Difference between revisions of "Move Speed"

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(→‎Factors: Split in Offsets and Factors)
(Moved Moving Capacity in the main paragraph)
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| default base value = 3.0
 
| default base value = 3.0
 
| to string style = FloatTwo
 
| to string style = FloatTwo
| description = Speed of movement in cells per second.
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| description = Speed of movement in cells per second (c/s).
 
}}
 
}}
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 +
The base move speed of a [[human]] is {{Q|Human|Move Speed Base}} c/s. First of all this is mainly affected by:
 +
* [[Moving|Moving capacity]]: [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max. Note that injuries to body parts including legs, feet, and toes, all reducing the Moving capacity, which in turn reduces move speed. Similarly, [[Bad back]] and [[Frail]] conditions do also. [[Pain]] reduces [[Consciousness]] which in turn reducing Moving, and thus also Move speed.
  
 
== Offsets ==
 
== Offsets ==
The following offsets affect {{PAGENAME}}. The base move speed of a [[human]] is {{Q|Human|Move Speed Base}} c/s.
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The following offsets affect {{PAGENAME}}. They are applied after the Moving capacity.
* [[Moving]]: [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max. Note that injuries to body parts including legs, feet, and toes, all reducing the Moving capacity, which in turn reduces move speed. Similarly, [[Bad back]] and [[Frail]] conditions do also. [[Pain]] reduces [[Consciousness]] which in turn reducing Moving, and thus also Move speed.  
 
 
* '''Traits'''
 
* '''Traits'''
 
** [[Traits#Jogger|Jogger]]: Move speed +0.4 c/s
 
** [[Traits#Jogger|Jogger]]: Move speed +0.4 c/s
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== Factors ==
 
== Factors ==
The following offsets affect {{PAGENAME}}. They are applied after the offsetd.
+
The following factors affect {{PAGENAME}}. They are applied after the offsets.
 
* '''Inspirations'''
 
* '''Inspirations'''
 
** [[Inspiration#Go frenzy|Go frenzy]]: x140%
 
** [[Inspiration#Go frenzy|Go frenzy]]: x140%
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** ''Marsh'', ''Shallow ocean water'', ''Shallow water'' and ''Shallow moving water'': x30%
 
** ''Marsh'', ''Shallow ocean water'', ''Shallow water'' and ''Shallow moving water'': x30%
 
** ''Marshy soil'': x46%
 
** ''Marshy soil'': x46%
** ''Mud'', ''Soft sand'' and ''Ice'': 52%
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** ''Mud'', ''Soft sand'' and ''Ice'': x52%
 
** ''Sand'': x76%
 
** ''Sand'': x76%
 
** ''Lichen-covered soil'': x81%
 
** ''Lichen-covered soil'': x81%

Revision as of 09:01, 23 November 2021

Move Speed is a stat: Speed of movement in cells per second (c/s). Its default value is 3.

The base move speed of a human is 4.6 c/s. First of all this is mainly affected by:

  • Moving capacity: 100% importance, no allowed defect. No Max. Note that injuries to body parts including legs, feet, and toes, all reducing the Moving capacity, which in turn reduces move speed. Similarly, Bad back and Frail conditions do also. Pain reduces Consciousness which in turn reducing Moving, and thus also Move speed.

Offsets

The following offsets affect Move Speed. They are applied after the Moving capacity.

Factors

The following factors affect Move Speed. They are applied after the offsets.

  • Inspirations
  • Floors and Terrain
    • Chest-deep moving water: x22%
    • Marsh, Shallow ocean water, Shallow water and Shallow moving water: x30%
    • Marshy soil: x46%
    • Mud, Soft sand and Ice: x52%
    • Sand: x76%
    • Lichen-covered soil: x81%
    • Soil, Stony soil, Rich soil, Rough stone and Rough-hewn stone: x87%
    • Straw matting: x93%
  • Snow
    • Thin: x76%
    • Medium: x62%
    • Thick: x52%
  • Weather
    • Rain and Foggy rain: x90%
    • Rainy thunderstorm and Hard snow: x80%
  • Light
    • Up to x80% from light values of less than 0.3. Blind and Content added by the Ideology DLCdarkness-preferring humans are unaffected.

Notes

The speed decrease from gear occurs before bonuses or maluses to the Movement capacity. i.e. (4.6-Speed Penalties) * Movement So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s.

The speed increases and decrease from traits occurs before bonuses or maluses to the Movement capacity. i.e. (4.6-Speed Penalties) * Movement So while a normal human moves at 4.6c/s, and a jogger human moves at 5.00c/s for a difference of 0.40/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s.