Difference between revisions of "Social Impact"
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m (added clarifying note on how social impact does not contribute to trade or recruitment) |
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| min value = 0.2 | | min value = 0.2 | ||
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− | | description = Social impact | + | | description = A multiplier on how much other people are affected by this person's social interactions.}} |
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+ | Social impact affects the [[Social|Opinion]] bonuses and maluses pawn interactions can create, as well as the success chance of [[Titles#Speeches|Speeches]] {{RoyaltyIcon}}. Protective gear can be swapped for social gear before a speech to gain a higher success chance. | ||
It does '''NOT''' affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]], nor does it affect [[prisoner]] recruitment beyond slightly hastening how quickly the prisoners like the warden, as that recruitment is dependent on [[Negotiation Ability]]. | It does '''NOT''' affect [[trade]] prices as that is instead dependent on [[Trade Price Improvement]], nor does it affect [[prisoner]] recruitment beyond slightly hastening how quickly the prisoners like the warden, as that recruitment is dependent on [[Negotiation Ability]]. | ||
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==Factors== | ==Factors== |
Revision as of 05:36, 10 September 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Effects on Title speech needed. |
Social Impact is a stat: A multiplier on how much other people are affected by this person's social interactions. Its minimum allowed value is 20%. Its default value is 100%.
Social impact affects the Opinion bonuses and maluses pawn interactions can create, as well as the success chance of Speeches . Protective gear can be swapped for social gear before a speech to gain a higher success chance.
It does NOT affect trade prices as that is instead dependent on Trade Price Improvement, nor does it affect prisoner recruitment beyond slightly hastening how quickly the prisoners like the warden, as that recruitment is dependent on Negotiation Ability.
Factors
- Social: 82% plus 2.75% per skill level.
- Talking: 90% importance, 5% allowed defect. Max 100%
- Hearing: 30% importance, 5% allowed defect. Max 100%
- Equipment:
- Bowler hat: +15%
- Cowboy hat: +10%
- Tribal headdress: +15%
- Beret : +10%
- Coronet : +20%
- Crown : +20%
- Hood : +20%
- Ladies hat : +20%
- Top hat : +20%
- Stellic crown : +20%