Difference between revisions of "Psychic Sensitivity"
Tag: Undo |
|||
(24 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Stub}} | + | {{Stub|reason= 1) Ghoul, bioferrite items, psy steal ritual, voidsight serum etc 2) effective maximum}} |
{{Stat | {{Stat | ||
+ | | def name = PsychicSensitivity | ||
+ | | label = psychic sensitivity | ||
+ | | description = More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. | ||
| default base value = 1 | | default base value = 1 | ||
− | | | + | | min value = 0 |
| to string style = PercentZero | | to string style = PercentZero | ||
− | | | + | | scenario randomizable = true |
+ | | show on animals = false | ||
+ | | category = BasicsPawn | ||
+ | | display priority in category = 3500 | ||
+ | | cacheable = true | ||
+ | | parts = StatPart_GearStatOffset, StatPart_GearStatFactor, StatPart_SightPsychicSensitivityOffset, StatPart_BlindPsychicSensitivityOffset | ||
}} | }} | ||
− | + | Psychic sensitivity acts as a scalar value for things such as [[Psychic drone]]s, some [[Psycasts]] {{RoyaltyIcon}}, and a pawn's [[Neural Heat Limit]]. Some effects such as [[Psychic shock lance]]s are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists. | |
+ | |||
+ | Humans and Animals by default have a psychic sensitivity of 100%, centipedes 75%, and other mechanoids 50%. [[Devourer]]s{{AnomalyIcon}} have a psychic sensitivity of 200%. | ||
+ | |||
+ | == Bases == | ||
+ | {{Stub|section=1|reason=Far from complete 2) table should display in %}} | ||
+ | <div><li style="display: inline-table;"> | ||
+ | Click to <div class="mw-collapsible"> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| {{STDT| c_07 sortable}} | ||
+ | ! Pawn !! Psychic Sensitivity | ||
+ | |- | ||
+ | {{#ask: [[Psychic Sensitivity::+]] | ||
+ | | ?Psychic Sensitivity | ||
+ | | format = template | ||
+ | | template = Ask Table Formatter | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | limit = 1000 | ||
+ | }} | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> | ||
− | |||
== Effects == | == Effects == | ||
+ | {{Rewrite|section=1|reason=Verify, expand, and cleanup}} | ||
{| {{STDT| sortable c_07 }} | {| {{STDT| sortable c_07 }} | ||
! Name | ! Name | ||
! Effect of Stat | ! Effect of Stat | ||
|- | |- | ||
− | ! [[Events#Psychic drone|Psychic | + | ! [[Events#Psychic drone|Psychic drone]] event |
− | | Multiplier on moodlet | + | | Multiplier on moodlet. |
+ | |- | ||
+ | ! [[Psychic suppressor]] | ||
+ | |Multiplier on lost [[Consciousness]]. | ||
|- | |- | ||
! [[Psychic animal pulser]] | ! [[Psychic animal pulser]] | ||
− | | | + | | ??? {{Check Tag|Effect of PS, if any}} |
|- | |- | ||
! [[Psychic insanity lance]] | ! [[Psychic insanity lance]] | ||
Line 28: | Line 62: | ||
|- | |- | ||
! [[Psychic soothe pulser]] | ! [[Psychic soothe pulser]] | ||
− | | Multiplier on moodlet | + | | Multiplier on moodlet. |
|- | |- | ||
! [[Psychic emanator]] | ! [[Psychic emanator]] | ||
− | | Multiplier on moodlet | + | | Multiplier on moodlet. |
+ | |- | ||
+ | ! [[Psychic reader]] {{RoyaltyIcon}} | ||
+ | | Multiplier on [[Negotiation Ability]] and [[Trade Price Improvement]] gains. | ||
+ | |- | ||
+ | ! [[Psychic harmonizer]] {{RoyaltyIcon}} | ||
+ | | Multiplier on applied [[mood|moodlet]], both positive and negative.<br>Multiplier on received moodlet, both positive and negative. | ||
|- | |- | ||
− | ! [[ | + | ! [[Psycasts]] {{RoyaltyIcon}} |
− | | | + | | Multiplier on duration (the target's sensitivity is used). {{ref label|Psycasts|A}} |
|- | |- | ||
− | ! [[Neural Heat Limit]] | + | ! [[Neural Heat Limit]] {{RoyaltyIcon}} |
− | | Multiplier on Limit | + | | Multiplier on Limit. |
|- | |- | ||
− | ! [[ | + | ! [[Psychic rituals]] {{AnomalyIcon}} |
− | | | + | | Different effect based on Invoker's sensitivity. |
|- | |- | ||
|} | |} | ||
− | :{{note|Psycasts|A}} This applies to most, but not all, psycasts that create effects on the pawn. See [[Psycasts#Psycasts|Psycasts]] for more information | + | :{{note|Psycasts|A}} This applies to most, but not all, psycasts that create effects on the pawn. The user's own psychic sensitivity has no effect on duration, unless the user is also the target. See [[Psycasts#Psycasts|Psycasts]] for more information. |
− | ==Factors== | + | == Factors == |
− | + | The following modifiers exist: | |
+ | {{Template:Psychic Sensitivity Factor Table}} | ||
− | + | == Stat Def Data == | |
− | {| {{STDT| | + | {| {{STDT| c_07}} |
− | ! Name | + | ! Name !! Description !! Category !! Parameters !! Complex Parameters !! Display Priority In Category |
− | ! | + | |- id="Psychic Sensitivity" <!--<StatDef>--> |
− | ! | + | |<!-- Name --> |
− | |- | + | * '''Def Name:'''<br />PsychicSensitivity |
− | ! | + | * '''Label:'''<br />psychic sensitivity |
− | + | | More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. | |
− | + | |<!-- Category --> | |
− | |- | + | * Display Order: '''11''' |
− | + | * Def Name:<br />'''BasicsPawn''' | |
− | + | * Label:<br />'''Basics''' | |
− | | | + | * Display All By Default: {{Bad|false}} |
− | | | + | |<!-- Parameters --> |
− | ! | + | * Default Base Value: '''{{%|1}}''' |
− | + | * To String Style: '''PercentZero''' | |
− | + | * Show On Animals: {{Bad|false}} | |
− | + | * Min Value: '''{{%|0}}''' | |
− | + | * Scenario Randomizable: {{Good|true}} | |
− | + | * Cacheable: {{Good|true}} | |
− | + | |<!-- Complex Parameters --> | |
− | + | * Parts: | |
− | + | ** '''StatPart_GearStatOffset''' | |
− | + | *** Apparel Stat: '''[[Psychic Sensitivity Offset]]''' | |
− | + | *** Include Weapon: {{Good|true}} | |
− | + | ** '''StatPart_GearStatFactor''' | |
− | + | *** Apparel Stat: '''[[Psychic Sensitivity Factor]]''' | |
− | + | *** Include Weapon: {{Good|true}} | |
− | + | ** '''StatPart_SightPsychicSensitivityOffset''' | |
− | | | + | ** '''StatPart_BlindPsychicSensitivityOffset {{IdeologyIcon}}''' |
− | + | | 3500 | |
− | | | + | <!--</StatDef>--> |
− | |||
− | |||
− | ! | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | + | ||
+ | == Version history == | ||
+ | {{Stub|nocat=1|section=1|reason=General Version history}} | ||
{{nav|stats|wide}} | {{nav|stats|wide}} |
Latest revision as of 10:10, 4 November 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Ghoul, bioferrite items, psy steal ritual, voidsight serum etc 2) effective maximum. |
Psychic Sensitivity is a stat: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. Its minimum allowed value is 0%. Its default value is 100%.
Psychic sensitivity acts as a scalar value for things such as Psychic drones, some Psycasts , and a pawn's Neural Heat Limit. Some effects such as Psychic shock lances are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.
Humans and Animals by default have a psychic sensitivity of 100%, centipedes 75%, and other mechanoids 50%. Devourers have a psychic sensitivity of 200%.
Bases[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Far from complete 2) table should display in %. |
Pawn | Psychic Sensitivity |
---|---|
Devourer | 2 |
Dreadmeld | 0.5 |
Fleshmass nucleus | 1 |
Gorehulk | 2 |
Metalhorror | 1.5 |
Nociosphere | 1 |
Noctol | 1 |
Revenant | 2 |
Shambler | 0 |
Sightstealer | 2 |
Effects[edit]
This section is suggested to be rewritten. Reason: Verify, expand, and cleanup. You can help the RimWorld Wiki by improving it. |
Name | Effect of Stat |
---|---|
Psychic drone event | Multiplier on moodlet. |
Psychic suppressor | Multiplier on lost Consciousness. |
Psychic animal pulser | ??? [Effect of PS, if any] |
Psychic insanity lance | Immunity at 0%. No other effect. |
Psychic shock lance | Immunity at 0%. No other effect. |
Psychic soothe pulser | Multiplier on moodlet. |
Psychic emanator | Multiplier on moodlet. |
Psychic reader | Multiplier on Negotiation Ability and Trade Price Improvement gains. |
Psychic harmonizer | Multiplier on applied moodlet, both positive and negative. Multiplier on received moodlet, both positive and negative. |
Psycasts | Multiplier on duration (the target's sensitivity is used). [A] |
Neural Heat Limit | Multiplier on Limit. |
Psychic rituals | Different effect based on Invoker's sensitivity. |
- ^A This applies to most, but not all, psycasts that create effects on the pawn. The user's own psychic sensitivity has no effect on duration, unless the user is also the target. See Psycasts for more information.
Factors[edit]
The following modifiers exist:
Name | Type | Sensitivity Bonus | Sensitivity Multiplier | Neural Heat Limit [C] | Recovery Rate Bonus | |
---|---|---|---|---|---|---|
Sight | Capacity | +0 – 50%[B] | - | +0 - 40 | - | |
Psychically hypersensitive | Trait | +80% | - | +64 | - | |
Psychically sensitive | Trait | +40% | - | +32 | - | |
Psychically dull | Trait | −50% | - | −40 | - | |
Psychically deaf | Trait | −100% | - | −80 | - | |
Psychic foil helmet | Apparel | −90% | - | −72 | - | |
Prestige recon armor | Apparel | +5% | - | +4 | +0.033 | |
Prestige recon helmet | Apparel | +5% | - | +4 | +0.033 | |
Prestige marine armor | Apparel | +5% | - | +4 | +0.033 | |
Prestige marine helmet | Apparel | +5% | - | +4 | +0.033 | |
Prestige cataphract armor | Apparel | +5% | - | +4 | +0.033 | |
Prestige cataphract helmet | Apparel | +5% | - | +4 | +0.033 | |
Eltex shirt | Apparel | +5 – 15% [Q] | - | +4 – 12 [Q] | +0.033 | |
Eltex vest | Apparel | +8 – 23% [Q] | - | +6 – 18 [Q] | +0.05 | |
Eltex robe | Apparel | +10 – 30% [Q] | - | +8 – 24 [Q] | +0.083 | |
Eltex helmet | Apparel | +8 – 23% [Q] | - | +6 – 18 [Q] | +0.066 | |
Eltex skullcap | Apparel | +20 – 60% [Q] | - | +16 – 48 [Q] | +0.091 | |
Eltex staff | Weapon | +25 – 75% [Q] | - | +20 – 60 [Q] | +0.083 | |
Psychic Hypersensitizer persona weapon [A] | Weapon | +40% | - | +32 | - | |
Psychic Sensitivity persona weapon [A] | Weapon | +20% | - | +16 | - | |
Psychic Quiet persona weapon [A] | Weapon | −15% | - | −12 | - | |
Psychic Fog persona weapon [A] | Weapon | −30% | - | −24 | - | |
Neural Cooling persona weapon [A] | Weapon | - | - | - | +0.15 | |
Psychic sensitizer | Implant | +25% | - | +20 | - | |
Blinded with blind psysense | Condition | +30%[D] | - | +24[D] | - | |
Psychic bonding | Gene | +5 – 10%[E] | - | +4 – 8[E] | - | |
Psy-sensitive | Gene | +20% | - | +16 | +0.1 | |
Super psy-sensitive | Gene | +40% | - | +32 | +0.2 | |
Psychofluid pump | Deathrest building | +25 – 100% [DR] | - | +20 – 80 [DR] | +0.05 - 0.2 | |
Deathrest exhaustion | Condition | −100% | - | −80 | - | |
Psychophage | Condition | +50% [P] | - | +40 [P] | - | |
Psychically dead | Condition | - | ×0% | - | - | |
Voidsight | Condition | - | ×125% | - | - | |
Void touched | Condition | - | ×200% | - | - | |
Bioferrite equipment | Apparel / Weapon | - | ×106 − 120% [QB] | - | +0.04 |
- ^A Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
- ^B Sight capacity provides is a 1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
- ^C Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
- ^D Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
- ^E When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
- ^Q Value scales with Quality. 0.5× -> 0.66× -> 0.83× -> 1.00× -> 1.16× -> 1.32× -> 1.5×. Note that Normal quality is not 1.00×
- ^QB Value scales with Quality. 1.06x -> 1.08x -> 1.1x -> 1.13x -> 1.15x -> 1.17x -> 1.20x. Note that Normal quality is not 1.00×
- ^DR Each pump stacks additively, up to a maximum of 4 times.
- ^P Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff.
Stat Def Data[edit]
Name | Description | Category | Parameters | Complex Parameters | Display Priority In Category |
---|---|---|---|---|---|
|
More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. |
|
|
|
3500 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General Version history. |