Difference between revisions of "Move Speed"

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(→‎Factors: Split in Offsets and Factors)
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==Factors==
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== Offsets ==
The following factors affect {{PAGENAME}}. The base move speed of a [[human]] is {{Q|Human|Move Speed Base}} c/s.
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The following offsets affect {{PAGENAME}}. The base move speed of a [[human]] is {{Q|Human|Move Speed Base}} c/s.
 
* [[Moving]]: [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max. Note that injuries to body parts including legs, feet, and toes, all reducing the Moving capacity, which in turn reduces move speed. Similarly, [[Bad back]] and [[Frail]] conditions do also. [[Pain]] reduces [[Consciousness]] which in turn reducing Moving, and thus also Move speed.  
 
* [[Moving]]: [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max. Note that injuries to body parts including legs, feet, and toes, all reducing the Moving capacity, which in turn reduces move speed. Similarly, [[Bad back]] and [[Frail]] conditions do also. [[Pain]] reduces [[Consciousness]] which in turn reducing Moving, and thus also Move speed.  
 
* '''Traits'''
 
* '''Traits'''
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** [[Marine armor]]: -0.40 c/s
 
** [[Marine armor]]: -0.40 c/s
 
** [[Cataphract armor]] {{RoyaltyIcon}} : -0.80 c/s
 
** [[Cataphract armor]] {{RoyaltyIcon}} : -0.80 c/s
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== Factors ==
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The following offsets affect {{PAGENAME}}. They are applied after the offsetd.
 
* '''Inspirations'''
 
* '''Inspirations'''
 
** [[Inspiration#Go frenzy|Go frenzy]]: x140%
 
** [[Inspiration#Go frenzy|Go frenzy]]: x140%

Revision as of 08:50, 23 November 2021

Move Speed is a stat: Speed of movement in cells per second. Its default value is 3.

Offsets

The following offsets affect Move Speed. The base move speed of a human is 4.6 c/s.

Factors

The following offsets affect Move Speed. They are applied after the offsetd.

  • Inspirations
  • Floors and Terrain
    • Chest-deep moving water: x22%
    • Marsh, Shallow ocean water, Shallow water and Shallow moving water: x30%
    • Marshy soil: x46%
    • Mud, Soft sand and Ice: 52%
    • Sand: x76%
    • Lichen-covered soil: x81%
    • Soil, Stony soil, Rich soil, Rough stone and Rough-hewn stone: x87%
    • Straw matting: x93%
  • Snow
    • Thin: x76%
    • Medium: x62%
    • Thick: x52%
  • Weather
    • Rain and Foggy rain: x90%
    • Rainy thunderstorm and Hard snow: x80%
  • Light
    • Up to x80% from light values of less than 0.3. Blind and Content added by the Ideology DLCdarkness-preferring humans are unaffected.

Notes

The speed decrease from gear occurs before bonuses or maluses to the Movement capacity. i.e. (4.6-Speed Penalties) * Movement So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s.

The speed increases and decrease from traits occurs before bonuses or maluses to the Movement capacity. i.e. (4.6-Speed Penalties) * Movement So while a normal human moves at 4.6c/s, and a jogger human moves at 5.00c/s for a difference of 0.40/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s.