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− | {{Define|Metal | + | {{Infobox main|Metal |
− | | category = Metallic | + | | name = Uranium |
| + | | image = Uranium.png|Uranium |
| | description = "A dark, heavy metal. While it is best known as a fuel for nuclear devices, its extreme density and hardness also make it good for making certain weapons, armor, and ammunition." | | | description = "A dark, heavy metal. While it is best known as a fuel for nuclear devices, its extreme density and hardness also make it good for making certain weapons, armor, and ammunition." |
| + | <!-- Base Stats --> |
| + | | type = Material |
| + | | type2 = Metal |
| + | | stuff category = Metallic |
| + | | marketvalue = 6 |
| + | | beauty = -4 |
| + | | mass base = 1 |
| + | | stack limit = 75 |
| + | | path cost = 15 |
| + | | rotatable = false |
| + | | terrain affordance = Medium |
| + | <!-- Stat Modifiers --> |
| + | | beauty factor = 0.5 |
| + | | beauty offset = 0 |
| + | | work to make factor = 1.9 |
| + | | work to build factor = 1.9 |
| + | | max hit points factor = 2.5 |
| + | | flammability factor = 0 |
| + | | armor - sharp factor = 1.08 |
| + | | armor - blunt factor = 0.54 |
| + | | armor - heat factor = 0.65 |
| + | | insulation - cold factor = 3 |
| + | | insulation - heat factor = 0 |
| + | | melee blunt damage factor = 1.5 |
| + | | melee sharp damage factor = 1.1 |
| + | | melee cooldown factor = 1.1 |
| + | | door opening speed factor = 0.75 |
| + | | rest effectiveness factor = 1 |
| + | <!-- Technical --> |
| + | | def name = Uranium |
| + | <!-- Unused --> |
| + | | always haulable = true |
| | color = (100,100,100) | | | color = (100,100,100) |
− | | always haulable = true
| |
| | construct effect = ConstructMetal | | | construct effect = ConstructMetal |
− | | def name = Uranium
| |
| | draw gui overlay = true | | | draw gui overlay = true |
| | graphic class = Graphic_Single | | | graphic class = Graphic_Single |
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| | label = uranium | | | label = uranium |
| | parent name = ResourceBase | | | parent name = ResourceBase |
− | | path cost = 15
| |
| | resource readout priority = Middle | | | resource readout priority = Middle |
− | | rotatable = false
| |
| | selectable = true | | | selectable = true |
| | sound drop = Metal_Drop | | | sound drop = Metal_Drop |
| | sound impact stuff = BulletImpactMetal | | | sound impact stuff = BulletImpactMetal |
| | sound interact = Metal_Drop | | | sound interact = Metal_Drop |
− | | stack limit = 75
| |
− | | thing class = ThingWithComps
| |
| | sound melee hit blunt = MeleeHit_Metal_Blunt | | | sound melee hit blunt = MeleeHit_Metal_Blunt |
| | sound melee hit sharp = MeleeHit_Metal_Sharp | | | sound melee hit sharp = MeleeHit_Metal_Sharp |
| + | | thing class = ThingWithComps |
| | use hit points = false | | | use hit points = false |
− | | market value base = 6
| |
− | | max hit points factor = 2.5
| |
− | | work to make factor = 1.9
| |
− | | work to make offset =
| |
− | | work to build factor = 1.9
| |
− | | work to build offset =
| |
− | | beauty base = -4
| |
− | | beauty factor = 0.5
| |
− | | beauty offset = 0
| |
− | | flammability factor = 0
| |
− | | door opening speed factor = 0.75
| |
− | | melee cooldown factor = 1.1
| |
− | | melee blunt damage factor = 1.5
| |
− | | melee sharp damage factor = 1.1
| |
− | | armor - sharp factor = 1.08
| |
− | | armor - blunt factor = 0.54
| |
− | | armor - heat factor = 0.65
| |
− | | work to make = 1.9
| |
− | | mass = 1
| |
− | | hp = 100
| |
− | | rest effectiveness factor = 1
| |
| | volume = 1 | | | volume = 1 |
− | | insulation - cold factor = 3
| |
− | | insulation - heat factor = 0
| |
− | | terrain affordance needed = Medium
| |
| }} | | }} |
| {{info|'''Uranium''' is one of the rarest [[materials]] in the game. It can be used to craft very powerful but slow [[Weapons#Melee weapons|blunt weapons]] (with the uranium [[mace]] being the most powerful blunt melee weapon in the base game), and it is also a required element in the construction of certain late-game high-tech constructions, most notably the end-game [[ship]].}} | | {{info|'''Uranium''' is one of the rarest [[materials]] in the game. It can be used to craft very powerful but slow [[Weapons#Melee weapons|blunt weapons]] (with the uranium [[mace]] being the most powerful blunt melee weapon in the base game), and it is also a required element in the construction of certain late-game high-tech constructions, most notably the end-game [[ship]].}} |
Uranium
"A dark, heavy metal. While it is best known as a fuel for nuclear devices, its extreme density and hardness also make it good for making certain weapons, armor, and ammunition."
Base Stats
- Type
- Material – Metal
- Stuff Categories
- Metallic
- Market Value
- 6
- Stack Limit
- 75
- Mass
- 1 kg
- Beauty
- -4
- Rotatable
- False
- Path Cost
- 15 (46%)
Building
- Terrain Affordance
- Medium
Stat Modifiers
- Beauty Factor
- ×0.5
- Beauty Offset
- +0
- Work To Make Factor
- ×1.9
- Work To Build Factor
- ×1.9
- Max Hit Points
- ×2.5
- Flammability
- ×0
- Armor - Sharp
- ×1.08
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×0.65
- Insulation - Cold
- +3 °C (5.4 °F)
- Insulation - Heat
- +0 °C (0 °F)
- Melee Blunt Damage
- ×1.5
- Melee Sharp Damage
- ×1.1
- Melee Cooldown
- ×1.1
- Door Opening Speed
- ×0.75
- Rest Effectiveness
- ×1
Uranium is one of the rarest materials in the game. It can be used to craft very powerful but slow blunt weapons (with the uranium mace being the most powerful blunt melee weapon in the base game), and it is also a required element in the construction of certain late-game high-tech constructions, most notably the end-game ship.
While one of the strongest building materials available, it has a significantly lower beauty modifier which can negatively affect some room designs.
Obtaining
Tiles of uranium ore can be found rarely throughout the map, but must be mined before they can be used. Small amounts of it can be salvaged from deconstructing ancient cryptosleep caskets, or may randomly arrive in cargo pods. The most reliable method for acquiring it is to purchase it from bulk goods traders. Once you've completed the research necessary to construct a deep drill, it can also be found in small deposits underground.
Playing in Large or Ludeonicrous maps (of 300x300 or 400x400 tiles respectively) offer greater chance of finding it on the surface.
Ore
Uranium ore tiles have 4,000 health, making them one of the slower ores to mine. They can be found in midsize veins, ranging from 6 to 12 tiles in size. Each mined block has a base yield of 40 uranium, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.
Usage
Uranium's high hit point multiplier make it a useful material for walls. A wall created from Uranium has 750 hit points which makes it the second strongest constructed wall, stronger than any of the stone blocks and only beaten out by plasteel. This role was more important while plasteel was still flammable, as uranium was the strongest non-flammable wall, but even now it still has merit when an excess of uranium or dearth of plasteel is experienced.
Uranium is also the best material for crafting stuffable blunt weapons such as clubs and maces, as it applies the highest multiplier on melee blunt damage of any material, tied only with Jade (which can only be used with clubs), and only causes a moderate increase in attack cooldown times. A high quality uranium mace is a respectable weapon at any stage of the game.
Uranium is used in the following crafting recipes:
Product |
Ingredients |
Type [ExpandCollapse]
|
Grand sculpture
|
400 (Metallic/Woody/Stony, 4000 for SMVs)
|
Art
|
Large sculpture
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Art
|
Small sculpture
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Art
|
Animal sleeping box
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Furniture
|
Bed
|
45 (Metallic/Woody/Stony, 450 for SMVs)
|
Building - Furniture
|
Bookcase
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Dining chair
|
45 (Metallic/Woody, 450 for SMVs)
|
Building - Furniture
|
Double bed
|
85 (Metallic/Woody/Stony, 850 for SMVs)
|
Building - Furniture
|
Dresser
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Furniture
|
End table
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Furniture
|
Hospital bed
|
40 (Metallic, 400 for SMVs) + 80 + 5
|
Building - Furniture
|
Plant pot
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Royal bed
|
100 (Metallic/Woody/Stony, 1000 for SMVs) + 50
|
Building - Furniture
|
Shelf
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Small bookcase
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Furniture
|
Small shelf
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Furniture
|
Stool
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Furniture
|
Table (1x2)
|
28 (Metallic/Woody/Stony, 280 for SMVs)
|
Building - Furniture
|
Table (2x2)
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Furniture
|
Table (2x4)
|
95 (Metallic/Woody/Stony, 950 for SMVs)
|
Building - Furniture
|
Table (3x3)
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Furniture
|
Cryptosleep casket
|
180 + 5 + 4 + 1
|
Building - Misc
|
Egg box
|
20 (Metallic/Woody, 200 for SMVs)
|
Building - Misc
|
Pen marker
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Misc
|
Sarcophagus
|
60 (Woody/Metallic/Stony, 600 for SMVs)
|
Building - Misc
|
Urn
|
20 (Metallic/Stony, 200 for SMVs)
|
Building - Misc
|
Art bench
|
75 (Metallic/Woody, 750 for SMVs) + 50
|
Building - Production
|
Butcher table
|
75 (Metallic/Woody, 750 for SMVs) + 20
|
Building - Production
|
Drug lab
|
50 (Metallic/Woody, 500 for SMVs) + 75 + 6
|
Building - Production
|
Electric tailor bench
|
75 (Metallic/Woody, 750 for SMVs) + 50 + 2
|
Building - Production
|
Hand tailor bench
|
75 (Metallic/Woody, 750 for SMVs)
|
Building - Production
|
Hi-tech research bench
|
150 (Metallic, 1500 for SMVs) + 100 + 10
|
Building - Production
|
Simple research bench
|
75 (Metallic/Woody/Stony, 750 for SMVs) + 25
|
Building - Production
|
Stonecutter's table
|
75 (Metallic/Woody, 750 for SMVs) + 30
|
Building - Production
|
Billiards table
|
80 (Metallic/Woody/Stony, 800 for SMVs) + 80 + 30
|
Building - Recreation
|
Chess table
|
70 (Metallic/Woody/Stony, 700 for SMVs)
|
Building - Recreation
|
Game-of-Ur board
|
35 (Metallic/Woody/Stony, 350 for SMVs)
|
Building - Recreation
|
Hoopstone ring
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Recreation
|
Horseshoes pin
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Recreation
|
Poker table
|
50 (Metallic/Woody/Stony, 500 for SMVs) + 50 + 25
|
Building - Recreation
|
Barricade
|
5 (Metallic/Woody/Stony, 50 for SMVs)
|
Building - Security
|
Foam turret
|
30 (Metallic, 300 for SMVs) + 70 + 3 + 140
|
Building - Security
|
Mini-turret
|
30 (Metallic, 300 for SMVs) + 70 + 3
|
Building - Security
|
Mortar
|
50 (Metallic, 500 for SMVs) + 1 + 6
|
Building - Security
|
Spike trap
|
45 (Metallic/Woody/Stony, 450 for SMVs)
|
Building - Security
|
Uranium slug turret
|
300 + 30 + 60 + 6
|
Building - Security
|
Ship cryptosleep casket
|
120 + 14 + 3 + 3
|
Building - Ship
|
Ship engine
|
260 + 140 + 70 + 6
|
Building - Ship
|
Ship reactor
|
350 + 280 + 70 + 8
|
Building - Ship
|
Autodoor
|
25 (Metallic/Woody/Stony, 250 for SMVs) + 40 + 2
|
Building - Structure
|
Column
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Structure
|
Door
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Structure
|
Fence
|
1 (Metallic/Woody/Stony, 10 for SMVs)
|
Building - Structure
|
Fence gate
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Structure
|
Ornate door
|
75 (Metallic/Woody/Stony, 750 for SMVs) + 50
|
Building - Structure
|
Wall
|
5 (Metallic/Woody/Stony, 50 for SMVs)
|
Building - Structure
|
Breach axe
|
50 (Metallic, 500 for SMVs)
|
Equipment - Weapons
|
Club
|
40 (Metallic/Woody/Stony, 400 for SMVs)
|
Equipment - Weapons
|
Gladius
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Ikwa
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Knife
|
30 (Metallic, 300 for SMVs)
|
Equipment - Weapons
|
Longsword
|
100 (Metallic/Woody, 1000 for SMVs)
|
Equipment - Weapons
|
Mace
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Spear
|
75 (Metallic/Woody, 750 for SMVs)
|
Equipment - Weapons
|
Flak helmet
|
40 (Metallic, 400 for SMVs) + 2 + 10
|
Gear - Armor
|
Marine armor
|
100 + 20 + 4
|
Gear - Armor
|
Plate armor
|
170 (Metallic/Woody, 1700 for SMVs)
|
Gear - Armor
|
Recon armor
|
80 + 10 + 3
|
Gear - Armor
|
Simple helmet
|
40 (Metallic, 400 for SMVs)
|
Gear - Armor
|
Baby decoration
|
60 (Woody/Stony/Metallic, 600 for SMVs)
|
Building - Furniture
|
Crib
|
25 (Woody/Stony/Metallic, 250 for SMVs)
|
Building - Furniture
|
School desk
|
30 (Woody/Stony/Metallic, 300 for SMVs)
|
Building - Furniture
|
Toy box
|
80 (Woody/Stony/Metallic, 800 for SMVs)
|
Building - Furniture
|
Kid helmet
|
20 (Metallic, 200 for SMVs)
|
Gear - Armor
|
Terror sculpture
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Art
|
Bonsai pot
|
24 (Metallic/Woody/Stony, 240 for SMVs)
|
Building - Furniture
|
Darklight brazier
|
50 (Metallic/Stony, 500 for SMVs)
|
Building - Furniture
|
Slab bed
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Furniture
|
Slab double bed
|
85 (Metallic/Woody/Stony, 850 for SMVs)
|
Building - Furniture
|
Autobong
|
100 (Metallic/Woody, 1000 for SMVs) + 25 + 3
|
Building - Ideology (Buildings)
|
Gibbet cage
|
60 (Metallic, 600 for SMVs)
|
Building - Ideology (Buildings)
|
Grand altar
|
300 (Metallic/Woody/Stony, 3000 for SMVs)
|
Building - Ideology (Buildings)
|
Large altar
|
200 (Metallic/Woody/Stony, 2000 for SMVs)
|
Building - Ideology (Buildings)
|
Lectern
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Ideology (Buildings)
|
Medium altar
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Ideology (Buildings)
|
Pew
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Ideology (Buildings)
|
Reliquary
|
300 (Metallic/Stony, 3000 for SMVs) + 75
|
Building - Ideology (Buildings)
|
Skullspike
|
25 (Woody/Metallic, 250 for SMVs) + 1
|
Building - Ideology (Buildings)
|
Small altar
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Ideology (Buildings)
|
Styling station
|
80 (Metallic/Woody, 800 for SMVs) + 30
|
Building - Ideology (Buildings)
|
Slave collar
|
25 (Metallic/Leathery, 250 for SMVs)
|
Gear - Clothing
|
Slicecap
|
15 (Woody/Metallic, 150 for SMVs)
|
Gear - Clothing
|
Torture crown
|
25 (Metallic/Woody, 250 for SMVs)
|
Gear - Clothing
|
Visage mask
|
15 (Woody/Metallic, 150 for SMVs)
|
Gear - Clothing
|
Brazier
|
50 (Metallic/Stony, 500 for SMVs)
|
Building - Furniture
|
Grand meditation throne
|
300 (Metallic/Stony, 3000 for SMVs) + 75
|
Building - Furniture
|
Meditation throne
|
125 (Metallic/Woody/Stony, 1250 for SMVs)
|
Building - Furniture
|
Large nature shrine
|
300 (Metallic/Woody/Stony, 3000 for SMVs)
|
Building - Misc
|
Small nature shrine
|
150 (Metallic/Woody/Stony, 1500 for SMVs)
|
Building - Misc
|
Axe
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Warhammer
|
150 (Metallic/Woody, 1500 for SMVs)
|
Equipment - Weapons
|
Cataphract armor
|
150 + 50 + 6
|
Gear - Armor
|
Grenadier armor
|
100 + 20 + 4 + 75 + 4
|
Gear - Armor
|
Locust armor
|
120 + 10 + 3 + 3 + 100
|
Gear - Armor
|
Phoenix armor
|
150 + 50 + 6 + 75 + 4 + 40
|
Gear - Armor
|
Prestige cataphract armor
|
190 + 50 + 6 + 180
|
Gear - Armor
|
Prestige marine armor
|
120 + 20 + 4 + 100
|
Gear - Armor
|
Prestige recon armor
|
100 + 10 + 3 + 90
|
Gear - Armor
|
Coronet
|
50 (Metallic, 500 for SMVs)
|
Gear - Clothing
|
Crown
|
75 (Metallic, 750 for SMVs)
|
Gear - Clothing
|
Stellic crown
|
85 (Metallic, 850 for SMVs)
|
Gear - Clothing
|
Version history
- 0.9.722 - Ore verson added.
- In Beta 18 or earlier, uranium is a small volume material.