Difference between revisions of "Psychic Sensitivity"
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! [[Psychic emanator]] | ! [[Psychic emanator]] | ||
| Multiplier on moodlet | | Multiplier on moodlet | ||
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+ | ! [[Psychic reader]] | ||
+ | | Multiplier on [[Negotiation Ability]] and [[Trade Price Improvement]] gains | ||
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! [[Psychic harmonizer]] | ! [[Psychic harmonizer]] |
Revision as of 15:33, 19 January 2023
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Psychic Sensitivity is a stat: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. Its default value is 100%.
Acts as a scalar value for things such as Psychic Drones, some Psycasts , and a pawn's Neural Heat Limit. Some effects such as Psychic shock lances are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.
Humans and Animals by default have a psychic sensitivity of 100%, Centipedes of 75%, Other Mechanoids of 50%.
Effects
Name | Effect of Stat |
---|---|
Psychic Drones | Multiplier on moodlet |
Psychic animal pulser | N/A |
Psychic insanity lance | Immunity at 0%. No other effect. |
Psychic shock lance | Immunity at 0%. No other effect. |
Psychic soothe pulser | Multiplier on moodlet |
Psychic emanator | Multiplier on moodlet |
Psychic reader | Multiplier on Negotiation Ability and Trade Price Improvement gains |
Psychic harmonizer | ? |
Neural Heat Limit | Multiplier on Limit |
Psycasts [A] | Multiplier on duration |
- ^A This applies to most, but not all, psycasts that create effects on the pawn. See Psycasts for more information
Factors
The following modifiers exist:
Name | Type | Psychic sensitivity bonus |
---|---|---|
Sight | Capacity | +0 - 50%[B] |
Psychically Hypersensitive | Trait | +80% |
Psychically Sensitive | Trait | +40% |
Psychically Dull | Trait | -50% |
Psychically Deaf | Trait | -100% |
Eltex shirt | Apparel | +10% |
Eltex vest | Apparel | +15% |
Eltex robe | Apparel | +20% |
Eltex helmet | Apparel | +15% |
Eltex skullcap | Apparel | +40% |
Psychic foil helmet | Apparel | -90% |
Prestige recon armor | Apparel | +5% |
Prestige recon helmet | Apparel | +5% |
Prestige marine armor | Apparel | +5% |
Prestige marine helmet | Apparel | +5% |
Prestige cataphract armor | Apparel | +5% |
Prestige cataphract helmet | Apparel | +5% |
Psychic Hypersensitizer persona weapon [A] | Weapon | +40% |
Psychic Sensitivity persona weapon [A] | Weapon | +20% |
Psychic Quiet persona weapon [A] | Weapon | -15% |
Psychic Fog persona weapon [A] | Weapon | -30% |
Eltex staff | Weapon | +50% |
Psychic sensitizer | Implant | +25% |
Blinded with blind psysense | Condition | +30%[C] |
Psy-sensitive | Gene | +20% |
Super psy-sensitive | Gene | +40% |
Psychic bond (Same Map) | Condition | +10% |
Psychic bond distance (Different Map) | Condition | +5% |
Deathrest exhaustion | Condition | -100% |
Psychofluid rush | Condition | +0 - 100%[D] |
- ^A Persona trait appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
- ^B Sight capacity provides is a 1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at Sight 0% provides +50% sensitivity.
- ^C Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80%.
- ^D This effect grants +25% sensitivity, stacking up to 4 times with 4 psychofluid pumps attached for a maximum total of +100%.