Difference between revisions of "Melee Damage Factor"

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Multiplies damage dealt by all melee attacks. It also affects melee {{AP}} when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Hand talon]],{{RoyaltyIcon}} [[Knee spike]]s,{{RoyaltyIcon}} and [[flesh whip]]s{{AnomalyIcon}}. The changes to damage and AP are considered in the melee verb selection.   
 
Multiplies damage dealt by all melee attacks. It also affects melee {{AP}} when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} [[Hand talon]],{{RoyaltyIcon}} [[Knee spike]]s,{{RoyaltyIcon}} and [[flesh whip]]s{{AnomalyIcon}}. The changes to damage and AP are considered in the melee verb selection.   
  
* [[Weak melee damage]]{{BiotechIcon}
+
* [[Weak melee damage]]{{BiotechIcon}}
 
* [[Strong melee damage]]{{BiotechIcon}}
 
* [[Strong melee damage]]{{BiotechIcon}}
 
* [[Ghoul barbs]]{{AnomalyIcon}}
 
* [[Ghoul barbs]]{{AnomalyIcon}}

Revision as of 19:27, 7 July 2024

Melee Damage Factor is a stat:

Multiplies damage dealt by all melee attacks. It also affects melee AP when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: Spears, Monoswords,Content added by the Royalty DLC Persona monoswords,Content added by the Royalty DLC Hand talon,Content added by the Royalty DLC Knee spikes,Content added by the Royalty DLC and flesh whipsContent added by the Anomaly DLC. The changes to damage and AP are considered in the melee verb selection.