Difference between revisions of "Accuracy (Short)"
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(Accuracy (Short) Stat) |
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{{Stub|reason=1) Two-way links 2) Version history}} | {{Stub|reason=1) Two-way links 2) Version history}} | ||
+ | {{See also|Accuracy (Close)|Accuracy (Medium)|Accuracy (Long)}} | ||
{{Verified|1.5.4104}}{{Stat | {{Verified|1.5.4104}}{{Stat | ||
| def name = AccuracyShort | | def name = AccuracyShort | ||
| label = Accuracy (short) | | label = Accuracy (short) | ||
− | | description = The [[Ranged weapons|weapon]]'s accuracy at a distance of 12 cells. | + | | description = The [[Ranged weapons|weapon]]'s accuracy at a distance of 12 cells.<br/>An actual shot's chance to hit will also be affected by other factors. |
| default base value = 1 | | default base value = 1 | ||
| min value = 0.01 | | min value = 0.01 | ||
Line 13: | Line 14: | ||
| parts = StatPart_Quality | | parts = StatPart_Quality | ||
}} | }} | ||
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== Bases == | == Bases == |
Latest revision as of 07:10, 22 September 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Two-way links 2) Version history. |
Accuracy (Short) is a stat: The weapon's accuracy at a distance of 12 cells.
An actual shot's chance to hit will also be affected by other factors. Its minimum allowed value is 1%. Its maximum allowed value is 100%. Its default value is 100%.
Bases[edit]
Weapon | Accuracy (Short) Base |
---|---|
Assault rifle | 70 |
Autocannon | 72 |
Autocannon turret | 72 |
Autopistol | 70 |
Bolt-action rifle | 80 |
Chain shotgun | 64 |
Charge lance | 85 |
Charge rifle | 64 |
Foam turret | 100 |
Greatbow | 85 |
Heavy SMG | 65 |
Heavy charge blaster | 26 |
LMG | 48 |
Light charge blaster | 26 |
Machine pistol | 65 |
Mini-turret | 70 |
Mini-turret gun | 70 |
Minigun | 25 |
Needle gun | 80 |
Pila | 71 |
Pump shotgun | 87 |
Recurve bow | 78 |
Revolver | 75 |
Rocketswarm launcher | 75 |
Short bow | 65 |
Sniper rifle | 70 |
Thump cannon | 87 |
Uranium slug cannon | 33 |
Uranium slug turret | 33 |
Hellcat rifle | 70 |
Nerve spiker | 78 |
Tactical turret | 0.7 |
Tactical turret gun | 70 |
Beam graser | 70 |
Charge blaster turret | 80 |
Flamebow | 65 |
Hellsphere cannon | 100 |
Mini-flameblaster | 48 |
Mini-shotgun | 87 |
Needle launcher | 80 |
Slugthrower | 30 |
Spiner | 30 |
Toxic needle gun | 80 |
Mini-slugger | 55 |
Factors[edit]
Accuracy (Short) is multiplied by a factor depending on weapon quality:
Quality | Factor |
---|---|
Awful | ×80% |
Poor | ×90% |
Normal | ×100% |
Good | ×110% |
Excellent | ×120% |
Masterwork | ×135% |
Legendary | ×150% |
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
The weapon's accuracy at a distance of 12 cells. An actual shot's chance to hit will also be affected by other factors. |
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|
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5109 |