Difference between revisions of "Move Speed"
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− | == | + | == Offsets == |
− | The following | + | The following offsets affect {{PAGENAME}}. The base move speed of a [[human]] is {{Q|Human|Move Speed Base}} c/s. |
* [[Moving]]: [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max. Note that injuries to body parts including legs, feet, and toes, all reducing the Moving capacity, which in turn reduces move speed. Similarly, [[Bad back]] and [[Frail]] conditions do also. [[Pain]] reduces [[Consciousness]] which in turn reducing Moving, and thus also Move speed. | * [[Moving]]: [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max. Note that injuries to body parts including legs, feet, and toes, all reducing the Moving capacity, which in turn reduces move speed. Similarly, [[Bad back]] and [[Frail]] conditions do also. [[Pain]] reduces [[Consciousness]] which in turn reducing Moving, and thus also Move speed. | ||
* '''Traits''' | * '''Traits''' | ||
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** [[Marine armor]]: -0.40 c/s | ** [[Marine armor]]: -0.40 c/s | ||
** [[Cataphract armor]] {{RoyaltyIcon}} : -0.80 c/s | ** [[Cataphract armor]] {{RoyaltyIcon}} : -0.80 c/s | ||
+ | |||
+ | == Factors == | ||
+ | The following offsets affect {{PAGENAME}}. They are applied after the offsetd. | ||
* '''Inspirations''' | * '''Inspirations''' | ||
** [[Inspiration#Go frenzy|Go frenzy]]: x140% | ** [[Inspiration#Go frenzy|Go frenzy]]: x140% |
Revision as of 08:50, 23 November 2021
This article is suggested to be rewritten. Reason: Cleanup and clarification. Exact order of operations/equation for calculating different factors is needed. You can help the RimWorld Wiki by improving it. |
Move Speed is a stat: Speed of movement in cells per second. Its default value is 3.
Offsets
The following offsets affect Move Speed. The base move speed of a human is 4.6 c/s.
- Moving: 100% importance, no allowed defect. No Max. Note that injuries to body parts including legs, feet, and toes, all reducing the Moving capacity, which in turn reduces move speed. Similarly, Bad back and Frail conditions do also. Pain reduces Consciousness which in turn reducing Moving, and thus also Move speed.
- Traits
- Jogger: Move speed +0.4 c/s
- Fast walker: Move speed +0.2 c/s
- Slowpoke: Move speed -0.2 c/s
- Gear
- Plate armor: -0.80 c/s
- Flak vest: -0.12 c/s
- Flak pants: -0.12 c/s
- Flak jacket: -0.12 c/s
- Marine armor: -0.40 c/s
- Cataphract armor : -0.80 c/s
Factors
The following offsets affect Move Speed. They are applied after the offsetd.
- Inspirations
- Go frenzy: x140%
- Floors and Terrain
- Chest-deep moving water: x22%
- Marsh, Shallow ocean water, Shallow water and Shallow moving water: x30%
- Marshy soil: x46%
- Mud, Soft sand and Ice: 52%
- Sand: x76%
- Lichen-covered soil: x81%
- Soil, Stony soil, Rich soil, Rough stone and Rough-hewn stone: x87%
- Straw matting: x93%
- Snow
- Thin: x76%
- Medium: x62%
- Thick: x52%
- Weather
- Rain and Foggy rain: x90%
- Rainy thunderstorm and Hard snow: x80%
- Light
Notes
The speed decrease from gear occurs before bonuses or maluses to the Movement capacity. i.e. (4.6-Speed Penalties) * Movement So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s.
The speed increases and decrease from traits occurs before bonuses or maluses to the Movement capacity. i.e. (4.6-Speed Penalties) * Movement So while a normal human moves at 4.6c/s, and a jogger human moves at 5.00c/s for a difference of 0.40/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s.