Difference between revisions of "Psychic Sensitivity"
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:{{note|Psycasts|A}} This applies to most, but not all, psycasts that create effects on the pawn. The user's own psychic sensitivity has no effect on duration, unless the user is the target. See [[Psycasts#Psycasts|Psycasts]] for more information. | :{{note|Psycasts|A}} This applies to most, but not all, psycasts that create effects on the pawn. The user's own psychic sensitivity has no effect on duration, unless the user is the target. See [[Psycasts#Psycasts|Psycasts]] for more information. | ||
− | ==Factors== | + | == Factors == |
The following modifiers exist: | The following modifiers exist: | ||
− | { | + | {{Template:Psychic Sensitivity Factor Table}} |
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{{nav|stats|wide}} | {{nav|stats|wide}} |
Revision as of 13:17, 26 July 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Psychic Sensitivity is a stat: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. Its default value is 100%.
Acts as a scalar value for things such as Psychic Drones, some Psycasts , and a pawn's Neural Heat Limit. Some effects such as Psychic shock lances are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.
Humans and Animals by default have a psychic sensitivity of 100%, centipedes 75%, and other mechanoids 50%.
Effects
Name | Effect of Stat |
---|---|
Psychic Drones | Multiplier on moodlet |
Psychic suppressor | Multiplier on lost Consciousness |
Psychic animal pulser | N/A |
Psychic insanity lance | Immunity at 0%. No other effect. |
Psychic shock lance | Immunity at 0%. No other effect. |
Psychic soothe pulser | Multiplier on moodlet |
Psychic emanator | Multiplier on moodlet |
Psychic reader | Multiplier on Negotiation Ability and Trade Price Improvement gains |
Psychic harmonizer | Multiplier on applied moodlet, both positive and negative Multiplier on received moodlet, both positive and negative |
Neural Heat Limit | Multiplier on Limit |
Psycasts [A] | Multiplier on duration (the target's sensitivity is used) |
- ^A This applies to most, but not all, psycasts that create effects on the pawn. The user's own psychic sensitivity has no effect on duration, unless the user is the target. See Psycasts for more information.
Factors
The following modifiers exist:
Name | Type | Sensitivity Bonus | Sensitivity Multiplier | Neural Heat Limit [C] | Recovery Rate Bonus | |
---|---|---|---|---|---|---|
Sight | Capacity | +0 – 50%[B] | - | +0 - 40 | - | |
Psychically hypersensitive | Trait | +80% | - | +64 | - | |
Psychically sensitive | Trait | +40% | - | +32 | - | |
Psychically dull | Trait | −50% | - | −40 | - | |
Psychically deaf | Trait | −100% | - | −80 | - | |
Psychic foil helmet | Apparel | −90% | - | −72 | - | |
Prestige recon armor | Apparel | +5% | - | +4 | +0.033 | |
Prestige recon helmet | Apparel | +5% | - | +4 | +0.033 | |
Prestige marine armor | Apparel | +5% | - | +4 | +0.033 | |
Prestige marine helmet | Apparel | +5% | - | +4 | +0.033 | |
Prestige cataphract armor | Apparel | +5% | - | +4 | +0.033 | |
Prestige cataphract helmet | Apparel | +5% | - | +4 | +0.033 | |
Eltex shirt | Apparel | +5 – 15% [Q] | - | +4 – 12 [Q] | +0.033 | |
Eltex vest | Apparel | +8 – 23% [Q] | - | +6 – 18 [Q] | +0.05 | |
Eltex robe | Apparel | +10 – 30% [Q] | - | +8 – 24 [Q] | +0.083 | |
Eltex helmet | Apparel | +8 – 23% [Q] | - | +6 – 18 [Q] | +0.066 | |
Eltex skullcap | Apparel | +20 – 60% [Q] | - | +16 – 48 [Q] | +0.091 | |
Eltex staff | Weapon | +25 – 75% [Q] | - | +20 – 60 [Q] | +0.083 | |
Psychic Hypersensitizer persona weapon [A] | Weapon | +40% | - | +32 | - | |
Psychic Sensitivity persona weapon [A] | Weapon | +20% | - | +16 | - | |
Psychic Quiet persona weapon [A] | Weapon | −15% | - | −12 | - | |
Psychic Fog persona weapon [A] | Weapon | −30% | - | −24 | - | |
Neural Cooling persona weapon [A] | Weapon | - | - | - | +0.15 | |
Psychic sensitizer | Implant | +25% | - | +20 | - | |
Blinded with blind psysense | Condition | +30%[D] | - | +24[D] | - | |
Psychic bonding | Gene | +5 – 10%[E] | - | +4 – 8[E] | - | |
Psy-sensitive | Gene | +20% | - | +16 | +0.1 | |
Super psy-sensitive | Gene | +40% | - | +32 | +0.2 | |
Psychofluid pump | Deathrest building | +25 – 100% [DR] | - | +20 – 80 [DR] | +0.05 - 0.2 | |
Deathrest exhaustion | Condition | −100% | - | −80 | - | |
Psychophage | Condition | +50% [P] | - | +40 [P] | - | |
Psychically dead | Condition | - | ×0% | - | - | |
Voidsight | Condition | - | ×125% | - | - | |
Void touched | Condition | - | ×200% | - | - | |
Bioferrite equipment | Apparel / Weapon | - | ×106 − 120% [QB] | - | +0.04 |
- ^A Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
- ^B Sight capacity provides is a 1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
- ^C Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
- ^D Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
- ^E When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
- ^Q Value scales with Quality. 0.5× -> 0.66× -> 0.83× -> 1.00× -> 1.16× -> 1.32× -> 1.5×. Note that Normal quality is not 1.00×
- ^QB Value scales with Quality. 1.06x -> 1.08x -> 1.1x -> 1.13x -> 1.15x -> 1.17x -> 1.20x. Note that Normal quality is not 1.00×
- ^DR Each pump stacks additively, up to a maximum of 4 times.
- ^P Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff.