Difference between revisions of "Social Impact"
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+ | == Version history == | ||
+ | * ? - Renamed from '''Social Chat Impact''' to '''Social Impact'''. | ||
{{nav|stats|wide}} | {{nav|stats|wide}} |
Revision as of 12:52, 12 March 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Effects on Title speech needed. |
Social Impact is a stat: A multiplier on how much other people are affected by this person's social interactions. Its minimum allowed value is 20%. Its default value is 100%.
Social impact affects the Opinion bonuses and maluses pawn interactions can create, as well as the success chance of Speeches . Protective gear can be swapped for social gear before a speech to gain a higher success chance.
It does NOT affect trade prices as that is instead dependent on Trade Price Improvement, nor does it affect prisoner recruitment beyond slightly hastening how quickly the prisoners like the warden, as that recruitment is dependent on Negotiation Ability.
Factors
- Social: 82% plus 2.75% per skill level.
- Talking: 90% importance, 5% allowed defect. Max 100%
- Hearing: 30% importance, 5% allowed defect. Max 100%
Offsets
- Equipment:
- Bowler hat: +15%
- Cowboy hat: +10%
- Tribal headdress: +15%
- Beret : +10%
- Coronet : +20%
- Crown : +20%
- Hood : +20%
- Ladies hat : +20%
- Top hat : +20%
- Stellic crown : +20%
Social Skill Level | Negotiation Ability |
---|---|
0 | 82% |
1 | 85% |
2 | 88% |
3 | 90% |
4 | 93% |
5 | 96% |
6 | 99% |
7 | 101% |
8 | 104% |
9 | 107% |
10 | 110% |
11 | 112% |
12 | 115% |
13 | 118% |
14 | 121% |
15 | 123% |
16 | 126% |
17 | 129% |
18 | 132% |
19 | 134% |
20 | 137% |
Version history
- ? - Renamed from Social Chat Impact to Social Impact.