Difference between revisions of "Melee Damage Factor"
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− | {{Stub|reason= | + | {{Stub|reason=needs to be properly written and formatted, see other star pages for example}} |
{{Stat}} | {{Stat}} | ||
+ | Multiplies damage dealt by all melee attacks. It also affects melee {{AP}} when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Hand talon]],{{RoyaltyIcon}} [[Knee spike]]s,{{RoyaltyIcon}} and [[flesh whip]]s{{AnomalyIcon}}. The changes to damage and AP are considered in the melee verb selection. | ||
− | [[Strong melee damage]]{{BiotechIcon}} | + | * [[Weak melee damage]]{{BiotechIcon} |
− | [[Ghoul barbs]]{{AnomalyIcon}} | + | * [[Strong melee damage]]{{BiotechIcon}} |
− | [[Juggernaut serum]]{{AnomalyIcon}} | + | * [[Ghoul barbs]]{{AnomalyIcon}} |
+ | * [[Juggernaut serum]]{{AnomalyIcon}} | ||
{{Nav|stats|wide}} | {{Nav|stats|wide}} |
Revision as of 19:26, 7 July 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: needs to be properly written and formatted, see other star pages for example. |
Melee Damage Factor is a stat:
Multiplies damage dealt by all melee attacks. It also affects melee AP when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: Spears, Monoswords, Persona monoswords, Hand talon, Knee spikes, and flesh whips. The changes to damage and AP are considered in the melee verb selection.
- Weak melee damage{{BiotechIcon}
- Strong melee damage
- Ghoul barbs
- Juggernaut serum