Difference between revisions of "Uranium"

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{{Define|Metal
+
{{Infobox main|metallic
| category = Metallic
+
| name = Uranium
| description = "An extremely hard, dense metal. While it is best known for its use powering nuclear reactors, its physical properties also make it excellent in some roles as a tool, weapon, or armor."
+
| image = Uranium c.png
 +
| description = A dark, heavy metal. While it is best known as a fuel for nuclear devices, its extreme density and hardness also make it good for making certain weapons, armor, and ammunition.
 +
<!-- Base Stats -->
 +
| type = Material
 +
| type2 = Metal
 +
| stuff category = Metallic
 +
| hp = 100
 +
| marketvalue = 6
 +
| beauty = -4
 +
| mass base = 1
 +
| stack limit = 75
 +
| path cost = 14
 +
| rotatable = false
 +
| terrain affordance = Medium
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 0.5
 +
| beauty offset = 0
 +
| work to make factor = 1.9
 +
| work to build factor = 1.9
 +
| max hit points factor = 2.5
 +
| flammability factor = 0
 +
| armor - sharp factor = 1.08
 +
| armor - blunt factor = 0.54
 +
| armor - heat factor = 0.65
 +
| insulation - cold factor = 3
 +
| insulation - heat factor = 0
 +
| melee blunt damage factor = 1.5
 +
| melee sharp damage factor = 1.1
 +
| melee cooldown factor = 1.1
 +
| door opening speed factor = 0.75
 +
| rest effectiveness factor = 1
 +
<!-- Technical -->
 +
| defName = Uranium
 +
<!-- Unused -->
 +
| always haulable = true
 
| color = (100,100,100)
 
| color = (100,100,100)
| always haulable = true
 
 
| construct effect = ConstructMetal
 
| construct effect = ConstructMetal
| def name = Uranium
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
Line 11: Line 43:
 
| label = uranium
 
| label = uranium
 
| parent name = ResourceBase
 
| parent name = ResourceBase
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
| small volume = true
 
 
| sound drop = Metal_Drop
 
| sound drop = Metal_Drop
 
| sound impact stuff = BulletImpactMetal
 
| sound impact stuff = BulletImpactMetal
 
| sound interact = Metal_Drop
 
| sound interact = Metal_Drop
| stack limit = 75
 
| thing class = ThingWithComps
 
 
| sound melee hit blunt = MeleeHit_Metal_Blunt
 
| sound melee hit blunt = MeleeHit_Metal_Blunt
 
| sound melee hit sharp = MeleeHit_Metal_Sharp
 
| sound melee hit sharp = MeleeHit_Metal_Sharp
 +
| thing class = ThingWithComps
 
| use hit points = false
 
| use hit points = false
| market value base = 6
 
| max hit points factor = 2.5
 
| work to make factor = 1.9
 
| beauty base = -4
 
| beauty factor = 0.5
 
| beauty offset = 0
 
| flammability factor = 0
 
| door opening speed factor = 0.75
 
| melee cooldown factor = 1.1
 
| melee blunt damage factor = 1.5
 
| melee sharp damage factor = 1.1
 
| armor - sharp factor = 1.08
 
| armor - blunt factor = 0.54
 
| armor - heat factor = 0.65
 
| work to make = 1.9
 
| mass = 1
 
| hp = 100
 
| rest effectiveness factor = 1
 
 
| volume = 1
 
| volume = 1
| insulation - cold factor = 3
 
| insulation - heat factor = 0
 
 
}}
 
}}
{{info|'''Uranium''' is one of the rarest [[materials]] in the game. It can be used to craft very powerful but slow [[Weapons#Melee weapons|blunt weapons]] (with the uranium [[mace]] being the most powerful blunt melee weapon in the base game), and it is also a required element in the construction of certain late-game high-tech constructions, most notably the end-game [[ship]].}}
+
{{info|'''Uranium''' is one of the rarest [[materials]] in the game. It can be used to craft powerful, but slow [[Weapons#Melee weapons|blunt weapons]], and a required element in the construction of certain late-game constructions, most notably the end-game [[ship]].}}
While one of the strongest building materials available, it has a significantly lower [[beauty]] modifier which can negatively affect some room designs.
 
  
===Obtaining===
+
While one of the strongest building materials available, it has a significantly lower [[beauty]] modifier, which can negatively affect some room designs.
Tiles of uranium ore can be found rarely throughout the map, but must be [[mine]]d before they can be used. Small amounts of it can be salvaged from deconstructing [[Ancient shrine#Ancient Cryptosleep Caskets|ancient cryptosleep caskets]], or may randomly arrive in cargo pods. The most reliable method for acquiring it is to [[trade|purchase]] it from [[Trader#Bulk Goods Trader|bulk goods traders]]. Once you've completed the [[research]] necessary to construct a [[deep drill]], it can also be found in small deposits underground.
+
 
 +
== Acquisition ==
 +
Tiles of uranium ore can be found rarely throughout the map, but must be [[mine]]d before they can be used. Small amounts of it can be salvaged from deconstructing [[Ancient_cryptosleep_casket|ancient cryptosleep caskets]], or may randomly arrive in cargo pods. The most reliable method for acquiring it is to [[trade|purchase]] it from [[Trader#Bulk Goods Trader|bulk goods traders]] or [[faction base]]s. Once you've completed the [[Research#Deep drilling|research]] necessary to construct a [[deep drill]], it can also be found in small deposits underground.
  
 
Playing in Large or Ludeonicrous maps (of 300x300 or 400x400 tiles respectively) offer greater chance of finding it on the surface.
 
Playing in Large or Ludeonicrous maps (of 300x300 or 400x400 tiles respectively) offer greater chance of finding it on the surface.
  
==Ore==
+
== Ore ==
[[File:Uranium_ore.png|frameless|Uranium ore in game]]
+
[[File:Uranium_ore.png|frameless|left|Uranium ore in game]]
 +
 
 +
'''Uranium ore''' tiles have 4,000 health, making them one of the slower ores to mine. They can be found in midsize veins, ranging from 6 to 12 tiles in size. Each mined block has a base yield of 40 uranium, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn.
 +
 
 +
== Usage ==
 +
Uranium is used in the following crafting recipes:
 +
{{Ingredient List}}
 +
Uranium is also considered [[metallic]] [[stuff]], meaning it can be used in recipes that allow for any metal to be used, such as [[wall]]s or [[mace]]s.
 +
 
 +
There is no radiation mechanic in RimWorld. You can safely have pawns sleep in uranium [[bed]]s without any health effect.
 +
 
 +
== Analysis ==
 +
Uranium is only required for a few late game recipes. Early on, it can be safely sold or used for weapons - you can always get more uranium later. If you are lacking uranium when you need it, then either the [[deep drill]] and [[ground-penetrating scanner]] combination, or the [[long-range mineral scanner]], are your best bets. Smaller amounts of uranium can also be obtained via [[trade]]. Varying quantities of uranium are commonly added to [[quest]] rewards to boost their value up to the minimum, which can result in huge amounts of uranium offered in the late-game.
 +
 
 +
Uranium is the best material for crafting [[stuff]]able blunt weapons such as [[club]]s and [[mace]]s, as it applies the highest [[Property:Melee Blunt Damage Factor|multiplier]] on melee blunt damage of any material, tied only with [[Jade]] (which can only be used with clubs), and only causes a [[Property:Melee Cooldown Factor|moderate increase]] in attack cooldown times. A uranium mace can be crafted as soon as [[Research#{{Q|Mace|Required Research}}|{{Q|Mace|Required Research}}]] has been [[research]]ed, and is one of the best craftable melee weapons in the game.
  
Uranium ore tiles have 4,000 health, making them one of the slower ores to mine. They can be found in veins ranging from 6 to 12 tiles in size. Each mined block yields 40 uranium, although miners with less than 8 skill in mining will produce less.
+
Uranium's high hit point multiplier also make it a useful material for [[walls]], [[barricade]]s, and [[mini-turret]]s. A wall created from uranium has 750 hit points which makes it the second strongest constructed wall, stronger than any of the stone blocks, and only beaten out by [[plasteel]]. This role was more important while plasteel was still flammable, but even now it still has merit as there is usually significantly more demand for plasteel.
 +
 
 +
== Gallery ==
 +
<gallery>
 +
Uranium a.png|One uranium
 +
Uranium b.png|Partial stack
 +
Uranium c.png|Full stack
 +
</gallery>
  
 
== Version history ==
 
== Version history ==
In Beta 18 or earlier, uranium is a small volume material.
+
* [[Version/0.9.722|0.9.722]] - Ore version added.
 +
* [[Version/1.0.0|1.0.0]] - Uranium is no longer a [[small volume material]].
 +
 
 +
{{nav|materials|wide}}
 +
[[Category:Material]] [[Category:Metal]]

Latest revision as of 15:14, 7 January 2024

Uranium

Uranium

A dark, heavy metal. While it is best known as a fuel for nuclear devices, its extreme density and hardness also make it good for making certain weapons, armor, and ammunition.

Base Stats

Type
MaterialMetal
Stuff Categories
Metallic
Market Value
Silver
Stack Limit
75
Mass
1 kg
Beauty
-4
HP
100
Rotatable
False
Path Cost
14 (48%)

Building

Terrain Affordance
Medium

Stat Modifiers

Beauty Factor
×0.5
Beauty Offset
+0
Work To Make Factor
×1.9
Work To Build Factor
×1.9
Max Hit Points
×2.5
Flammability
×0
Armor - Sharp
×1.08
Armor - Blunt
×0.54
Armor - Heat
×0.65
Insulation - Cold
+3 °C (5.4 °F)
Insulation - Heat
+0 °C (0 °F)
Melee Blunt Damage
×1.5
Melee Sharp Damage
×1.1
Melee Cooldown
×1.1
Door Opening Speed
×0.75
Rest Effectiveness
×1
Technical
defName
Uranium
Color
(100,100,100)


Uranium is one of the rarest materials in the game. It can be used to craft powerful, but slow blunt weapons, and a required element in the construction of certain late-game constructions, most notably the end-game ship.

While one of the strongest building materials available, it has a significantly lower beauty modifier, which can negatively affect some room designs.

Acquisition[edit]

Tiles of uranium ore can be found rarely throughout the map, but must be mined before they can be used. Small amounts of it can be salvaged from deconstructing ancient cryptosleep caskets, or may randomly arrive in cargo pods. The most reliable method for acquiring it is to purchase it from bulk goods traders or faction bases. Once you've completed the research necessary to construct a deep drill, it can also be found in small deposits underground.

Playing in Large or Ludeonicrous maps (of 300x300 or 400x400 tiles respectively) offer greater chance of finding it on the surface.

Ore[edit]

Uranium ore in game

Uranium ore tiles have 4,000 health, making them one of the slower ores to mine. They can be found in midsize veins, ranging from 6 to 12 tiles in size. Each mined block has a base yield of 40 uranium, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.

Usage[edit]

Uranium is used in the following crafting recipes:

  • Product Ingredients Type [ExpandCollapse]
    Grand sculpture Grand sculpture Stuff 400 (Metallic/Woody/Stony, 4000 for SMVs) Art
    Large sculpture Large sculpture Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Art
    Small sculpture Small sculpture Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Art
    Animal sleeping box Animal sleeping box Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Furniture
    Bed Bed Stuff 45 (Metallic/Woody/Stony, 450 for SMVs) Building - Furniture
    Bookcase Bookcase Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Furniture
    Dining chair Dining chair Stuff 45 (Metallic/Woody, 450 for SMVs) Building - Furniture
    Double bed Double bed Stuff 85 (Metallic/Woody/Stony, 850 for SMVs) Building - Furniture
    Dresser Dresser Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Furniture
    End table End table Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) Building - Furniture
    Hospital bed Hospital bed Stuff 40 (Metallic, 400 for SMVs) + Steel 80 + Component 5 Building - Furniture
    Plant pot Plant pot Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Furniture
    Royal bed Royal bed Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) + Gold 50 Building - Furniture
    Shelf Shelf Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Furniture
    Small bookcase Small bookcase Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) Building - Furniture
    Small shelf Small shelf Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) Building - Furniture
    Stool Stool Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Furniture
    Table (1x2) Table (1x2) Stuff 28 (Metallic/Woody/Stony, 280 for SMVs) Building - Furniture
    Table (2x2) Table (2x2) Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Furniture
    Table (2x4) Table (2x4) Stuff 95 (Metallic/Woody/Stony, 950 for SMVs) Building - Furniture
    Table (3x3) Table (3x3) Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Building - Furniture
    Cryptosleep casket Cryptosleep casket Steel 180 + Uranium 5 + Component 4 + Advanced component 1 Building - Misc
    Egg box Egg box Stuff 20 (Metallic/Woody, 200 for SMVs) Building - Misc
    Pen marker Pen marker Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) Building - Misc
    Sarcophagus Sarcophagus Stuff 60 (Woody/Metallic/Stony, 600 for SMVs) Building - Misc
    Urn Urn Stuff 20 (Metallic/Stony, 200 for SMVs) Building - Misc
    Art bench Art bench Stuff 75 (Metallic/Woody, 750 for SMVs) + Steel 50 Building - Production
    Butcher table Butcher table Stuff 75 (Metallic/Woody, 750 for SMVs) + Wood 20 Building - Production
    Drug lab Drug lab Stuff 50 (Metallic/Woody, 500 for SMVs) + Steel 75 + Component 6 Building - Production
    Electric tailor bench Electric tailor bench Stuff 75 (Metallic/Woody, 750 for SMVs) + Steel 50 + Component 2 Building - Production
    Hand tailor bench Hand tailor bench Stuff 75 (Metallic/Woody, 750 for SMVs) Building - Production
    Hi-tech research bench Hi-tech research bench Stuff 150 (Metallic, 1500 for SMVs) + Steel 100 + Component 10 Building - Production
    Simple research bench Simple research bench Stuff 75 (Metallic/Woody/Stony, 750 for SMVs) + Steel 25 Building - Production
    Stonecutter's table Stonecutter's table Stuff 75 (Metallic/Woody, 750 for SMVs) + Steel 30 Building - Production
    Billiards table Billiards table Stuff 80 (Metallic/Woody/Stony, 800 for SMVs) + Cloth 80 + Wood 30 Building - Recreation
    Chess table Chess table Stuff 70 (Metallic/Woody/Stony, 700 for SMVs) Building - Recreation
    Game-of-Ur board Game-of-Ur board Stuff 35 (Metallic/Woody/Stony, 350 for SMVs) Building - Recreation
    Hoopstone ring Hoopstone ring Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Recreation
    Horseshoes pin Horseshoes pin Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) Building - Recreation
    Poker table Poker table Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) + Cloth 50 + Wood 25 Building - Recreation
    Barricade Barricade Stuff 5 (Metallic/Woody/Stony, 50 for SMVs) Building - Security
    Foam turret Foam turret Stuff 30 (Metallic, 300 for SMVs) + Steel 70 + Component 3 + Chemfuel 140 Building - Security
    Mini-turret Mini-turret Stuff 30 (Metallic, 300 for SMVs) + Steel 70 + Component 3 Building - Security
    Mortar Mortar Stuff 50 (Metallic, 500 for SMVs) + Reinforced barrel 1 + Component 6 Building - Security
    Spike trap Spike trap Stuff 45 (Metallic/Woody/Stony, 450 for SMVs) Building - Security
    Uranium slug turret Uranium slug turret Steel 300 + Plasteel 30 + Uranium 60 + Component 6 Building - Security
    Ship cryptosleep casket Ship cryptosleep casket Steel 120 + Uranium 14 + Component 3 + Advanced component 3 Building - Ship
    Ship engine Ship engine Steel 260 + Plasteel 140 + Uranium 70 + Advanced component 6 Building - Ship
    Ship reactor Ship reactor Steel 350 + Plasteel 280 + Uranium 70 + Advanced component 8 Building - Ship
    Autodoor Autodoor Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) + Steel 40 + Component 2 Building - Structure
    Column Column Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Structure
    Door Door Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Structure
    Fence Fence Stuff 1 (Metallic/Woody/Stony, 10 for SMVs) Building - Structure
    Fence gate Fence gate Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Structure
    Ornate door Ornate door Stuff 75 (Metallic/Woody/Stony, 750 for SMVs) + Gold 50 Building - Structure
    Wall Wall Stuff 5 (Metallic/Woody/Stony, 50 for SMVs) Building - Structure
    Breach axe Breach axe Stuff 50 (Metallic, 500 for SMVs) Equipment - Weapons
    Club Club Stuff 40 (Metallic/Woody/Stony, 400 for SMVs) Equipment - Weapons
    Gladius Gladius Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Ikwa Ikwa Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Knife Knife Stuff 30 (Metallic, 300 for SMVs) Equipment - Weapons
    Longsword Longsword Stuff 100 (Metallic/Woody, 1000 for SMVs) Equipment - Weapons
    Mace Mace Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Spear Spear Stuff 75 (Metallic/Woody, 750 for SMVs) Equipment - Weapons
    Flak helmet Flak helmet Stuff 40 (Metallic, 400 for SMVs) + Component 2 + Plasteel 10 Gear - Armor
    Marine armor Marine armor Plasteel 100 + Uranium 20 + Advanced component 4 Gear - Armor
    Plate armor Plate armor Stuff 170 (Metallic/Woody, 1700 for SMVs) Gear - Armor
    Recon armor Recon armor Plasteel 80 + Uranium 10 + Advanced component 3 Gear - Armor
    Simple helmet Simple helmet Stuff 40 (Metallic, 400 for SMVs) Gear - Armor
    Baby decoration Baby decoration Content added by the Biotech DLC Stuff 60 (Woody/Stony/Metallic, 600 for SMVs) Building - Furniture
    Crib Crib Content added by the Biotech DLC Stuff 25 (Woody/Stony/Metallic, 250 for SMVs) Building - Furniture
    School desk School desk Content added by the Biotech DLC Stuff 30 (Woody/Stony/Metallic, 300 for SMVs) Building - Furniture
    Toy box Toy box Content added by the Biotech DLC Stuff 80 (Woody/Stony/Metallic, 800 for SMVs) Building - Furniture
    Kid helmet Kid helmet Content added by the Biotech DLC Stuff 20 (Metallic, 200 for SMVs) Gear - Armor
    Terror sculpture Terror sculpture Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Art
    Bonsai pot Bonsai pot Content added by the Ideology DLC Stuff 24 (Metallic/Woody/Stony, 240 for SMVs) Building - Furniture
    Darklight brazier Darklight brazier Content added by the Royalty DLCContent added by the Ideology DLC Stuff 50 (Metallic/Stony, 500 for SMVs) Building - Furniture
    Slab bed Slab bed Content added by the Ideology DLC Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) Building - Furniture
    Slab double bed Slab double bed Content added by the Ideology DLC Stuff 85 (Metallic/Woody/Stony, 850 for SMVs) Building - Furniture
    Autobong Autobong Content added by the Ideology DLC Stuff 100 (Metallic/Woody, 1000 for SMVs) + Smokeleaf leaves 25 + Component 3 Building - Ideology (Buildings)
    Gibbet cage Gibbet cage Content added by the Ideology DLC Stuff 60 (Metallic, 600 for SMVs) Building - Ideology (Buildings)
    Grand altar Grand altar Content added by the Ideology DLC Stuff 300 (Metallic/Woody/Stony, 3000 for SMVs) Building - Ideology (Buildings)
    Large altar Large altar Content added by the Ideology DLC Stuff 200 (Metallic/Woody/Stony, 2000 for SMVs) Building - Ideology (Buildings)
    Lectern Lectern Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Ideology (Buildings)
    Medium altar Medium altar Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Building - Ideology (Buildings)
    Pew Pew Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Building - Ideology (Buildings)
    Reliquary Reliquary Content added by the Ideology DLC Stuff 300 (Metallic/Stony, 3000 for SMVs) + Gold 75 Building - Ideology (Buildings)
    Skullspike Skullspike Content added by the Ideology DLC Stuff 25 (Woody/Metallic, 250 for SMVs) + Skull 1 Building - Ideology (Buildings)
    Small altar Small altar Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Ideology (Buildings)
    Styling station Styling station Content added by the Ideology DLC Stuff 80 (Metallic/Woody, 800 for SMVs) + Steel 30 Building - Ideology (Buildings)
    Slave collar Slave collar Content added by the Ideology DLC Stuff 25 (Metallic/Leathery, 250 for SMVs) Gear - Clothing
    Slicecap Slicecap Content added by the Ideology DLC Stuff 15 (Woody/Metallic, 150 for SMVs) Gear - Clothing
    Torture crown Torture crown Content added by the Ideology DLC Stuff 25 (Metallic/Woody, 250 for SMVs) Gear - Clothing
    Visage mask Visage mask Content added by the Ideology DLC Stuff 15 (Woody/Metallic, 150 for SMVs) Gear - Clothing
    Brazier Brazier Content added by the Royalty DLC Stuff 50 (Metallic/Stony, 500 for SMVs) Building - Furniture
    Grand meditation throne Grand meditation throne Content added by the Royalty DLC Stuff 300 (Metallic/Stony, 3000 for SMVs) + Gold 75 Building - Furniture
    Meditation throne Meditation throne Content added by the Royalty DLC Stuff 125 (Metallic/Woody/Stony, 1250 for SMVs) Building - Furniture
    Large nature shrine Large nature shrine Content added by the Royalty DLC Stuff 300 (Metallic/Woody/Stony, 3000 for SMVs) Building - Misc
    Small nature shrine Small nature shrine Content added by the Royalty DLC Stuff 150 (Metallic/Woody/Stony, 1500 for SMVs) Building - Misc
    Axe Axe Content added by the Royalty DLC Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Warhammer Warhammer Content added by the Royalty DLC Stuff 150 (Metallic/Woody, 1500 for SMVs) Equipment - Weapons
    Cataphract armor Cataphract armor Content added by the Royalty DLC Plasteel 150 + Uranium 50 + Advanced component 6 Gear - Armor
    Grenadier armor Grenadier armor Content added by the Royalty DLC Plasteel 100 + Uranium 20 + Advanced component 4 + Steel 75 + Component 4 Gear - Armor
    Locust armor Locust armor Content added by the Royalty DLC Plasteel 120 + Uranium 10 + Advanced component 3 + Component 3 + Chemfuel 100 Gear - Armor
    Phoenix armor Phoenix armor Content added by the Royalty DLC Plasteel 150 + Uranium 50 + Advanced component 6 + Steel 75 + Component 4 + Chemfuel 40 Gear - Armor
    Prestige cataphract armor Prestige cataphract armor Content added by the Royalty DLC Plasteel 190 + Uranium 50 + Advanced component 6 + Gold 180 Gear - Armor
    Prestige marine armor Prestige marine armor Content added by the Royalty DLC Plasteel 120 + Uranium 20 + Advanced component 4 + Gold 100 Gear - Armor
    Prestige recon armor Prestige recon armor Content added by the Royalty DLC Plasteel 100 + Uranium 10 + Advanced component 3 + Gold 90 Gear - Armor
    Coronet Coronet Content added by the Royalty DLC Stuff 50 (Metallic, 500 for SMVs) Gear - Clothing
    Crown Crown Content added by the Royalty DLC Stuff 75 (Metallic, 750 for SMVs) Gear - Clothing
    Stellic crown Stellic crown Content added by the Royalty DLC Stuff 85 (Metallic, 850 for SMVs) Gear - Clothing
  • Uranium is also considered metallic stuff, meaning it can be used in recipes that allow for any metal to be used, such as walls or maces.

    There is no radiation mechanic in RimWorld. You can safely have pawns sleep in uranium beds without any health effect.

    Analysis[edit]

    Uranium is only required for a few late game recipes. Early on, it can be safely sold or used for weapons - you can always get more uranium later. If you are lacking uranium when you need it, then either the deep drill and ground-penetrating scanner combination, or the long-range mineral scanner, are your best bets. Smaller amounts of uranium can also be obtained via trade. Varying quantities of uranium are commonly added to quest rewards to boost their value up to the minimum, which can result in huge amounts of uranium offered in the late-game.

    Uranium is the best material for crafting stuffable blunt weapons such as clubs and maces, as it applies the highest multiplier on melee blunt damage of any material, tied only with Jade (which can only be used with clubs), and only causes a moderate increase in attack cooldown times. A uranium mace can be crafted as soon as Smithing has been researched, and is one of the best craftable melee weapons in the game.

    Uranium's high hit point multiplier also make it a useful material for walls, barricades, and mini-turrets. A wall created from uranium has 750 hit points which makes it the second strongest constructed wall, stronger than any of the stone blocks, and only beaten out by plasteel. This role was more important while plasteel was still flammable, but even now it still has merit as there is usually significantly more demand for plasteel.

    Gallery[edit]

    Version history[edit]