Difference between revisions of "Psychic Sensitivity"
Jump to navigation
Jump to search
Line 147: | Line 147: | ||
| Condition | | Condition | ||
| +30%{{ref label|Stacking|C}} | | +30%{{ref label|Stacking|C}} | ||
+ | |- | ||
+ | ! [[Genes#Psy-sensitive|Psy-sensitive]] {{BiotechIcon}} | ||
+ | | Gene | ||
+ | | +20% | ||
+ | |- | ||
+ | ! [[Genes#Super psy-sensitive|Super psy-sensitive]] {{BiotechIcon}} | ||
+ | | Gene | ||
+ | | +40% | ||
|- | |- | ||
! [[Genes#Psychic bonding|Psychic bond]] (Same Map) {{BiotechIcon}} | ! [[Genes#Psychic bonding|Psychic bond]] (Same Map) {{BiotechIcon}} | ||
Line 159: | Line 167: | ||
| Condition | | Condition | ||
| -100% | | -100% | ||
+ | |- | ||
+ | ! [[Psychofluid pump|Psychofluid rush]] {{BiotechIcon}} | ||
+ | | Condition | ||
+ | | data-sort-value="+100%" | +0 - 100%{{ref label|Psychofluid|D}} | ||
|- | |- | ||
|} | |} | ||
:{{note|Persona|A}} Persona trait appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]] | :{{note|Persona|A}} Persona trait appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]] | ||
:{{note|Sight|B}} [[Sight Importance::-1| ]][[Sight]] capacity provides is a 1% bonus for each percentage point ''below'' 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at Sight 0% provides +50% sensitivity. | :{{note|Sight|B}} [[Sight Importance::-1| ]][[Sight]] capacity provides is a 1% bonus for each percentage point ''below'' 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at Sight 0% provides +50% sensitivity. | ||
− | :{{note|Stacking|C}} Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% | + | :{{note|Stacking|C}} Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80%. |
+ | :{{note|Psychofluid|D}} This effect grants +25% sensitivity, stacking up to 4 times with 4 [[psychofluid pump]]s attached for a maximum total of +100%. | ||
{{nav|stats|wide}} | {{nav|stats|wide}} |
Revision as of 10:06, 24 November 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Psychic Sensitivity is a stat: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. Its default value is 100%.
Acts as a scalar value for things such as Psychic Drones, some Psycasts , and a pawn's Neural Heat Limit. Some effects such as Psychic shock lances are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.
Humans and Animals by default have a psychic sensitivity of 100%, Centipedes of 75%, Other Mechanoids of 50%.
Effects
Name | Effect of Stat |
---|---|
Psychic Drones | Multiplier on moodlet |
Psychic animal pulser | N/A |
Psychic insanity lance | Immunity at 0%. No other effect. |
Psychic shock lance | Immunity at 0%. No other effect. |
Psychic soothe pulser | Multiplier on moodlet |
Psychic emanator | Multiplier on moodlet |
Psychic harmonizer | ? |
Neural Heat Limit | Multiplier on Limit |
Psycasts [A] | Multiplier on duration |
- ^A This applies to most, but not all, psycasts that create effects on the pawn. See Psycasts for more information
Factors
The following modifiers exist:
Name | Type | Psychic sensitivity bonus |
---|---|---|
Sight | Capacity | +0 - 50%[B] |
Psychically Hypersensitive | Trait | +80% |
Psychically Sensitive | Trait | +40% |
Psychically Dull | Trait | -50% |
Psychically Deaf | Trait | -100% |
Eltex shirt | Apparel | +10% |
Eltex vest | Apparel | +15% |
Eltex robe | Apparel | +20% |
Eltex helmet | Apparel | +15% |
Eltex skullcap | Apparel | +40% |
Psychic foil helmet | Apparel | -90% |
Prestige recon armor | Apparel | +5% |
Prestige recon helmet | Apparel | +5% |
Prestige marine armor | Apparel | +5% |
Prestige marine helmet | Apparel | +5% |
Prestige cataphract armor | Apparel | +5% |
Prestige cataphract helmet | Apparel | +5% |
Psychic Hypersensitizer persona weapon [A] | Weapon | +40% |
Psychic Sensitivity persona weapon [A] | Weapon | +20% |
Psychic Quiet persona weapon [A] | Weapon | -15% |
Psychic Fog persona weapon [A] | Weapon | -30% |
Eltex staff | Weapon | +50% |
Psychic sensitizer | Implant | +25% |
Blinded with blind psysense | Condition | +30%[C] |
Psy-sensitive | Gene | +20% |
Super psy-sensitive | Gene | +40% |
Psychic bond (Same Map) | Condition | +10% |
Psychic bond distance (Different Map) | Condition | +10% |
Deathrest exhaustion | Condition | -100% |
Psychofluid rush | Condition | +0 - 100%[D] |
- ^A Persona trait appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
- ^B Sight capacity provides is a 1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at Sight 0% provides +50% sensitivity.
- ^C Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80%.
- ^D This effect grants +25% sensitivity, stacking up to 4 times with 4 psychofluid pumps attached for a maximum total of +100%.