need details|What does this actually mean? The odds of a positive random interaction occurring instead of a negative one? The odds of one occurring at all, and it being positive?}}
* It affects the quality of the [[Titles#Table_of_requirements|Praetor's]] (or higher) [[Titles#Speeches|Throne Speech]] ritual.{{RoyaltyIcon}}
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* It affects the quality of the [[Titles#Speeches|Throne Speech]] ritual available to [[noble]]s of [[Praetor]] rank or higher.{{RoyaltyIcon}}
 
* It affects the quality of the ideoligious [[Roles#Leader|leader's]] [[Roles#Leader_speech|Leader Speech]] ritual.{{IdeologyIcon}}
 
* It affects the quality of the ideoligious [[Roles#Leader|leader's]] [[Roles#Leader_speech|Leader Speech]] ritual.{{IdeologyIcon}}
 
* It affects the quality of the ideoligious [[Roles#Moral_guide|moral guide's]] [[Roles#Conversion_ritual|Conversion Ritual]].{{IdeologyIcon}}
 
* It affects the quality of the ideoligious [[Roles#Moral_guide|moral guide's]] [[Roles#Conversion_ritual|Conversion Ritual]].{{IdeologyIcon}}

Latest revision as of 21:06, 25 March 2025

Social Impact is a stat: A multiplier on how much other people are affected by this person's social interactions. Its minimum allowed value is 20%. Its default value is 100%.

A pawn with a high social impact will probably also score high in the other stats, as all four stats factor in a pawn's Social skill, Talking and Hearing capabilities. However, when looking for the best pawn to perform a given task it is best to check the relevant stat specifically, as there are some factors which only affect a single stat. For example, a top hat will not help with trade prices.

Protective gear can be swapped for social gear before a ritual to improve the likelihood of a good outcome.

Factors[edit]

Base factors[edit]

  • Social: 82% plus 2.75% per skill level.
  • Talking: 90% importance, 5% allowed defect. Max 100%
  • Hearing: 30% importance, 5% allowed defect. Max 100%

Offsets[edit]

Social Skill Level Social Impact
0 82%
1 84.75%
2 87.5%
3 90.25%
4 93%
5 95.75%
6 98.5%
7 101.25%
8 104%
9 106.75%
10 109.5%
11 112.25%
12 115%
13 117.75%
14 120.5%
15 123.25%
16 126%
17 128.75%
18 131.5%
19 134.25%
20 137%

Version history[edit]

  • ? - Renamed from Social Chat Impact to Social Impact.