Difference between revisions of "Psychic Sensitivity"

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{{Stub}}
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{{Stub|reason= 1) Ghoul, bioferrite items, psy steal ritual, voidsight serum etc 2) effective maximum}}
 
{{Stat
 
{{Stat
 +
| def name = PsychicSensitivity
 +
| label = psychic sensitivity
 +
| description = More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.
 
| default base value = 1
 
| default base value = 1
| hide at value = 1
+
| min value = 0
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.
+
| scenario randomizable = true
 +
| show on animals = false
 +
| category = BasicsPawn
 +
| display priority in category = 3500
 +
| cacheable = true
 +
| parts = StatPart_GearStatOffset, StatPart_GearStatFactor, StatPart_SightPsychicSensitivityOffset, StatPart_BlindPsychicSensitivityOffset
 
}}
 
}}
  
Acts as a scalar value for things such as [[Events#Psychic drone|Psychic Drones]], some [[Psycasts]] {{RoyaltyIcon}}, and a pawn's [[Psycasts#Neural_Heat_Limit|Neural Heat Limit]]. Some effects such as [[Psychic shock lance]]s are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.  
+
Psychic sensitivity acts as a scalar value for things such as [[Psychic drone]]s, some [[Psycasts]] {{RoyaltyIcon}}, and a pawn's [[Neural Heat Limit]]. Some effects such as [[Psychic shock lance]]s are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.  
 +
 
 +
Humans and Animals by default have a psychic sensitivity of 100%, centipedes 75%, and other mechanoids 50%. [[Devourer]]s{{AnomalyIcon}} have a psychic sensitivity of 200%.
 +
 
 +
== Bases ==
 +
{{Stub|section=1|reason=Far from complete 2) table should display in %}}
 +
<div><li style="display: inline-table;">
 +
Click to <div class="mw-collapsible">
 +
<div class="mw-collapsible-content">
 +
{| {{STDT| c_07 sortable}}
 +
! Pawn !! Psychic Sensitivity
 +
|-
 +
{{#ask: [[Psychic Sensitivity::+]]
 +
| ?Psychic Sensitivity
 +
| format = template
 +
| template = Ask Table Formatter
 +
| link = none
 +
| sort = From DLC, Name
 +
| limit = 1000
 +
}}
 +
|}
 +
</div>
 +
</div>
 +
</li></div>
  
Humans and Animals by default have a psychic sensitivity of 100%, centipedes 75%, and other mechanoids 50%.
 
 
== Effects ==
 
== Effects ==
 +
{{Rewrite|section=1|reason=Verify, expand, and cleanup}}
 
{| {{STDT| sortable c_07 }}
 
{| {{STDT| sortable c_07 }}
 
! Name
 
! Name
 
! Effect of Stat
 
! Effect of Stat
 
|-
 
|-
! [[Events#Psychic drone|Psychic Drones]]
+
! [[Events#Psychic drone|Psychic drone]] event
| Multiplier on moodlet
+
| Multiplier on moodlet.
 
|-
 
|-
 
! [[Psychic suppressor]]
 
! [[Psychic suppressor]]
|Multiplier on lost [[Consciousness]]
+
|Multiplier on lost [[Consciousness]].
 
|-
 
|-
 
! [[Psychic animal pulser]]
 
! [[Psychic animal pulser]]
| N/A
+
| ??? {{Check Tag|Effect of PS, if any}}
 
|-
 
|-
 
! [[Psychic insanity lance]]
 
! [[Psychic insanity lance]]
Line 31: Line 62:
 
|-
 
|-
 
! [[Psychic soothe pulser]]
 
! [[Psychic soothe pulser]]
| Multiplier on moodlet
+
| Multiplier on moodlet.
 
|-
 
|-
 
! [[Psychic emanator]]
 
! [[Psychic emanator]]
| Multiplier on moodlet
+
| Multiplier on moodlet.
 
|-
 
|-
! [[Psychic reader]]
+
! [[Psychic reader]] {{RoyaltyIcon}}
| Multiplier on [[Negotiation Ability]] and [[Trade Price Improvement]] gains
+
| Multiplier on [[Negotiation Ability]] and [[Trade Price Improvement]] gains.
 
|-
 
|-
! [[Psychic harmonizer]]
+
! [[Psychic harmonizer]] {{RoyaltyIcon}}
| Multiplier on applied [[mood|moodlet]], both positive and negative<br>Multiplier on received moodlet, both positive and negative  
+
| Multiplier on applied [[mood|moodlet]], both positive and negative.<br>Multiplier on received moodlet, both positive and negative.
 
|-
 
|-
! [[Neural Heat Limit]]
+
! [[Psycasts]] {{RoyaltyIcon}}
| Multiplier on Limit
+
| Multiplier on duration (the target's sensitivity is used). {{ref label|Psycasts|A}}
 
|-
 
|-
! [[Psycasts]] {{ref label|Psycasts|A}}
+
! [[Neural Heat Limit]] {{RoyaltyIcon}}
| Multiplier on duration (the target's sensitivity is used)
+
| Multiplier on Limit.
 +
|-
 +
! [[Psychic rituals]] {{AnomalyIcon}}
 +
| Different effect based on Invoker's sensitivity.
 
|-
 
|-
 
|}
 
|}
:{{note|Psycasts|A}} This applies to most, but not all, psycasts that create effects on the pawn. The user's own psychic sensitivity has no effect on duration, unless the user is the target. See [[Psycasts#Psycasts|Psycasts]] for more information.
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:{{note|Psycasts|A}} This applies to most, but not all, psycasts that create effects on the pawn. The user's own psychic sensitivity has no effect on duration, unless the user is also the target. See [[Psycasts#Psycasts|Psycasts]] for more information.
  
==Factors==   
+
== Factors ==   
 
The following modifiers exist:
 
The following modifiers exist:
{| {{STDT| sortable c_07 }}
+
{{Template:Psychic Sensitivity Factor Table}}
! Name
+
 
! Type
+
== Stat Def Data ==
! data-sort-type=number | Psychic sensitivity bonus
+
{| {{STDT| c_07}}
|-
+
! Name !! Description !! Category !! Parameters !! Complex Parameters !! Display Priority In Category
! [[Sight]]
+
|- id="Psychic Sensitivity" <!--<StatDef>-->
| Capacity
+
|<!-- Name -->
|  data-sort-value="+50%" | +0 - 50%{{ref label|Sight|B}}
+
* '''Def Name:'''<br />PsychicSensitivity
|-
+
* '''Label:'''<br />psychic sensitivity
! [[Psychically hypersensitive]]
+
| More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.
| Trait
+
|<!-- Category -->
| +80%
+
* Display Order: '''11'''
|-
+
* Def Name:<br />'''BasicsPawn'''
! [[Psychically sensitive]]
+
* Label:<br />'''Basics'''
| Trait
+
* Display All By Default: {{Bad|false}}
| +40%
+
|<!-- Parameters -->
|-
+
* Default Base Value: '''{{%|1}}'''
! [[Psychically dull]]
+
* To String Style: '''PercentZero'''
| Trait
+
* Show On Animals: {{Bad|false}}
| -50%
+
* Min Value: '''{{%|0}}'''
|-
+
* Scenario Randomizable: {{Good|true}}
! [[Psychically deaf]]
+
* Cacheable: {{Good|true}}
| Trait
+
|<!-- Complex Parameters -->
| -100%
+
* Parts:
|-
+
** '''StatPart_GearStatOffset'''
! [[Eltex shirt]] {{RoyaltyIcon}}
+
*** Apparel Stat: '''[[Psychic Sensitivity Offset]]'''
| Apparel
+
*** Include Weapon: {{Good|true}}
| +10%
+
** '''StatPart_GearStatFactor'''
|-
+
*** Apparel Stat: '''[[Psychic Sensitivity Factor]]'''
! [[Eltex vest]] {{RoyaltyIcon}}
+
*** Include Weapon: {{Good|true}}
| Apparel
+
** '''StatPart_SightPsychicSensitivityOffset'''
| +15%
+
** '''StatPart_BlindPsychicSensitivityOffset {{IdeologyIcon}}'''
|-
+
| 3500
! [[Eltex robe]] {{RoyaltyIcon}}
+
<!--</StatDef>-->
| Apparel
 
| +20%
 
|-
 
! [[Eltex helmet]] {{RoyaltyIcon}}
 
| Apparel
 
| +15%
 
|-
 
! [[Eltex skullcap]] {{RoyaltyIcon}}
 
| Apparel
 
| +40%
 
|-
 
! [[Psychic foil helmet]]
 
| Apparel
 
| -90%
 
|-
 
! [[Prestige recon armor]] {{RoyaltyIcon}}
 
| Apparel
 
| +5%
 
|-
 
! [[Prestige recon helmet]] {{RoyaltyIcon}}
 
| Apparel
 
| +5%
 
|-
 
! [[Prestige marine armor]] {{RoyaltyIcon}}
 
| Apparel
 
| +5%
 
|-
 
! [[Prestige marine helmet]]{{RoyaltyIcon}}
 
| Apparel
 
| +5%
 
|-
 
! [[Prestige cataphract armor]] {{RoyaltyIcon}}
 
| Apparel
 
| +5%
 
|-
 
! [[Prestige cataphract helmet]] {{RoyaltyIcon}}
 
| Apparel
 
| +5%
 
|-
 
! [[Persona traits|Psychic Hypersensitizer]] persona weapon {{ref label|Persona|A}} {{RoyaltyIcon}}
 
| Weapon
 
| +40%
 
|-
 
! [[Persona traits|Psychic Sensitivity]] persona weapon {{ref label|Persona|A}} {{RoyaltyIcon}}
 
| Weapon
 
| +20%
 
|-
 
! [[Persona traits|Psychic Quiet]] persona weapon {{ref label|Persona|A}} {{RoyaltyIcon}}
 
| Weapon
 
| -15%
 
|-
 
! [[Persona traits|Psychic Fog]] persona weapon {{ref label|Persona|A}} {{RoyaltyIcon}}
 
| Weapon
 
| -30%
 
|-
 
! [[Eltex staff]] {{RoyaltyIcon}}
 
| Weapon
 
| +50%
 
|-
 
! [[Psychic sensitizer]] {{RoyaltyIcon}}
 
| Implant
 
| +25%
 
|-
 
! [[Blindsight#Blind psysense: Strong|Blinded with blind psysense]] {{IdeologyIcon}}
 
| Condition
 
| +30%{{ref label|Stacking|C}}
 
|-
 
! [[Genes#Psy-sensitive|Psy-sensitive]] {{BiotechIcon}}
 
| Gene
 
| +20%
 
|-
 
! [[Genes#Super psy-sensitive|Super psy-sensitive]] {{BiotechIcon}}
 
| Gene
 
| +40%
 
|-
 
! [[Genes#Psychic bonding|Psychic bond]] (Same Map) {{BiotechIcon}}
 
| Condition
 
| +10%
 
|-
 
! [[Genes#Psychic bonding|Psychic bond distance]] (Different Map) {{BiotechIcon}}
 
| Condition
 
| +5%
 
|-
 
! [[Deathrest|Deathrest exhaustion]] {{BiotechIcon}}
 
| Condition
 
| -100%
 
|-
 
! [[Psychofluid pump|Psychofluid rush]] {{BiotechIcon}}
 
| Condition
 
| data-sort-value="+100%" | +25 - 100%{{ref label|Psychofluid|D}}
 
|-
 
 
|}
 
|}
:{{note|Persona|A}} Persona trait appear on the following weapons: [[Persona monosword]], [[Persona plasmasword]], and [[Persona zeushammer]]
+
 
:{{note|Sight|B}} [[Sight Importance::-1| ]][[Sight]] capacity provides a 1% bonus for each percentage point ''below'' 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at Sight 0%  provides +50% sensitivity.
+
== Version history ==
:{{note|Stacking|C}} Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80%.
+
{{Stub|nocat=1|section=1|reason=General Version history}}
:{{note|Psychofluid|D}} This effect grants +25% sensitivity, stacking up to 4 times with 4 [[psychofluid pump]]s attached for a maximum total of +100%.
+
 
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Latest revision as of 10:10, 4 November 2024

Psychic Sensitivity is a stat: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. Its minimum allowed value is 0%. Its default value is 100%.

Psychic sensitivity acts as a scalar value for things such as Psychic drones, some Psycasts Content added by the Royalty DLC, and a pawn's Neural Heat Limit. Some effects such as Psychic shock lances are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.

Humans and Animals by default have a psychic sensitivity of 100%, centipedes 75%, and other mechanoids 50%. DevourersContent added by the Anomaly DLC have a psychic sensitivity of 200%.

Bases[edit]

  • Click to
    Pawn Psychic Sensitivity
    Devourer Content added by the Anomaly DLC 2
    Dreadmeld Content added by the Anomaly DLC 0.5
    Fleshmass nucleus Content added by the Anomaly DLC 1
    Gorehulk Content added by the Anomaly DLC 2
    Metalhorror Content added by the Anomaly DLC 1.5
    Nociosphere Content added by the Anomaly DLC 1
    Noctol Content added by the Anomaly DLC 1
    Revenant Content added by the Anomaly DLC 2
    Shambler Content added by the Anomaly DLC 0
    Sightstealer Content added by the Anomaly DLC 2
  • Effects[edit]

    Name Effect of Stat
    Psychic drone event Multiplier on moodlet.
    Psychic suppressor Multiplier on lost Consciousness.
    Psychic animal pulser ??? [Effect of PS, if any]
    Psychic insanity lance Immunity at 0%. No other effect.
    Psychic shock lance Immunity at 0%. No other effect.
    Psychic soothe pulser Multiplier on moodlet.
    Psychic emanator Multiplier on moodlet.
    Psychic reader Content added by the Royalty DLC Multiplier on Negotiation Ability and Trade Price Improvement gains.
    Psychic harmonizer Content added by the Royalty DLC Multiplier on applied moodlet, both positive and negative.
    Multiplier on received moodlet, both positive and negative.
    Psycasts Content added by the Royalty DLC Multiplier on duration (the target's sensitivity is used). [A]
    Neural Heat Limit Content added by the Royalty DLC Multiplier on Limit.
    Psychic rituals Content added by the Anomaly DLC Different effect based on Invoker's sensitivity.
    ^A This applies to most, but not all, psycasts that create effects on the pawn. The user's own psychic sensitivity has no effect on duration, unless the user is also the target. See Psycasts for more information.

    Factors[edit]

    The following modifiers exist:

    Name Type Sensitivity Bonus Sensitivity Multiplier Neural Heat Limit [C] Recovery Rate Bonus
    Content from Rimworld core game only Sight Capacity +0 – 50%[B] - +0 - 40 -
    Content from Rimworld core game only Psychically hypersensitive Trait +80% - +64 -
    Content from Rimworld core game only Psychically sensitive Trait +40% - +32 -
    Content from Rimworld core game only Psychically dull Trait −50% - −40 -
    Content from Rimworld core game only Psychically deaf Trait −100% - −80 -
    Content from Rimworld core game only Psychic foil helmet Apparel −90% - −72 -
    Content added by the Royalty DLC Prestige recon armor Apparel +5% - +4 +0.033
    Content added by the Royalty DLC Prestige recon helmet Apparel +5% - +4 +0.033
    Content added by the Royalty DLC Prestige marine armor Apparel +5% - +4 +0.033
    Content added by the Royalty DLC Prestige marine helmet Apparel +5% - +4 +0.033
    Content added by the Royalty DLC Prestige cataphract armor Apparel +5% - +4 +0.033
    Content added by the Royalty DLC Prestige cataphract helmet Apparel +5% - +4 +0.033
    Content added by the Royalty DLC Eltex shirt Apparel +5 – 15% [Q] - +4 – 12 [Q] +0.033
    Content added by the Royalty DLC Eltex vest Apparel +8 – 23% [Q] - +6 – 18 [Q] +0.05
    Content added by the Royalty DLC Eltex robe Apparel +10 – 30% [Q] - +8 – 24 [Q] +0.083
    Content added by the Royalty DLC Eltex helmet Apparel +8 – 23% [Q] - +6 – 18 [Q] +0.066
    Content added by the Royalty DLC Eltex skullcap Apparel +20 – 60% [Q] - +16 – 48 [Q] +0.091
    Content added by the Royalty DLC Eltex staff Weapon +25 – 75% [Q] - +20 – 60 [Q] +0.083
    Content added by the Royalty DLC Psychic Hypersensitizer persona weapon [A] Weapon +40% - +32 -
    Content added by the Royalty DLC Psychic Sensitivity persona weapon [A] Weapon +20% - +16 -
    Content added by the Royalty DLC Psychic Quiet persona weapon [A] Weapon −15% - −12 -
    Content added by the Royalty DLC Psychic Fog persona weapon [A] Weapon −30% - −24 -
    Content added by the Royalty DLC Neural Cooling persona weapon [A] Weapon - - - +0.15
    Content added by the Royalty DLC Psychic sensitizer Implant +25% - +20 -
    Content added by the Ideology DLC Blinded with blind psysense Condition +30%[D] - +24[D] -
    Content added by the Biotech DLC Psychic bonding Gene +5 – 10%[E] - +4 – 8[E] -
    Content added by the Biotech DLC Psy-sensitive Gene +20% - +16 +0.1
    Content added by the Biotech DLC Super psy-sensitive Gene +40% - +32 +0.2
    Content added by the Biotech DLC Psychofluid pump Deathrest building +25 – 100% [DR] - +20 – 80 [DR] +0.05 - 0.2
    Content added by the Biotech DLC Deathrest exhaustion Condition −100% - −80 -
    Content added by the Anomaly DLC Psychophage Condition +50% [P] - +40 [P] -
    Content added by the Anomaly DLC Psychically dead Condition - ×0% - -
    Content added by the Anomaly DLC Voidsight Condition - ×125% - -
    Content added by the Anomaly DLC Void touched Condition - ×200% - -
    Content added by the Anomaly DLC Bioferrite equipment Apparel / Weapon - ×106 − 120% [QB] - +0.04
    ^A Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
    ^B Sight capacity provides is a 1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
    ^C Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
    ^D Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
    ^E When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
    ^Q Value scales with Quality. 0.5× -> 0.66× -> 0.83× -> 1.00× -> 1.16× -> 1.32× -> 1.5×. Note that Normal quality is not 1.00×
    ^QB Value scales with Quality. 1.06x -> 1.08x -> 1.1x -> 1.13x -> 1.15x -> 1.17x -> 1.20x. Note that Normal quality is not 1.00×
    ^DR Each pump stacks additively, up to a maximum of 4 times.
    ^P Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff.


    Stat Def Data[edit]

    Name Description Category Parameters Complex Parameters Display Priority In Category
    • Def Name:
      PsychicSensitivity
    • Label:
      psychic sensitivity
    More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.
    • Display Order: 11
    • Def Name:
      BasicsPawn
    • Label:
      Basics
    • Display All By Default: false
    • Default Base Value: 100%
    • To String Style: PercentZero
    • Show On Animals: false
    • Min Value: 0%
    • Scenario Randomizable: true
    • Cacheable: true
    3500

    Version history[edit]