Difference between revisions of "Move Speed"
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(New Structure and new example. Removed template "Rewrite") |
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Moving speed of a particular pawn can be calculated using the following formula: | Moving speed of a particular pawn can be calculated using the following formula: | ||
− | ''' | + | '''Move speed''' = (Base value + Offsets) × Factors × External factors |
Let us calculate how fast a human could possibly go. It would have the following values: | Let us calculate how fast a human could possibly go. It would have the following values: | ||
Line 55: | Line 55: | ||
* Offset: {{+|0.4 c/s}} ([[Traits#Jogger|Jogger]] trait) | * Offset: {{+|0.4 c/s}} ([[Traits#Jogger|Jogger]] trait) | ||
* Factors: | * Factors: | ||
− | ** Moving capacity: ''' | + | ** Moving capacity: '''x311%''' ([[bionic heart]], two [[archotech leg]]s, high on [[luciferium]], [[go-juice]], [[wake-up]] and [[yayo]]). |
− | ** [[Inspiration#Go frenzy|Go frenzy]] inspiration: ''' | + | ** [[Inspiration#Go frenzy|Go frenzy]] inspiration: '''x140%''' |
− | * External factor: ''' | + | * External factor: '''x100%''' |
− | ''' | + | '''Move speed''' = ({{Q|human|Move Speed Base}} c/s + 0.4 c/s) × (3.11 × 1.4) × 1 = '''21.77 c/s''' |
{{nav|stats|wide}} | {{nav|stats|wide}} |
Revision as of 18:56, 23 November 2021
Move Speed is a stat: Speed of movement in cells per second (c/s). Its default value is 3.
Factors
Offsets
First of all the following offsets are applied to the Move Speed Base value.
- Traits
- Jogger: +0.4 c/s
- Fast walker: +0.2 c/s
- Slowpoke: −0.2 c/s
- Gear
- Minigun: −0.25 c/s
- Plate armor: −0.80 c/s
- Flak vest: −0.12 c/s
- Flak pants: −0.12 c/s
- Flak jacket: −0.12 c/s
- Marine armor: −0.40 c/s
- Cataphract armor : −0.80 c/s
Factors
The following factors are applied after the Offsets.
- Moving capacity: 100% importance, no allowed defect. No Max (effectively 311%).
- Go frenzy (inspiration): x140%
- Light: Up to x80% for light values of less than 30%. Blind and darkness-preferring humans are unaffected.
External factors
The following factors do not show up in the pawn stat GUI and are applied after the Post factors.
- Floors and Terrain
- Chest-deep moving water: x22%
- Marsh, Shallow ocean water, Shallow water and Shallow moving water: x30%
- Marshy soil: x46%
- Mud, Soft sand and Ice: x52%
- Sand: x76%
- Lichen-covered soil: x81%
- Soil, Stony soil, Rich soil, Rough stone and Rough-hewn stone: x87%
- Straw matting: x93%
- Snow
- Thin: x76%
- Medium: x62%
- Thick: x52%
- Weather
- Rain and Foggy rain: x90%
- Rainy thunderstorm and Hard snow: x80%
Example
Moving speed of a particular pawn can be calculated using the following formula:
Move speed = (Base value + Offsets) × Factors × External factors
Let us calculate how fast a human could possibly go. It would have the following values:
- Base value: 4.6 c/s
- Offset: +0.4 c/s (Jogger trait)
- Factors:
- Moving capacity: x311% (bionic heart, two archotech legs, high on luciferium, go-juice, wake-up and yayo).
- Go frenzy inspiration: x140%
- External factor: x100%
Move speed = (4.6 c/s + 0.4 c/s) × (3.11 × 1.4) × 1 = 21.77 c/s