Difference between revisions of "Move Speed"
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(Fast mover trait acts directly on the Moving capacity, not the move speed) |
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== Example == | == Example == | ||
+ | [[File:Maximum move speed vs normal.mp4|right|Maximum speed of 18.2 c/s vs base speed of 4.6 c/s ]] | ||
Moving speed of a particular pawn can be calculated using the following formula: | Moving speed of a particular pawn can be calculated using the following formula: | ||
Revision as of 06:16, 17 May 2022
Move Speed is a stat: Speed of movement in cells per second (c/s). Its default value is 3. A default Human has a base movement speed of 4.6 c/s.
Factors
Offsets
First of all the following offsets are applied to the Move Speed Base value.
- Traits
- Jogger: +0.4 c/s
- Fast walker: +0.2 c/s
- Slowpoke: −0.2 c/s
- Gear
- Minigun: −0.25 c/s
- Plate armor: −0.8 c/s
- Flak vest: −0.12 c/s
- Flak pants: −0.12 c/s
- Flak jacket: −0.12 c/s
- Marine armor: −0.4 c/s
- Burka : −0.4 c/s
- Grenadier armor : −0.4 c/s
- Prestige marine armor : −0.4 c/s
- Cataphract armor : −0.8 c/s
- Phoenix armor : −0.8 c/s
- Prestige cataphract armor : −0.8 c/s
Factors
The following factors are applied after the Offsets.
- Moving capacity: 100% importance, no allowed defect. No Max (effectively 311%).
- Go frenzy (inspiration): ×140%
- Light: Up to ×80% for light values of less than 30%. Blind and darkness-preferring humans are unaffected.
External factors
The following factors do not show up in the pawn stat GUI and are applied after the Post factors.
- Floors and Terrain
- Chest-deep moving water: ×22%
- Marsh, Shallow ocean water, Shallow water and Shallow moving water: ×30%
- Marshy soil: ×46%
- Mud, Soft sand and Ice: ×52%
- Sand: ×76%
- Lichen-covered soil: ×81%
- Soil, Stony soil, Rich soil, Rough stone and Rough-hewn stone: ×87%
- Straw matting: ×93%
- Snow
- Thin: ×76%
- Medium: ×62%
- Thick: ×52%
- Weather
- Rain and Foggy rain: ×90%
- Rainy thunderstorm and Hard snow: ×80%
Example
Moving speed of a particular pawn can be calculated using the following formula:
Move speed = (Base value + Offsets) × Factors × External factors
Let us calculate how fast a human could possibly go. It would have the following values:
- Base value: 4.6 c/s
- Offset: +0.4 c/s (Jogger trait)
- Factors:
- Moving capacity: ×260% (bionic heart, two archotech legs, high on luciferium, go-juice, wake-up and yayo, equipped with Fast mover persona weapon ).
- Go frenzy inspiration: ×140%
- External factor: ×100%
Move speed = (4.6 c/s + 0.4 c/s) × (2.6 × 1.4) × 1 = 18.2 c/s