Difference between revisions of "Social Impact"
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| description = A multiplier on how much other people are affected by this person's social interactions. | | description = A multiplier on how much other people are affected by this person's social interactions. | ||
}} | }} | ||
− | It also affects the success chance of the [[Titles#Speeches|Speeches]] {{RoyaltyIcon}}. | + | It also affects the success chance of the [[Titles#Speeches|Speeches]] {{RoyaltyIcon}}. Protective gear can be swapped for social gear before a speech to gain a higher success chance. |
==Factors== | ==Factors== | ||
* [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.82|82%]] plus [[Skill Bonus Factor::0.0275|2.75%]] per skill level. | * [[Skills#Social|Social]][[Skill::Social| ]]: [[Skill Base Factor::0.82|82%]] plus [[Skill Bonus Factor::0.0275|2.75%]] per skill level. |
Revision as of 17:28, 29 July 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Effects on Title speech needed. |
Social Impact is a stat: A multiplier on how much other people are affected by this person's social interactions. Its minimum allowed value is 20%. Its default value is 100%.
It also affects the success chance of the Speeches . Protective gear can be swapped for social gear before a speech to gain a higher success chance.
Factors
- Social: 82% plus 2.75% per skill level.
- Talking: 90% importance, 5% allowed defect. Max 100%
- Hearing: 30% importance, 5% allowed defect. Max 100%
- Equipment:
- Bowler hat: +15%
- Cowboy hat: +10%
- Tribal headdress: +15%
- Beret : +10%
- Coronet : +20%
- Crown : +20%
- Hood : +20%
- Ladies hat : +20%
- Top hat : +20%
- Stellic crown : +20%