Difference between revisions of "Comfort (Stat)"

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(Comfort Stat)
 
 
Line 3: Line 3:
 
| def name = Comfort
 
| def name = Comfort
 
| label = comfort
 
| label = comfort
| description = How comfortable an object is to sit or lay on.<br /><br />Using comfortable objects fulfills a character's [[need]] for [[comfort]].
+
| description = How comfortable an object is to sit or lay on.<br/>Using comfortable objects fulfills a character's [[need]] for [[comfort]].
 
| default base value = 0
 
| default base value = 0
 
| min value = -1000
 
| min value = -1000

Latest revision as of 14:54, 27 September 2024

Comfort (Stat) is a stat: How comfortable an object is to sit or lay on.
Using comfortable objects fulfills a character's need for comfort. Its minimum allowed value is -1000. Its maximum allowed value is 1000. Its default value is 0.

Bases[edit]

Furniture Comfort
Sleeping spot Sleeping spot 0.4
Double sleeping spot Double sleeping spot 0.4
Bed Bed 0.75
Double bed Double bed 0.75
Royal bed Royal bed 0.9
Hospital bed Hospital bed 0.8
Bedroll Bedroll 0.68
Double bedroll Double bedroll 0.68
Animal sleeping box Animal sleeping box 0.6
Animal bed Animal bed 0.75
Stool Stool 0.5
Dining chair Dining chair 0.7
Armchair Armchair 0.8
Couch Couch 0.85
Meditation throne Meditation throne Content added by the Royalty DLC 0.75
Grand meditation throne Grand meditation throne Content added by the Royalty DLC 0.9
Ancient bed Ancient bed Content added by the Ideology DLC 0.75
Pew Pew Content added by the Ideology DLC 0.6
Kneel sheet Kneel sheet Content added by the Ideology DLC 0.6
Kneel pillow Kneel pillow Content added by the Ideology DLC 0.6
Deathrest casket Deathrest casket Content added by the Biotech DLC 0.75

Offsets[edit]

Facility Offset
End table End table[1] +0.05
Dresser Dresser[1] +0.05
  1. 1.0 1.1 Linkable to Bed, Double bed, Royal bed, Hospital bed, Bedroll, and Double bedroll

Factors[edit]

Quality Factor
Awful ×76%
Poor ×88%
Normal ×100%
Good ×112%
Excellent ×124%
Masterwork ×145%
Legendary ×170%

Calculating Comfort[edit]

The final comfort value is calculated by: Comfort = (Base Comfort Value + Comfort Offset) × Quality Factor

Here is a table showing Comfort values depending on quality:

Furniture Quality
Awful Poor Normal Good Excellent Masterwork Legendary
Bed Bed 0.57 0.66 0.75 0.84 0.93 1.0875 1.275
Double bed Double bed 0.57 0.66 0.75 0.84 0.93 1.0875 1.275
Royal bed Royal bed 0.684 0.792 0.9 1.008 1.116 1.305 1.53
Hospital bed Hospital bed 0.608 0.704 0.8 0.896 0.992 1.16 1.36
Bedroll Bedroll 0.5168 0.5984 0.68 0.7616 0.8432 0.986 1.156
Double bedroll Double bedroll 0.5168 0.5984 0.68 0.7616 0.8432 0.986 1.156
Animal sleeping box Animal sleeping box 0.456 0.528 0.6 0.672 0.744 0.87 1.02
Animal bed Animal bed 0.57 0.66 0.75 0.84 0.93 1.0875 1.275
Stool Stool 0.38 0.44 0.5 0.56 62 0.725 0.85
Dining chair Dining chair 0.532 0.616 0.7 0.784 0.868 1.015 1.19
Armchair Armchair 0.608 0.704 0.8 0.896 0.992 1.16 1.36
Couch Couch 0.646 0.748 0.85 0.952 1.054 1.2325 1.445
Meditation throne Meditation throne Content added by the Royalty DLC 0.57 0.66 0.75 0.84 0.93 1.0875 1.275
Grand meditation throne Grand meditation throne Content added by the Royalty DLC 0.684 0.792 0.9 1.008 1.116 1.305 1.53
Pew Pew Content added by the Ideology DLC 0.456 0.528 0.6 0.672 0.744 0.87 1.02
Kneel sheet Kneel sheet Content added by the Ideology DLC 0.456 0.528 0.6 0.672 0.744 0.87 1.02
Kneel pillow Kneel pillow Content added by the Ideology DLC 0.456 0.528 0.6 0.672 0.744 0.87 1.02
Deathrest casket Deathrest casket Content added by the Biotech DLC 0.57 0.66 0.75 0.84 0.93 1.0875 1.275

Here is a table showing Comfort depending on Quality and connected facilities:

Furniture Quality
Awful Poor Normal Good Excellent Masterwork Legendary
Bed Bed with no facilities 0.57 0.66 0.75 0.84 0.93 1.0875 1.275
Bed Bed with End table End table or Dresser Dresser 0.608 0.704 0.8 0.896 0.992 1.16 1.36
Bed Bed with End table End table and Dresser Dresser 0.646 0.748 0.85 0.952 1.054 1.2325 1.445
Double bed Double bed with no facilities 0.57 0.66 0.75 0.84 0.93 1.0875 1.275
Double bed Double bed with End table End table or Dresser Dresser 0.608 0.704 0.8 0.896 0.992 1.16 1.36
Double bed Double bed with End table End table and Dresser Dresser 0.646 0.748 0.85 0.952 1.054 1.2325 1.445
Royal bed Royal bed with no facilities 0.684 0.792 0.9 1.008 1.116 1.305 1.53
Royal bed Royal bed with End table End table or Dresser Dresser 0.722 0.836 0.95 1.064 1.178 1.3775 1.615
Royal bed Royal bed with End table End table and Dresser Dresser 0.76 0.88 1 1.12 1.24 1.45 1.7
Hospital bed Hospital bed with no facilities 0.608 0.704 0.8 0.896 0.992 1.16 1.36
Hospital bed Hospital bed with End table End table or Dresser Dresser 0.646 0.748 0.85 0.952 1.054 1.2325 1.445
Hospital bed Hospital bed with End table End table and Dresser Dresser 0.684 0.792 0.9 1.008 1.116 1.305 1.53
Bedroll Bedroll with no facilities 0.5168 0.5984 0.68 0.7616 0.8432 0.986 1.156
Bedroll Bedroll with End table End table or Dresser Dresser 0.5548 0.6424 0.73 0.8176 0.9052 1.0585 1.241
Bedroll Bedroll with End table End table and Dresser Dresser 0.5928 0.6864 0.78 0.8736 0.9672 1.131 1.326
Double bedroll Double bedroll with no facilities 0.5168 0.5984 0.68 0.7616 0.8432 0.986 1.156
Double bedroll Double bedroll with End table End table or Dresser Dresser 0.5548 0.6424 0.73 0.8176 0.9052 1.0585 1.241
Double bedroll Double bedroll with End table End table and Dresser Dresser 0.5928 0.6864 0.78 0.8736 0.9672 1.131 1.326

Stat Def Data[edit]

Def Name
Label
Label For Full Stat List
Offset Label
Attributes
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    Comfort
  • Label:
    comfort
How comfortable an object is to sit or lay on.

Using comfortable objects fulfills a character's need for comfort.
  • Display Order:
    12
  • Def Name:
    BasicsNonPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Show If Undefined: false
  • Default Base Value: 0
  • Max Value: 1000
  • Min Value: -1000
  • To String Style: FloatTwo
  • Apply Factors If Negative: false
  • Parts:
    • StatPart_Quality:
      • Factor Awful: ×76%
      • Factor Poor: ×88%
      • Factor Normal: ×100%
      • Factor Good: ×112%
      • Factor Excellent: ×124%
      • Factor Masterwork: ×145%
      • Factor Legendary: ×170%
3000