Difference between revisions of "Move Speed"

From RimWorld Wiki
Jump to navigation Jump to search
(→‎Factors: Floors and Terrain)
Line 25: Line 25:
 
** ''Marsh'', ''Shallow ocean water'', ''Shallow water'' and ''Shallow moving water'': x30%
 
** ''Marsh'', ''Shallow ocean water'', ''Shallow water'' and ''Shallow moving water'': x30%
 
** ''Marshy soil'': x46%
 
** ''Marshy soil'': x46%
** ''Mud, ''Soft sand'' and ''Ice'': 52%
+
** ''Mud'', ''Soft sand'' and ''Ice'': 52%
 
** ''Sand'': x76%
 
** ''Sand'': x76%
 
** ''Lichen-covered soil'': x81%
 
** ''Lichen-covered soil'': x81%

Revision as of 08:10, 23 November 2021

Move Speed is a stat: Speed of movement in cells per second. Its default value is 3.

Factors

The following factors affect Move Speed. The base move speed of a human is 4.6 c/s.

  • Moving: 100% importance, no allowed defect. No Max. Note that injuries to body parts including legs, feet, and toes, all reducing the Moving capacity, which in turn reduces move speed. Similarly, Bad back and Frail conditions do also. Pain reduces Consciousness which in turn reducing Moving, and thus also Move speed.
  • Traits
  • Gear
  • Inspirations
  • Floors and Terrain
    • Chest-deep moving water: x22%
    • Marsh, Shallow ocean water, Shallow water and Shallow moving water: x30%
    • Marshy soil: x46%
    • Mud, Soft sand and Ice: 52%
    • Sand: x76%
    • Lichen-covered soil: x81%
    • Soil, Stony soil, Rich soil, Rough stone and Rough-hewn stone: x87%
    • Straw matting: x93%
  • Snow
    • Thin: x76%
    • Medium: x62%
    • Thick: x52%
  • Weather
    • Rain and Foggy rain: x90%
    • Rainy thunderstorm and Hard snow: x80%
  • Light
    • Up to x80% from light values of less than 0.3. Blind and Content added by the Ideology DLCdarkness-preferring humans are unaffected.

Notes

The speed decrease from gear occurs before bonuses or maluses to the Movement capacity. i.e. (4.6-Speed Penalties) * Movement So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s.

The speed increases and decrease from traits occurs before bonuses or maluses to the Movement capacity. i.e. (4.6-Speed Penalties) * Movement So while a normal human moves at 4.6c/s, and a jogger human moves at 5.00c/s for a difference of 0.40/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s.