Difference between revisions of "Cleanliness"

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(Redirected page to Room stats#Cleanliness)
Tag: New redirect
 
(Redirected page to Rooms#Cleanliness)
Tag: New redirect
 
(2 intermediate revisions by 2 users not shown)
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#REDIRECT [[Room_stats#Cleanliness]]
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#REDIRECT [[Rooms#Cleanliness]]
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{{Recode|reason=This page, [[rooms]], and all linking pages need to be overhauled before this can just changed whole cloth to a page specifically about object cleanliness, because this page is not the same topic the redirect covered - This page may even be better served by to moving this page to [[Cleanliness (stat)]] and leave the room cleanliness as is}}
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{{Stub|reason=1) Version history 2) Two-way links 3) Room Stat of same name}}
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{{Verified|1.5.4104}}{{Stat
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| min value = -1000
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| max value = 1000
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| default base value = 0
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| to string style = FloatOne
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| description = How much an object contributes to an area's cleanliness score.
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| category = BasicsNonPawn
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}}
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{{See also|Rooms#Cleanliness{{!}}Cleanliness (Room)}}
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<blockquote id="TerrainCleanliness">''Different terrain has different inherent cleanliness levels. Tiles are inherently clean; dirt is inherently dirty.''<Ref>Loading screen building tip</Ref></blockquote>
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<References />
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== Bases ==
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{| {{STDT| sortable}}
 +
! Thing !! Cleanliness
 +
|-
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| [[Straw matting]] || {{--|0.1}}
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|-
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| [[Steel tile]] || {{Good|0.2}}
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|-
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| [[Silver tile]] || {{Good|0.2}}
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|-
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| [[Gold tile]] || {{Good|0.2}}
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|-
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| [[Sterile tile]] || {{Good|0.6}}
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|-
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| [[Soil]] || {{--|1}}
 +
|-
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| [[Lichen-covered soil]] || {{--|1}}
 +
|-
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| [[Marshy soil]] || {{--|2}}
 +
|-
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| [[Rich soil]] || {{--|1}}
 +
|-
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| [[Stony soil]] || {{--|1}}
 +
|-
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| [[Sand]] || {{--|1}}
 +
|-
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| [[Soft sand]] || {{--|1}}
 +
|-
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| [[Mud]] || {{--|2}}
 +
|-
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| [[Broken asphalt]] || {{--|2}}
 +
|-
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| [[Packed dirt]] || {{--|1}}
 +
|-
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| [[Marsh]] || {{--|2}}
 +
|-
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| [[Art bench]] || {{--|5}}
 +
|-
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| [[Butcher table]] || {{--|15}}
 +
|-
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| [[Fueled smithy]] || {{--|3}}
 +
|-
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| [[Electric smithy]] || {{--|3}}
 +
|-
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| [[Machining table]] || {{--|2}}
 +
|-
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| [[Stonecutter's table]] || {{--|5}}
 +
|-
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| [[Electric crematorium]] || {{--|20}}
 +
|-
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| [[Hydroponics basin]] || {{--|3}}
 +
|-
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| [[Spike trap]] || {{--|5}}
 +
<!--
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|-
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| BaseFilth || {{--|5}}
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-->
 +
|-
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| [[Filth#Dirt|Dirt]] || {{--|5}}
 +
|-
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| [[Filth#Animal filth|Animal filth]] || {{--|5}}
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|-
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| [[Filth#Trash|Trash]] || {{--|5}}
 +
|-
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| [[Filth#Sand|Sand]] || {{--|5}}
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|-
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| [[Filth#Rock rubble|Rock rubble]] || {{--|5}}
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|-
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| [[Filth#Building rubble|Building rubble]] || {{--|5}}
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|-
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| [[Filth#Scattered slag|Scattered slag]] || {{--|5}}
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|-
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| [[Filth#Scattered sandbags|Scattered sandbags]] || {{--|5}}
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|-
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| [[Filth#Blood|Blood]] <!-- FilthBlood --> || {{--|10}}
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|-
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| [[Filth#Blood smear|Blood smear]] || {{--|10}}
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|-
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| [[Filth#Bugblood|Bugblood]] || {{--|15}}
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|-
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| [[Filth#Machine bits|Machine bits]] || {{--|5}}
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|-
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| [[Filth#Amniotic fluid|Amniotic fluid]] || {{--|5}}
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|-
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| [[Filth#Slime|Slime]] || {{--|5}}
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|-
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| [[Filth#Vomit|Vomit]] || {{--|15}}
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|-
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| [[Filth#Firefoam|Firefoam]] || {{--|5}}
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|-
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| [[Filth#Chemfuel puddle|Chemfuel puddle]] || {{--|15}}
 +
|-
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| [[Filth#Corpse bile|Corpse bile]] || {{--|20}}
 +
|-
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| [[Filth#Ash|Ash]] || {{--|15}}
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|-
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| [[Filth#Water puddle|Water puddle]] || {{--|5}}
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|-
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| [[Filth#Hair|Hair]] || {{--|5}}
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|-
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| [[Filth#Spent acid|Spent acid]] || {{--|5}}
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<!--
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|-
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| ChunkBase (ChunkRockBase) || {{--|2}}
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-->
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|-
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| [[Steel slag chunk]] <!-- ChunkSlagSteel --> || {{--|2}}
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|-
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| [[Stone chunk]] || {{--|2}}
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|-
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| [[Fungal gravel]]{{IdeologyIcon}} || {{--|1}}
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|-
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| [[Filth#Dried blood|Dried blood]]{{IdeologyIcon}} || {{--|5}}
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|-
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| [[Filth#Scattered documents|Scattered documents]]{{IdeologyIcon}} || {{--|5}}
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|-
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| [[Filth#Ragged uniform|Ragged uniform]]{{IdeologyIcon}} || {{--|5}}
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|-
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| [[Filth#Pod slime|Pod slime]]{{IdeologyIcon}} || {{--|5}}
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|-
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| [[Filth#Oil smear|Oil smear]]{{IdeologyIcon}} || {{--|5}}
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|-
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| [[Filth#Flammable bile|Flammable bile]]{{BiotechIcon}} || {{--|15}}
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|-
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| [[Filth#Floordrawing|Floordrawing]]{{BiotechIcon}} || {{--|5}}
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|-
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| [[Void metal]]{{AnomalyIcon}} || {{Good|1}}
 +
|-
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| [[Bioferrite plate]]{{AnomalyIcon}} || {{Good|0.2}}
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|-
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| [[Flesh]]{{AnomalyIcon}} || {{--|3}}
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|-
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| [[Bioferrite shaper]]{{AnomalyIcon}} || {{--|2}}
 +
|-
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| [[Serum lab]]{{AnomalyIcon}} || {{--|2}}
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|-
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| [[Filth#Revenant smear|Revenant smear]]{{AnomalyIcon}} || {{--|15}}
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|-
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| [[Filth#Revenant gore pool|Revenant gore pool]]{{AnomalyIcon}} || {{--|15}}
 +
|-
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| [[Filth#Loose ground|Loose ground]]{{AnomalyIcon}} || {{--|15}}
 +
|-
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| [[Filth#Gray flesh|Gray flesh]]{{AnomalyIcon}} <!-- Filth_GrayFlesh --> || {{--|5}}
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|-
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| [[Filth#Twisted flesh|Twisted flesh]]{{AnomalyIcon}} || {{--|20}}
 +
|-
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| [[Filth#Fleshmass debris|Fleshmass debris]]{{AnomalyIcon}} || {{--|20}}
 +
|-
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| [[Filth#Dark blood|Dark blood]]{{AnomalyIcon}} || {{--|10}}
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|-
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| [[Filth#Dark blood smear|Dark blood smear]]{{AnomalyIcon}} || {{--|10}}
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|-
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| [[Filth#Metalhorror debris|Metalhorror debris]]{{AnomalyIcon}} || {{--|10}}
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|}
 +
 
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== Stat Def Data ==
 +
{| {{STDT}}
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! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label<br />Attributes !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category
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|- id="Cleanliness" <!--<StatDef>-->
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|
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* '''Def Name:'''<br />Cleanliness
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* '''Label:'''<br />cleanliness
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| How much an object contributes to an area's cleanliness score.
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|
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* Display Order:<br />'''12'''
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* Def Name:<br />'''BasicsNonPawn'''
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* Label:<br />'''Basics'''
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* Display All By Default:<br />{{Bad|false}}
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|
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* '''Default Base Value:''' 0
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* '''Max Value:''' 1000
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* '''Min Value:''' -1000
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* '''Hide At Value:''' 0
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* '''To String Style:''' FloatOne
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* '''Apply Factors If Negative:''' {{Bad|false}}
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| -
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| 3000
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<!--</StatDef>-->
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|}
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 +
{{nav|stats|wide}}

Latest revision as of 02:43, 17 September 2024

Redirect to:


Cleanliness is a stat: How much an object contributes to an area's cleanliness score. Its minimum allowed value is -1000. Its maximum allowed value is 1000. Its default value is 0.

Different terrain has different inherent cleanliness levels. Tiles are inherently clean; dirt is inherently dirty.[1]

  1. Loading screen building tip

Bases[edit]

Thing Cleanliness
Straw matting −0.1
Steel tile 0.2
Silver tile 0.2
Gold tile 0.2
Sterile tile 0.6
Soil −1
Lichen-covered soil −1
Marshy soil −2
Rich soil −1
Stony soil −1
Sand −1
Soft sand −1
Mud −2
Broken asphalt −2
Packed dirt −1
Marsh −2
Art bench −5
Butcher table −15
Fueled smithy −3
Electric smithy −3
Machining table −2
Stonecutter's table −5
Electric crematorium −20
Hydroponics basin −3
Spike trap −5
Dirt −5
Animal filth −5
Trash −5
Sand −5
Rock rubble −5
Building rubble −5
Scattered slag −5
Scattered sandbags −5
Blood −10
Blood smear −10
Bugblood −15
Machine bits −5
Amniotic fluid −5
Slime −5
Vomit −15
Firefoam −5
Chemfuel puddle −15
Corpse bile −20
Ash −15
Water puddle −5
Hair −5
Spent acid −5
Steel slag chunk −2
Stone chunk −2
Fungal gravelContent added by the Ideology DLC −1
Dried bloodContent added by the Ideology DLC −5
Scattered documentsContent added by the Ideology DLC −5
Ragged uniformContent added by the Ideology DLC −5
Pod slimeContent added by the Ideology DLC −5
Oil smearContent added by the Ideology DLC −5
Flammable bileContent added by the Biotech DLC −15
FloordrawingContent added by the Biotech DLC −5
Void metalContent added by the Anomaly DLC 1
Bioferrite plateContent added by the Anomaly DLC 0.2
FleshContent added by the Anomaly DLC −3
Bioferrite shaperContent added by the Anomaly DLC −2
Serum labContent added by the Anomaly DLC −2
Revenant smearContent added by the Anomaly DLC −15
Revenant gore poolContent added by the Anomaly DLC −15
Loose groundContent added by the Anomaly DLC −15
Gray fleshContent added by the Anomaly DLC −5
Twisted fleshContent added by the Anomaly DLC −20
Fleshmass debrisContent added by the Anomaly DLC −20
Dark bloodContent added by the Anomaly DLC −10
Dark blood smearContent added by the Anomaly DLC −10
Metalhorror debrisContent added by the Anomaly DLC −10

Stat Def Data[edit]

Def Name
Label
Label For Full Stat List
Offset Label
Attributes
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    Cleanliness
  • Label:
    cleanliness
How much an object contributes to an area's cleanliness score.
  • Display Order:
    12
  • Def Name:
    BasicsNonPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 0
  • Max Value: 1000
  • Min Value: -1000
  • Hide At Value: 0
  • To String Style: FloatOne
  • Apply Factors If Negative: false
- 3000