Difference between revisions of "Food Poison Chance (Food Stat)"

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{{Stub|reason=1) Integrate with relevant pages 2) Two-way links 3) Version history}}
 
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{{See also|Food Poison Chance{{!}}Food Poison Chance (Pawn Stat)|Ailments#Food poisoning{{!}}Food poisoning (Ailments page)|Hediffs#Food poisoning{{!}}Food poisoning (Hediff)}}
 
{{Verified|1.5.4104}}{{Stat
 
{{Verified|1.5.4104}}{{Stat
 
| def name = FoodPoisonChanceFixedHuman
 
| def name = FoodPoisonChanceFixedHuman
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| parts = StatPart_MaxChanceIfRotting
 
| parts = StatPart_MaxChanceIfRotting
 
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{{See also|Food Poison Chance{{!}}Food Poison Chance (Pawn Stat)|Ailments#Food poisoning{{!}}Food poisoning (Ailments page)|Hediffs#Food poisoning{{!}}Food poisoning (Hediff)}}
 
  
 
== Bases ==
 
== Bases ==
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== Explanation ==
 
== Explanation ==
[[Food Poison Chance (Food Stat)]] acts as the direct chance to receive [[Hediffs#Food poisoning|food poisoning]] when eating raw food or corpses. It acts as a base value when these ingredients are cooked into [[meals]], using the [[Food Poison Chance|Food Poison Chance (Pawn Work)]] and [[Rooms#Cleanliness|room cleanliness]] stats as factors.
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Food Poison Chance (Food Stat) acts as the direct chance to receive [[Hediffs#Food poisoning|food poisoning]] when eating raw food or corpses. It acts as a base value when these ingredients are cooked into [[meals]], using the [[Food Poison Chance|Food Poison Chance (Pawn Work)]] and [[Rooms#Cleanliness|room cleanliness]] stats as factors.
  
 
Rotten food (i.e. corpses, since rotten food items disappear once rotten) have a 100% chance of causing food poisoning, although rotten corpses have no nutrition<ref>[[Nutrition_(Stat)#Is Corpse Fresh|Is Corpse Fresh]] Stat Part from [[Nutrition (Stat)]]</ref> and their ingestibility is very limited if not impossible{{Check Tag|Fact check needed}}.
 
Rotten food (i.e. corpses, since rotten food items disappear once rotten) have a 100% chance of causing food poisoning, although rotten corpses have no nutrition<ref>[[Nutrition_(Stat)#Is Corpse Fresh|Is Corpse Fresh]] Stat Part from [[Nutrition (Stat)]]</ref> and their ingestibility is very limited if not impossible{{Check Tag|Fact check needed}}.

Latest revision as of 19:59, 5 November 2024

Food Poison Chance (Food Stat) is a stat: The chance this food will cause food poisoning. Its minimum allowed value is 0%. Its default value is 0%.

Bases[edit]

Food
Item
Food
Poison
Chance
Kibble Kibble 2%
Milk Milk 2%
Insect jelly Insect jelly 2%
Chicken egg (unfert.) Chicken egg (unfert.) 2%
Chicken egg (fert.) Chicken egg (fert.) 2%
Cobra egg (fert.) Cobra egg (fert.) 2%
Iguana egg (fert.) Iguana egg (fert.) 2%
Tortoise egg (fert.) Tortoise egg (fert.) 2%
Cassowary egg (fert.) Cassowary egg (fert.) 2%
Emu egg (fert.) Emu egg (fert.) 2%
Ostrich egg (fert.) Ostrich egg (fert.) 2%
Turkey egg (fert.) Turkey egg (fert.) 2%
Duck egg (unfert.) Duck egg (unfert.) 2%
Duck egg (fert.) Duck egg (fert.) 2%
Goose egg (unfert.) Goose egg (unfert.) 2%
Goose egg (fert.) Goose egg (fert.) 2%
Potatoes Potatoes 2%
Raw fungus Raw fungus 2%
Rice Rice 2%
Agave fruit Agave fruit 2%
Corn Corn 2%
Berries Berries 2%
Human meat Human meat 2%
Insect meat Insect meat 2%
Meat (big animals) / Meat (small animals)[1] Meat 2%
Corpses 5%
Toxipotatoes Toxipotatoes Content added by the Biotech DLC 4%
Twisted meat Twisted meat Content added by the Anomaly DLC 2%
  1. When Body Size < 0.7

Explanation[edit]

Food Poison Chance (Food Stat) acts as the direct chance to receive food poisoning when eating raw food or corpses. It acts as a base value when these ingredients are cooked into meals, using the Food Poison Chance (Pawn Work) and room cleanliness stats as factors.

Rotten food (i.e. corpses, since rotten food items disappear once rotten) have a 100% chance of causing food poisoning, although rotten corpses have no nutrition[1] and their ingestibility is very limited if not impossible[Fact check needed].

Stat Def Data[edit]

Def Name
Label
Label For Full Stat List
Offset Label
Attributes
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    FoodPoisonChanceFixedHuman
  • Label:
    food poison chance
  • Label For Full Stat List:
    food poison chance (food stat)
The chance this food will cause food poisoning.
  • Display Order:
    12
  • Def Name:
    BasicsNonPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value: 0%
  • Min Value: 0%
  • Hide At Value: 0%
  • To String Style: PercentZero
  • Parts:
    • StatPart_MaxChanceIfRotting
4000