Difference between revisions of "Social Impact"
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m (Harakoni moved page Social Chat Impact to Social Impact: Stat renamed at some point) |
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− | {{Stat | + | {{Stub|reason=Effects on Title speech needed}}{{Verified|1.2.2900}}{{Stat |
| default base value = 1 | | default base value = 1 | ||
| min value = 0.2 | | min value = 0.2 | ||
| to string style = PercentTwo | | to string style = PercentTwo | ||
− | | description = | + | | description = A multiplier on how much other people are affected by this person's social interactions. |
+ | | category = PawnSocial | ||
}} | }} | ||
+ | |||
+ | * It affects the [[Social|opinion]] bonuses and maluses pawn interactions can create. {{Check Tag|Need details|What does this actually mean? The odds of a positive random interaction occurring instead of a negative one? The odds of one occurring at all, and it being positive?}} | ||
+ | * It affects the quality of the [[Titles#Speeches|Throne Speech]] ritual available to [[noble]]s of [[Praetor]] rank or higher.{{RoyaltyIcon}} | ||
+ | * It affects the quality of the ideoligious [[Roles#Leader|leader's]] [[Roles#Leader_speech|Leader Speech]] ritual.{{IdeologyIcon}} | ||
+ | * It affects the quality of the ideoligious [[Roles#Moral_guide|moral guide's]] [[Roles#Conversion_ritual|Conversion Ritual]].{{IdeologyIcon}} | ||
+ | |||
+ | * It does '''NOT''' directly affect [[trade]] prices, as that is instead dependent on [[Trade Price Improvement]]. | ||
+ | * It does '''NOT''' directly affect [[prisoner]] recruitment (beyond slightly hastening how quickly the prisoners like the warden), as that is dependent on [[Negotiation Ability]]. | ||
+ | * It does '''NOT''' directly affect [[Events#Peace_talks|peace talks]], as those are dependent on [[Negotiation Ability]]. | ||
+ | * It does '''NOT''' directly affect the [[Roles#Moral_guide|moral guide's]] [[Roles#Convert|Convert]] ability, as that is dependent on [[Conversion Power]].{{IdeologyIcon}} | ||
+ | |||
+ | A pawn with a high social impact will probably also score high in the other stats, as all four stats factor in a pawn's [[Skills#Social|Social]] skill, [[Talking]] and [[Hearing]] capabilities. However, when looking for the best pawn to perform a given task it is best to check the relevant stat specifically, as there are some factors which only affect a single stat. For example, a [[top hat]] will not help with trade prices. | ||
+ | |||
+ | Protective gear can be swapped for social gear before a ritual to improve the likelihood of a good outcome. | ||
+ | |||
+ | == Factors == | ||
+ | === Base factors === | ||
+ | * [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.82|82%]] plus [[Skill Bonus Factor::0.0275|2.75%]] per skill level. | ||
+ | * [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]] | ||
+ | * [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]] | ||
+ | |||
+ | === Offsets === | ||
+ | *Equipment: | ||
+ | **[[Bowler hat]]: {{+|15%}} | ||
+ | **[[Cowboy hat]]: {{+|10%}} | ||
+ | **[[Tribal headdress]]: {{+|15%}} | ||
+ | **[[Hood]]: {{+|20%}} | ||
+ | **[[Beret]] {{RoyaltyIcon}}: {{+|10%}} | ||
+ | **[[Coronet]] {{RoyaltyIcon}}: {{+|20%}} | ||
+ | **[[Crown]] {{RoyaltyIcon}}: {{+|20%}} | ||
+ | **[[Ladies hat]] {{RoyaltyIcon}}: {{+|20%}} | ||
+ | **[[Top hat]] {{RoyaltyIcon}}: {{+|20%}} | ||
+ | **[[Stellic crown]] {{RoyaltyIcon}}: {{+|20%}} | ||
+ | |||
+ | {{Stat Factors Table}} | ||
+ | |||
+ | == Version history == | ||
+ | * ? - Renamed from '''Social Chat Impact''' to '''Social Impact'''. | ||
+ | |||
+ | {{nav|stats|wide}} |
Latest revision as of 21:06, 25 March 2025
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Effects on Title speech needed. |
Social Impact is a stat: A multiplier on how much other people are affected by this person's social interactions. Its minimum allowed value is 20%. Its default value is 100%.
- It affects the opinion bonuses and maluses pawn interactions can create. [Need details]
- It affects the quality of the Throne Speech ritual available to nobles of Praetor rank or higher.
- It affects the quality of the ideoligious leader's Leader Speech ritual.
- It affects the quality of the ideoligious moral guide's Conversion Ritual.
- It does NOT directly affect trade prices, as that is instead dependent on Trade Price Improvement.
- It does NOT directly affect prisoner recruitment (beyond slightly hastening how quickly the prisoners like the warden), as that is dependent on Negotiation Ability.
- It does NOT directly affect peace talks, as those are dependent on Negotiation Ability.
- It does NOT directly affect the moral guide's Convert ability, as that is dependent on Conversion Power.
A pawn with a high social impact will probably also score high in the other stats, as all four stats factor in a pawn's Social skill, Talking and Hearing capabilities. However, when looking for the best pawn to perform a given task it is best to check the relevant stat specifically, as there are some factors which only affect a single stat. For example, a top hat will not help with trade prices.
Protective gear can be swapped for social gear before a ritual to improve the likelihood of a good outcome.
Factors[edit]
Base factors[edit]
- Social: 82% plus 2.75% per skill level.
- Talking: 90% importance, 5% allowed defect. Max 100%
- Hearing: 30% importance, 5% allowed defect. Max 100%
Offsets[edit]
- Equipment:
- Bowler hat: +15%
- Cowboy hat: +10%
- Tribal headdress: +15%
- Hood: +20%
- Beret
: +10%
- Coronet
: +20%
- Crown
: +20%
- Ladies hat
: +20%
- Top hat
: +20%
- Stellic crown
: +20%
Social Skill Level | CollapseSocial Impact |
---|---|
0 | 82% |
1 | 84.75% |
2 | 87.5% |
3 | 90.25% |
4 | 93% |
5 | 95.75% |
6 | 98.5% |
7 | 101.25% |
8 | 104% |
9 | 106.75% |
10 | 109.5% |
11 | 112.25% |
12 | 115% |
13 | 117.75% |
14 | 120.5% |
15 | 123.25% |
16 | 126% |
17 | 128.75% |
18 | 131.5% |
19 | 134.25% |
20 | 137% |
Version history[edit]
- ? - Renamed from Social Chat Impact to Social Impact.