Difference between revisions of "Cleanliness"

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(Cleanliness Stat: Used for Buildings, Terrain, and Filth)
Tag: Removed redirect
(Redirected page to Rooms#Cleanliness)
Tag: New redirect
 
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#REDIRECT [[Rooms#Cleanliness]]
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{{Recode|reason=This page, [[rooms]], and all linking pages need to be overhauled before this can just changed whole cloth to a page specifically about object cleanliness, because this page is not the same topic the redirect covered - This page may even be better served by to moving this page to [[Cleanliness (stat)]] and leave the room cleanliness as is}}
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{{Stub|reason=1) Version history 2) Two-way links 3) Room Stat of same name}}
 
{{Stub|reason=1) Version history 2) Two-way links 3) Room Stat of same name}}
 
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{{Verified|1.5.4104}}{{Stat

Latest revision as of 02:43, 17 September 2024

Redirect to:


Cleanliness is a stat: How much an object contributes to an area's cleanliness score. Its minimum allowed value is -1000. Its maximum allowed value is 1000. Its default value is 0.

Different terrain has different inherent cleanliness levels. Tiles are inherently clean; dirt is inherently dirty.[1]

  1. Loading screen building tip

Bases[edit]

Thing Cleanliness
Straw matting −0.1
Steel tile 0.2
Silver tile 0.2
Gold tile 0.2
Sterile tile 0.6
Soil −1
Lichen-covered soil −1
Marshy soil −2
Rich soil −1
Stony soil −1
Sand −1
Soft sand −1
Mud −2
Broken asphalt −2
Packed dirt −1
Marsh −2
Art bench −5
Butcher table −15
Fueled smithy −3
Electric smithy −3
Machining table −2
Stonecutter's table −5
Electric crematorium −20
Hydroponics basin −3
Spike trap −5
Dirt −5
Animal filth −5
Trash −5
Sand −5
Rock rubble −5
Building rubble −5
Scattered slag −5
Scattered sandbags −5
Blood −10
Blood smear −10
Bugblood −15
Machine bits −5
Amniotic fluid −5
Slime −5
Vomit −15
Firefoam −5
Chemfuel puddle −15
Corpse bile −20
Ash −15
Water puddle −5
Hair −5
Spent acid −5
Steel slag chunk −2
Stone chunk −2
Fungal gravelContent added by the Ideology DLC −1
Dried bloodContent added by the Ideology DLC −5
Scattered documentsContent added by the Ideology DLC −5
Ragged uniformContent added by the Ideology DLC −5
Pod slimeContent added by the Ideology DLC −5
Oil smearContent added by the Ideology DLC −5
Flammable bileContent added by the Biotech DLC −15
FloordrawingContent added by the Biotech DLC −5
Void metalContent added by the Anomaly DLC 1
Bioferrite plateContent added by the Anomaly DLC 0.2
FleshContent added by the Anomaly DLC −3
Bioferrite shaperContent added by the Anomaly DLC −2
Serum labContent added by the Anomaly DLC −2
Revenant smearContent added by the Anomaly DLC −15
Revenant gore poolContent added by the Anomaly DLC −15
Loose groundContent added by the Anomaly DLC −15
Gray fleshContent added by the Anomaly DLC −5
Twisted fleshContent added by the Anomaly DLC −20
Fleshmass debrisContent added by the Anomaly DLC −20
Dark bloodContent added by the Anomaly DLC −10
Dark blood smearContent added by the Anomaly DLC −10
Metalhorror debrisContent added by the Anomaly DLC −10

Stat Def Data[edit]

Def Name
Label
Label For Full Stat List
Offset Label
Attributes
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    Cleanliness
  • Label:
    cleanliness
How much an object contributes to an area's cleanliness score.
  • Display Order:
    12
  • Def Name:
    BasicsNonPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 0
  • Max Value: 1000
  • Min Value: -1000
  • Hide At Value: 0
  • To String Style: FloatOne
  • Apply Factors If Negative: false
- 3000