Ranged Cooldown Multiplier
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Ranged Cooldown Multiplier is a stat: A multiplier on the cooldown between bursts when using a ranged weapon Its minimum allowed value is 1%. Its default value is 100%. i.e. a ranged weapon with a cooldown time of 1 second normally will have a cooldown time of 0.5 seconds in the hands of a pawn with a Ranged Cooldown Multiplier stat of 50%. Note that the warm-up time of the weapon is unaffected.
This stat also applies to psycasts , the integrated weapons of grenadier and phoenix armor , and a number of utility items including the orbital bombardment targeter, orbital power beam targeter, psychic shock lance, psychic insanity lance, tornado generator, jump pack and orbital mech cluster targeter.
Factors
A pawn's ranged cooldown multiplier has a base value of 100%, but it can be reduced by −20% to 80% if the pawn is wearing a heavy bandolier.
DPS table
The effect of the reduction in cooldown time on the DPS of ranged weapons depends on each weapon's unique ratio of "Warmup time" and "Cooldown time". For example, a weapon with a short warmup and long cooldown will benefit more from a reduced cooldown time than a weapon with a longer warmup and/or a shorter cooldown, all else being equal.
The table below details the effect of the reduction in cooldown time on the DPS for each pawn-usable, ranged weapon. Note that while single use weapons such as the doomsday rocket launcher do benefit from the decreased cooldown time, their single-use nature makes comparing DPS in this way nonsensical and they are thus excluded.
Weapon | DPS (100% Ranged Cooldown Time) |
DPS (80% Ranged Cooldown Time) | |
---|---|---|---|
Assault rifle | 100% | 113% | |
Autocannon | 100% | 121% | |
Autopistol | 100% | 118% | |
Bolt-action rifle | 100% | 110% | |
Chain shotgun | 100% | 110% | |
Charge lance | 100% | 114% | |
Charge rifle | 100% | 113% | |
EMP grenades | 100% | 115% | |
EMP launcher | 100% | 111% | |
Frag grenades | 100% | 115% | |
Greatbow | 100% | 109% | |
Heavy SMG | 100% | 113% | |
Incendiary launcher | 100% | 111% | |
LMG | 100% | 109% | |
Machine pistol | 100% | 112% | |
Mini-turret gun | 100% | 124% | |
Minigun | 100% | 107% | |
Molotov cocktails | 100% | 115% | |
Pila | 100% | 111% | |
Pump shotgun | 100% | 113% | |
Recurve bow | 100% | 112% | |
Revolver | 100% | 120% | |
Short bow | 100% | 112% | |
Smoke launcher | 100% | 111% | |
Sniper rifle | 100% | 109% | |
Hellcat rifle | 100% | 112% | |
Nerve spiker | 100% | 112% | |
Tactical turret gun | 100% | 124% | |
Flamebow | 100% | 112% | |
Grenadier armor | 100% | 109% |