Difference between revisions of "Move Speed"
(→Factors: Snow and Weather) |
(→Factors: Floors and Terrain) |
||
Line 21: | Line 21: | ||
* '''Inspirations''' | * '''Inspirations''' | ||
** [[Inspiration#Go frenzy|Go frenzy]]: x140% | ** [[Inspiration#Go frenzy|Go frenzy]]: x140% | ||
− | * '''[[Floors]]''' | + | * '''[[Floors]]''' and '''[[Terrain]]''' |
− | ** | + | ** ''Chest-deep moving water'': x22% |
+ | ** ''Marsh'', ''Shallow ocean water'', ''Shallow water'' and ''Shallow moving water'': x30% | ||
+ | ** ''Marshy soil'': x46% | ||
+ | ** ''Mud, ''Soft sand'' and ''Ice'': 52% | ||
+ | ** ''Sand'': x76% | ||
+ | ** ''Lichen-covered soil'': x81% | ||
+ | ** ''Soil'', ''Stony soil'', ''Rich soil'', [[Rough stone]] and [[Rough-hewn stone]]: x87% | ||
+ | ** [[Straw matting]]: x93% | ||
* '''[[Snow]]''' | * '''[[Snow]]''' | ||
− | ** Thin: x76% | + | ** ''Thin'': x76% |
− | ** Medium: x62% | + | ** ''Medium'': x62% |
− | ** Thick: x52% | + | ** ''Thick'': x52% |
* '''[[Weather]]''' | * '''[[Weather]]''' | ||
** ''Rain'' and ''Foggy rain'': x90% | ** ''Rain'' and ''Foggy rain'': x90% | ||
− | ** ''Rainy thunderstorm'' and ''Hard snow'' x80% | + | ** ''Rainy thunderstorm'' and ''Hard snow'': x80% |
* '''Light''' | * '''Light''' | ||
** Up to x80% from light values of less than 0.3. Blind and {{IdeologyIcon}}darkness-preferring humans are unaffected. | ** Up to x80% from light values of less than 0.3. Blind and {{IdeologyIcon}}darkness-preferring humans are unaffected. |
Revision as of 08:04, 23 November 2021
This article is suggested to be rewritten. Reason: Cleanup and clarification. Exact order of operations/equation for calculating different factors is needed. You can help the RimWorld Wiki by improving it. |
Move Speed is a stat: Speed of movement in cells per second. Its default value is 3.
Factors
The following factors affect Move Speed. The base move speed of a human is 4.6 c/s.
- Moving: 100% importance, no allowed defect. No Max. Note that injuries to body parts including legs, feet, and toes, all reducing the Moving capacity, which in turn reduces move speed. Similarly, Bad back and Frail conditions do also. Pain reduces Consciousness which in turn reducing Moving, and thus also Move speed.
- Traits
- Jogger: Move speed +0.4 c/s
- Fast walker: Move speed +0.2 c/s
- Slowpoke: Move speed -0.2 c/s
- Gear
- Plate armor: -0.80 c/s
- Flak vest: -0.12 c/s
- Flak pants: -0.12 c/s
- Flak jacket: -0.12 c/s
- Marine armor: -0.40 c/s
- Cataphract armor : -0.80 c/s
- Inspirations
- Go frenzy: x140%
- Floors and Terrain
- Chest-deep moving water: x22%
- Marsh, Shallow ocean water, Shallow water and Shallow moving water: x30%
- Marshy soil: x46%
- Mud, Soft sand and Ice: 52%
- Sand: x76%
- Lichen-covered soil: x81%
- Soil, Stony soil, Rich soil, Rough stone and Rough-hewn stone: x87%
- Straw matting: x93%
- Snow
- Thin: x76%
- Medium: x62%
- Thick: x52%
- Weather
- Rain and Foggy rain: x90%
- Rainy thunderstorm and Hard snow: x80%
- Light
Notes
The speed decrease from gear occurs before bonuses or maluses to the Movement capacity. i.e. (4.6-Speed Penalties) * Movement So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s.
The speed increases and decrease from traits occurs before bonuses or maluses to the Movement capacity. i.e. (4.6-Speed Penalties) * Movement So while a normal human moves at 4.6c/s, and a jogger human moves at 5.00c/s for a difference of 0.40/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s.