Difference between revisions of "Move Speed"
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(→Offsets: Minigun) |
(New Structure and new example. Removed template "Rewrite") |
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− | + | {{Stat | |
| default base value = 3.0 | | default base value = 3.0 | ||
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}} | }} | ||
− | + | == Factors == | |
− | + | === Offsets === | |
− | + | First of all the following offsets are applied to the [[Property:Move Speed Base|Move Speed Base]] value. | |
− | == Offsets == | ||
− | |||
* '''Traits''' | * '''Traits''' | ||
− | ** [[Traits#Jogger|Jogger]]: +0.4 c/s | + | ** [[Traits#Jogger|Jogger]]: {{+|0.4 c/s}} |
− | ** [[Traits#Fast walker|Fast walker]]: +0.2 c/s | + | ** [[Traits#Fast walker|Fast walker]]: {{+|0.2 c/s}} |
− | ** [[Traits#Slowpoke|Slowpoke]]: | + | ** [[Traits#Slowpoke|Slowpoke]]: {{--|0.2 c/s}} |
* '''Gear''' | * '''Gear''' | ||
− | ** [[Minigun]]: | + | ** [[Minigun]]: {{--|0.25 c/s}} |
− | ** [[Plate armor]]: | + | ** [[Plate armor]]: {{--|0.80 c/s}} |
− | ** [[Flak vest]]: | + | ** [[Flak vest]]: {{--|0.12 c/s}} |
− | ** [[Flak pants]]: | + | ** [[Flak pants]]: {{--|0.12 c/s}} |
− | ** [[Flak jacket]]: | + | ** [[Flak jacket]]: {{--|0.12 c/s}} |
− | ** [[Marine armor]]: | + | ** [[Marine armor]]: {{--|0.40 c/s}} |
− | ** [[Cataphract armor]] {{RoyaltyIcon}}: | + | ** [[Cataphract armor]] {{RoyaltyIcon}}: {{--|0.80 c/s}} |
+ | |||
+ | === Factors === | ||
+ | The following factors are applied after the ''Offsets''. | ||
+ | * '''[[Moving|Moving capacity]]''': [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max (effectively 311%). | ||
+ | * '''[[Inspiration#Go frenzy|Go frenzy]]''' (inspiration): '''x140%''' | ||
+ | * '''[[Light]]''': '''Up to x80%''' for light values of less than 30%. Blind and darkness-preferring{{IdeologyIcon}} humans are unaffected. | ||
− | == | + | === External factors === |
− | The following factors | + | The following factors do not show up in the pawn stat GUI and are applied after the ''Post factors''. |
− | |||
− | |||
* '''[[Floors]]''' and '''[[Terrain]]''' | * '''[[Floors]]''' and '''[[Terrain]]''' | ||
− | ** | + | ** Chest-deep moving water: '''x22%''' |
− | ** | + | ** Marsh, Shallow ocean water, Shallow water and Shallow moving water: '''x30%''' |
− | ** | + | ** Marshy soil: '''x46%''' |
− | ** | + | ** Mud, Soft sand and Ice: '''x52%''' |
− | ** ' | + | ** Sand: '''x76%''' |
− | ** | + | ** Lichen-covered soil: '''x81%''' |
− | ** | + | ** Soil, Stony soil, Rich soil, [[Rough stone]] and [[Rough-hewn stone]]: '''x87%''' |
− | ** [[Straw matting]]: x93% | + | ** [[Straw matting]]: '''x93%''' |
* '''[[Snow]]''' | * '''[[Snow]]''' | ||
− | ** ' | + | ** Thin: '''x76%''' |
− | ** ' | + | ** Medium: '''x62%''' |
− | ** ' | + | ** Thick: '''x52%''' |
* '''[[Weather]]''' | * '''[[Weather]]''' | ||
− | ** | + | ** Rain and Foggy rain: '''x90%''' |
− | ** | + | ** Rainy thunderstorm and Hard snow: '''x80%''' |
− | + | ||
− | + | == Example == | |
+ | Moving speed of a particular pawn can be calculated using the following formula: | ||
+ | |||
+ | '''Moving speed''' = (Base value + Offsets) × Factors × External factors | ||
− | + | Let us calculate how fast a human could possibly go. It would have the following values: | |
− | + | * Base value: '''{{Q|human|Move Speed Base}} c/s''' | |
− | + | * Offset: {{+|0.4 c/s}} ([[Traits#Jogger|Jogger]] trait) | |
+ | * Factors: | ||
+ | ** Moving capacity: '''×311%''' ([[bionic heart]], two [[archotech leg]]s, high on [[luciferium]], [[go-juice]], [[wake-up]] and [[yayo]]). | ||
+ | ** [[Inspiration#Go frenzy|Go frenzy]] inspiration: '''×140%''' | ||
+ | * External factor: '''×100%''' | ||
− | + | '''Moving speed''' = ({{Q|human|Move Speed Base}} c/s + 0.4 c/s) × (3.11 × 1.4) × 1 = '''21.77 c/s''' | |
− | |||
{{nav|stats|wide}} | {{nav|stats|wide}} |
Revision as of 18:55, 23 November 2021
Move Speed is a stat: Speed of movement in cells per second (c/s). Its default value is 3.
Factors
Offsets
First of all the following offsets are applied to the Move Speed Base value.
- Traits
- Jogger: +0.4 c/s
- Fast walker: +0.2 c/s
- Slowpoke: −0.2 c/s
- Gear
- Minigun: −0.25 c/s
- Plate armor: −0.80 c/s
- Flak vest: −0.12 c/s
- Flak pants: −0.12 c/s
- Flak jacket: −0.12 c/s
- Marine armor: −0.40 c/s
- Cataphract armor : −0.80 c/s
Factors
The following factors are applied after the Offsets.
- Moving capacity: 100% importance, no allowed defect. No Max (effectively 311%).
- Go frenzy (inspiration): x140%
- Light: Up to x80% for light values of less than 30%. Blind and darkness-preferring humans are unaffected.
External factors
The following factors do not show up in the pawn stat GUI and are applied after the Post factors.
- Floors and Terrain
- Chest-deep moving water: x22%
- Marsh, Shallow ocean water, Shallow water and Shallow moving water: x30%
- Marshy soil: x46%
- Mud, Soft sand and Ice: x52%
- Sand: x76%
- Lichen-covered soil: x81%
- Soil, Stony soil, Rich soil, Rough stone and Rough-hewn stone: x87%
- Straw matting: x93%
- Snow
- Thin: x76%
- Medium: x62%
- Thick: x52%
- Weather
- Rain and Foggy rain: x90%
- Rainy thunderstorm and Hard snow: x80%
Example
Moving speed of a particular pawn can be calculated using the following formula:
Moving speed = (Base value + Offsets) × Factors × External factors
Let us calculate how fast a human could possibly go. It would have the following values:
- Base value: 4.6 c/s
- Offset: +0.4 c/s (Jogger trait)
- Factors:
- Moving capacity: ×311% (bionic heart, two archotech legs, high on luciferium, go-juice, wake-up and yayo).
- Go frenzy inspiration: ×140%
- External factor: ×100%
Moving speed = (4.6 c/s + 0.4 c/s) × (3.11 × 1.4) × 1 = 21.77 c/s