Difference between revisions of "Melee Damage Factor"
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Arcangelus (talk | contribs) (The class StatPart_ShamblerCrawling affects this, but i have no idea what that it translates to.) |
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− | {{Stub|reason= | + | {{Stub|reason=The [[Anomaly]] exclusive Class StatPart_ShamblerCrawling affects this, but no idea what it means.}} |
− | {{Stat}} | + | {{Verified|1.5.4104}}{{Stat |
+ | | default base value = 1 | ||
+ | | hide at value = 1 | ||
+ | | minValue = 0.0001 | ||
+ | | to string style = PercentZero | ||
+ | | description = A multiplier on the amount of melee damage inflicted by this person. | ||
+ | }} | ||
+ | |||
Multiplies damage dealt by all melee attacks. It also affects melee {{AP}} when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Hand talon]],{{RoyaltyIcon}} [[Knee spike]]s,{{RoyaltyIcon}} and [[flesh whip]]s{{AnomalyIcon}}. The changes to damage and AP are considered in the melee verb selection. | Multiplies damage dealt by all melee attacks. It also affects melee {{AP}} when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Hand talon]],{{RoyaltyIcon}} [[Knee spike]]s,{{RoyaltyIcon}} and [[flesh whip]]s{{AnomalyIcon}}. The changes to damage and AP are considered in the melee verb selection. | ||
− | * [[Weak melee damage]]{{BiotechIcon}} | + | == Factors == |
− | * [[Strong melee damage]]{{BiotechIcon}} | + | * [[Weak melee damage]]{{BiotechIcon}}: {{Bad|x50%}} |
− | * [[Ghoul barbs]]{{AnomalyIcon}} | + | * [[Strong melee damage]]{{BiotechIcon}}: {{Good|x150%}} |
− | * [[Juggernaut serum]]{{AnomalyIcon}} | + | * [[Ghoul barbs]]{{AnomalyIcon}}: {{Good|x150%}} |
+ | * [[Juggernaut serum]]{{AnomalyIcon}}: {{Good|x150%}} | ||
+ | * StatPart_ShamblerCrawling {{AnomalyIcon}} : {{Bad|x75%}} | ||
+ | == Version history == | ||
+ | * [[Version/1.5.4062|1.5.4062]] - Removed Biotech MayRequire from MeleeDamageFactor stat. | ||
{{Nav|stats|wide}} | {{Nav|stats|wide}} |
Revision as of 16:15, 26 July 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: The Anomaly exclusive Class StatPart_ShamblerCrawling affects this, but no idea what it means.. |
Melee Damage Factor is a stat: A multiplier on the amount of melee damage inflicted by this person. Its default value is 100%.
Multiplies damage dealt by all melee attacks. It also affects melee AP when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: Spears, Monoswords, Persona monoswords, Hand talon, Knee spikes, and flesh whips. The changes to damage and AP are considered in the melee verb selection.
Factors
- Weak melee damage: ×50%
- Strong melee damage: ×150%
- Ghoul barbs: ×150%
- Juggernaut serum: ×150%
- StatPart_ShamblerCrawling : ×75%
Version history
- 1.5.4062 - Removed Biotech MayRequire from MeleeDamageFactor stat.