Move Speed
Jump to navigation
Jump to search
This article is suggested to be rewritten. Reason: Cleanup and clarification. Exact order of operations/equation for calculating different factors is needed. You can help the RimWorld Wiki by improving it. |
Move Speed is a stat: Speed of movement in cells per second. Its default value is 3.
Factors
The following factors affect Move Speed. The base move speed of a human is 4.6 c/s.
- Moving: 100% importance, no allowed defect. No Max. Note that injuries to body parts including legs, feet, and toes, all reducing the Moving capacity, which in turn reduces move speed. Similarly, Bad back and Frail conditions do also. Pain reduces Consciousness which in turn reducing Moving, and thus also Move speed.
- Traits
- Jogger: Move speed +0.4 c/s
- Fast walker: Move speed +0.2 c/s
- Slowpoke: Move speed -0.2 c/s
- Gear
- Plate armor: -0.80 c/s
- Flak vest: -0.12 c/s
- Flak pants: -0.12 c/s
- Flak jacket: -0.12 c/s
- Marine armor: -0.40 c/s
- Cataphract armor : -0.80 c/s
- Inspirations
- Go frenzy: x140%
- Floors
- ?
Notes
The speed decrease from gear occurs before bonuses or maluses to the Movement capacity. i.e. (4.6-Speed Penalties) * Movement So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s.