Difference between revisions of "Ranged Cooldown"

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(I transcluded the information from the Heavy Bandolier page onto this one, and mimicked the page for the Aiming Time stat.)
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{{Stat
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{{Stub|reason=2) Two-way links}}
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{{See also|Ranged Cooldown Multiplier}}
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{{Verified|1.5.4104}}{{Stat
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| def name = RangedWeapon_Cooldown
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| label = ranged cooldown
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| description = How long it takes to recover after firing this [[Ranged weapons|weapon]].
 
| default base value = 1
 
| default base value = 1
 
| min value = 0.01
 
| min value = 0.01
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| format string = {0} s
 
| to string style = FloatTwo
 
| to string style = FloatTwo
| description = How long it takes to recover after firing this weapon.
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| scenario randomizable = true
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| show if undefined = false
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| category = Weapon_Ranged
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| display priority in category = 5106
 
}}
 
}}
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This value is modified by the user's [[Ranged Cooldown Multiplier]].
  
Ranged cooldown works as a multiplier on the cooldown time of a ranged weapon, i.e. a ranged weapon with a cooldown time of 1 second normally will have a cooldown time of 0.5 seconds in the hands of a pawn with a Ranged Cooldown Multiplier stat of 50%. Note that the aiming time of the weapon is unaffected.
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== Bases ==
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<div><li style="display: inline-table;">
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Click to <div class="mw-collapsible">
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<div class="mw-collapsible-content">
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{| {{STDT| c_06 sortable}}
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! Thing !! [[Property:Ranged Cooldown Base|Ranged<br />Cooldown<br />Base]]
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|-
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{{#ask: [[Ranged Cooldown Base::+]]
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| ?Ranged Cooldown Base
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| format = template
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| template = Ask Table Formatter
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| link = none
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| sort = From DLC, Name
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| limit = 1000
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}}
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|}
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</div>
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</div>
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</li></div>
  
This stat also applies to [[psycast]]s {{RoyaltyIcon}}, the integrated weapons of [[grenadier armor|grenadier]] {{RoyaltyIcon}} and [[phoenix armor]] {{RoyaltyIcon}}, and a number of [[utility]] items including the [[orbital bombardment targeter]], [[orbital power beam targeter]], [[psychic shock lance]], [[psychic insanity lance]], [[tornado generator]], [[jump pack]] {{RoyaltyIcon}} and [[orbital mech cluster targeter]].{{RoyaltyIcon}}
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== Associated properties ==
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* [[Property:Ranged Cooldown Base]]
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* [[Property:Ranged Cooldown Offset]]
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* [[Property:Ranged Cooldown Factor]]
  
== Factors ==
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== Stat Def Data ==
A pawn's aiming time has a base value of 100%, but it can be reduced to 80% if the pawn is wearing a [[heavy bandolier]] {{BiotechIcon}}.
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{| {{STDT| c_06}}
 
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! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label<br />Attributes !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category
== DPS table ==
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|- id="Ranged Cooldown" <!--<StatDef>-->
The effect of the reduction in cooldown time on the DPS of ranged [[weapons]] depends on each weapon's unique ratio of "Warmup time" and "Cooldown time". For example, a weapon with a short warmup and long cooldown will benefit more from a reduced cooldown time than a weapon with a longer warmup and/or a shorter cooldown, all else being equal.  
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|
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* '''Def Name:'''<br />RangedWeapon_Cooldown
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* '''Label:'''<br />ranged cooldown
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| How long it takes to recover after firing this weapon.
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|
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* Display Order:<br />'''44'''
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* Def Name:<br />'''Weapon_Ranged'''
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* Label:<br />'''Weapon (ranged)'''
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* Display All By Default:<br />{{Bad|false}}
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|
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* '''Default Base Value:''' 1
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* '''Min Value:''' 0.01
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* '''To String Style:''' FloatTwo
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* '''Format String:''' {0} s
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* '''Show If Undefined:''' {{Bad|false}}
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* '''Scenario Randomizable:''' {{Good|true}}
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| -
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| 5106
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<!--</StatDef>-->
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|}
  
The table below details the effect of the reduction in cooldown time on the DPS for each pawn-usable, ranged [[weapon]]. Note that while single use weapons such as the [[doomsday rocket launcher]] do benefit from the decreased cooldown time, their single-use nature makes comparing DPS in this way nonsensical and they are thus excluded.
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== Version history ==
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{{Stub|section=1|reason=General Version history}}
  
{| {{STDT|sortable c_06 text-center}}
 
|-
 
! colspan="2" | Weapon !! DPS<br/>(100% Ranged Cooldown Time) !! DPS<br/>(80% Ranged Cooldown Time)
 
{{#ask: [[Aiming Time Base::+]] [[Category:Weapons]] [[Class::!Mechanoid Weapons]] [[Name::!Uranium slug cannon||Thump cannon||Autocannon||Light charge blaster||Mini-turret gun]] [[Mode::!Single-Use]]
 
| named args=yes
 
| ?Name=?Name
 
| ?Aiming Time Base #=?Aiming Time Base
 
| ?Ranged Cooldown Base #=?Ranged Cooldown Base
 
| ?Burst Count =?Burst Count
 
| ?Burst Ticks =?Burst Ticks
 
| format=template
 
| template=Ranged Cooldown Row
 
| sort = From DLC, name
 
}}
 
|}
 
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Latest revision as of 21:05, 6 October 2024

Ranged Cooldown is a stat: How long it takes to recover after firing this weapon. Its minimum allowed value is 0.01 s. Its default value is 1 s.

This value is modified by the user's Ranged Cooldown Multiplier.

Bases[edit]

  • Click to
  • Associated properties[edit]

    Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      RangedWeapon_Cooldown
    • Label:
      ranged cooldown
    How long it takes to recover after firing this weapon.
    • Display Order:
      44
    • Def Name:
      Weapon_Ranged
    • Label:
      Weapon (ranged)
    • Display All By Default:
      false
    • Default Base Value: 1
    • Min Value: 0.01
    • To String Style: FloatTwo
    • Format String: {0} s
    • Show If Undefined: false
    • Scenario Randomizable: true
    - 5106

    Version history[edit]