Difference between revisions of "Psychic Sensitivity"

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Acts as a scalar value for things such as [[Events#Psychic drone|Psychic Drones]], some [[Psycasts]] {{RoyaltyIcon}}, and a pawn's [[Neural Heat Limit]]. Some effects such as [[Psychic shock lance]]s are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.  
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Acts as a scalar value for things such as [[Events#Psychic drone|Psychic Drones]], some [[Psycasts]] {{RoyaltyIcon}}, and a pawn's [[Psycasts#Neural_Heat_Limit|Neural Heat Limit]]. Some effects such as [[Psychic shock lance]]s are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.  
  
 
Humans and Animals by default have a psychic sensitivity of 100%, Centipedes of 75%, Other Mechanoids of 50%.
 
Humans and Animals by default have a psychic sensitivity of 100%, Centipedes of 75%, Other Mechanoids of 50%.

Revision as of 04:34, 19 December 2022

Psychic Sensitivity is a stat: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. Its default value is 100%.

Acts as a scalar value for things such as Psychic Drones, some Psycasts Content added by the Royalty DLC, and a pawn's Neural Heat Limit. Some effects such as Psychic shock lances are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.

Humans and Animals by default have a psychic sensitivity of 100%, Centipedes of 75%, Other Mechanoids of 50%.

Effects

Name Effect of Stat
Psychic Drones Multiplier on moodlet
Psychic animal pulser N/A
Psychic insanity lance Immunity at 0%. No other effect.
Psychic shock lance Immunity at 0%. No other effect.
Psychic soothe pulser Multiplier on moodlet
Psychic emanator Multiplier on moodlet
Psychic harmonizer ?
Neural Heat Limit Multiplier on Limit
Psycasts [A] Multiplier on duration
^A This applies to most, but not all, psycasts that create effects on the pawn. See Psycasts for more information

Factors

The following modifiers exist:

Name Type Psychic sensitivity bonus
Sight Capacity +0 - 50%[B]
Psychically Hypersensitive Trait +80%
Psychically Sensitive Trait +40%
Psychically Dull Trait -50%
Psychically Deaf Trait -100%
Eltex shirt Content added by the Royalty DLC Apparel +10%
Eltex vest Content added by the Royalty DLC Apparel +15%
Eltex robe Content added by the Royalty DLC Apparel +20%
Eltex helmet Content added by the Royalty DLC Apparel +15%
Eltex skullcap Content added by the Royalty DLC Apparel +40%
Psychic foil helmet Apparel -90%
Prestige recon armor Content added by the Royalty DLC Apparel +5%
Prestige recon helmet Content added by the Royalty DLC Apparel +5%
Prestige marine armor Content added by the Royalty DLC Apparel +5%
Prestige marine helmetContent added by the Royalty DLC Apparel +5%
Prestige cataphract armor Content added by the Royalty DLC Apparel +5%
Prestige cataphract helmet Content added by the Royalty DLC Apparel +5%
Psychic Hypersensitizer persona weapon [A] Content added by the Royalty DLC Weapon +40%
Psychic Sensitivity persona weapon [A] Content added by the Royalty DLC Weapon +20%
Psychic Quiet persona weapon [A] Content added by the Royalty DLC Weapon -15%
Psychic Fog persona weapon [A] Content added by the Royalty DLC Weapon -30%
Eltex staff Content added by the Royalty DLC Weapon +50%
Psychic sensitizer Content added by the Royalty DLC Implant +25%
Blinded with blind psysense Content added by the Ideology DLC Condition +30%[C]
Psy-sensitive Content added by the Biotech DLC Gene +20%
Super psy-sensitive Content added by the Biotech DLC Gene +40%
Psychic bond (Same Map) Content added by the Biotech DLC Condition +10%
Psychic bond distance (Different Map) Content added by the Biotech DLC Condition +5%
Deathrest exhaustion Content added by the Biotech DLC Condition -100%
Psychofluid rush Content added by the Biotech DLC Condition +0 - 100%[D]
^A Persona trait appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
^B Sight capacity provides is a 1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at Sight 0% provides +50% sensitivity.
^C Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80%.
^D This effect grants +25% sensitivity, stacking up to 4 times with 4 psychofluid pumps attached for a maximum total of +100%.