Difference between revisions of "Social Impact"

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m (Harakoni moved page Social Chat Impact to Social Impact: Stat renamed at some point)
 
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{{Stat
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{{Stub|reason=Effects on Title speech  needed}}{{Verified|1.2.2900}}{{Stat
 
| default base value = 1
 
| default base value = 1
 
| min value = 0.2
 
| min value = 0.2
 
| to string style = PercentTwo
 
| to string style = PercentTwo
| description = When this person interacts socially, this is how much the other person is affected.
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| description = A multiplier on how much other people are affected by this person's social interactions.
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| category = PawnSocial
 
}}
 
}}
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* It affects the [[Social|opinion]] bonuses and maluses pawn interactions can create. {{Check Tag|Need details|What does this actually mean? The odds of a positive random interaction occurring instead of a negative one? The odds of one occurring at all, and it being positive?}}
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* It affects the quality of the [[Titles#Speeches|Throne Speech]] ritual available to [[noble]]s of [[Praetor]] rank or higher.{{RoyaltyIcon}}
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* It affects the quality of the ideoligious [[Roles#Leader|leader's]] [[Roles#Leader_speech|Leader Speech]] ritual.{{IdeologyIcon}}
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* It affects the quality of the ideoligious [[Roles#Moral_guide|moral guide's]] [[Roles#Conversion_ritual|Conversion Ritual]].{{IdeologyIcon}}
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* It does '''NOT''' directly affect [[trade]] prices, as that is instead dependent on [[Trade Price Improvement]].
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* It does '''NOT''' directly affect [[prisoner]] recruitment (beyond slightly hastening how quickly the prisoners like the warden), as that is dependent on [[Negotiation Ability]].
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* It does '''NOT''' directly affect [[Events#Peace_talks|peace talks]], as those are dependent on [[Negotiation Ability]].
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* It does '''NOT''' directly affect the [[Roles#Moral_guide|moral guide's]] [[Roles#Convert|Convert]] ability, as that is dependent on [[Conversion Power]].{{IdeologyIcon}}
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A pawn with a high social impact will probably also score high in the other stats, as all four stats factor in a pawn's [[Skills#Social|Social]] skill, [[Talking]] and [[Hearing]] capabilities. However, when looking for the best pawn to perform a given task it is best to check the relevant stat specifically, as there are some factors which only affect a single stat. For example, a [[top hat]] will not help with trade prices.
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Protective gear can be swapped for social gear before a ritual to improve the likelihood of a good outcome.
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== Factors ==
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=== Base factors ===
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* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.82|82%]] plus [[Skill Bonus Factor::0.0275|2.75%]] per skill level.
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* [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]]
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* [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]]
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=== Offsets ===
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*Equipment:
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**[[Bowler hat]]: {{+|15%}}
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**[[Cowboy hat]]: {{+|10%}}
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**[[Tribal headdress]]: {{+|15%}}
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**[[Hood]]: {{+|20%}}
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**[[Beret]] {{RoyaltyIcon}}: {{+|10%}}
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**[[Coronet]] {{RoyaltyIcon}}: {{+|20%}}
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**[[Crown]] {{RoyaltyIcon}}: {{+|20%}}
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**[[Ladies hat]] {{RoyaltyIcon}}: {{+|20%}}
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**[[Top hat]] {{RoyaltyIcon}}: {{+|20%}}
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**[[Stellic crown]] {{RoyaltyIcon}}: {{+|20%}}
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{{Stat Factors Table}}
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== Version history ==
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* ? - Renamed from '''Social Chat Impact''' to '''Social Impact'''.
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{{nav|stats|wide}}

Latest revision as of 21:06, 25 March 2025

Social Impact is a stat: A multiplier on how much other people are affected by this person's social interactions. Its minimum allowed value is 20%. Its default value is 100%.

A pawn with a high social impact will probably also score high in the other stats, as all four stats factor in a pawn's Social skill, Talking and Hearing capabilities. However, when looking for the best pawn to perform a given task it is best to check the relevant stat specifically, as there are some factors which only affect a single stat. For example, a top hat will not help with trade prices.

Protective gear can be swapped for social gear before a ritual to improve the likelihood of a good outcome.

Factors[edit]

Base factors[edit]

  • Social: 82% plus 2.75% per skill level.
  • Talking: 90% importance, 5% allowed defect. Max 100%
  • Hearing: 30% importance, 5% allowed defect. Max 100%

Offsets[edit]

Social Skill Level CollapseSocial Impact
0 82%
1 84.75%
2 87.5%
3 90.25%
4 93%
5 95.75%
6 98.5%
7 101.25%
8 104%
9 106.75%
10 109.5%
11 112.25%
12 115%
13 117.75%
14 120.5%
15 123.25%
16 126%
17 128.75%
18 131.5%
19 134.25%
20 137%

Version history[edit]

  • ? - Renamed from Social Chat Impact to Social Impact.