Difference between revisions of "Move Speed"

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{{rewrite|reason=Cleanup and clarification}}{{Stat
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{{rewrite|reason=Cleanup and clarification. Exact order of operations/equation for calculating different factors is needed}}{{Stat
 
| default base value = 3.0
 
| default base value = 3.0
 
| to string style = FloatTwo
 
| to string style = FloatTwo
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==Factors==
 
==Factors==
 
The following factors affect {{PAGENAME}}. The base move speed of a [[human]] is {{Q|Human|Move Speed Base}} c/s.
 
The following factors affect {{PAGENAME}}. The base move speed of a [[human]] is {{Q|Human|Move Speed Base}} c/s.
* [[Moving]]: [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max
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* [[Moving]]: [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max. Note that injuries to body parts including legs, feet, and toes, all reducing the Moving capacity, which in turn reduces move speed. Similarly, [[Bad back]] and [[Frail]] conditions do also. [[Pain]] reduces [[Consciousness]] which in turn reducing Moving, and thus also Move speed.  
* [[Injury|Injuries]]: injuries and scars to body parts including legs, feet, and toes
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* '''Traits'''
**[[Pain]] affects [[Consciousness]], which in turn directly impacts [[Moving]] which scales Move speed.
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** [[Traits#Jogger|Jogger]]: Move speed +0.4 c/s
* Missing body parts: including legs, feet, and toes
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** [[Traits#Fast walker|Fast walker]]: Move speed +0.2 c/s
* '''Health difficulties'''
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** [[Traits#Slowpoke|Slowpoke]]: Move speed -0.2 c/s
** [[Bad back]]: Moving -30%
 
** [[Frail]]ty: Moving -30%
 
* '''[[Traits]]'''
 
** Jogger: Move speed +32%
 
** Fast walker: Move speed +16%
 
** Slowpoke: Move speed -12%
 
 
* '''Gear'''
 
* '''Gear'''
 
**[[Plate armor]]: -0.80 c/s
 
**[[Plate armor]]: -0.80 c/s

Revision as of 01:49, 3 September 2021

Move Speed is a stat: Speed of movement in cells per second. Its default value is 3.

Factors

The following factors affect Move Speed. The base move speed of a human is 4.6 c/s.

Notes

The speed decrease from gear occurs before bonuses or maluses to the Movement capacity. i.e. (4.6-Speed Penalties) * Movement So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s.