Difference between revisions of "Move Speed"

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m ({for see misc movement penalties})
(Those pages don't have any meaningful content to explain what is mentioned, and this page does it better.)
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{{For|default values for walking over different terrain|Property:Move Speed Factor}}
 
{{For|penalties to walking over different objects|Property:Path Cost}}
 
 
{{Stat
 
{{Stat
 
| default base value = 3.0
 
| default base value = 3.0
 
| to string style = FloatTwo
 
| to string style = FloatTwo
 
| description = Speed of movement in cells per second (c/s).
 
| description = Speed of movement in cells per second (c/s).
}} A default [[Human]] has a base movement speed of {{Q|Human|Move Speed Base}}.
+
}} A default [[Human]] has a base movement speed of {{Q|Human|Move Speed Base}} c/s.
 
== Factors ==
 
== Factors ==
 
=== Offsets ===
 
=== Offsets ===

Revision as of 14:57, 17 April 2022

Move Speed is a stat: Speed of movement in cells per second (c/s). Its default value is 3. A default Human has a base movement speed of 4.6 c/s.

Factors

Offsets

First of all the following offsets are applied to the Move Speed Base value.

Factors

The following factors are applied after the Offsets.

  • Moving capacity: 100% importance, no allowed defect. No Max (effectively 311%).
  • Go frenzy (inspiration): x140%
  • Light: Up to x80% for light values of less than 30%. Blind and darkness-preferringContent added by the Ideology DLC humans are unaffected.

External factors

The following factors do not show up in the pawn stat GUI and are applied after the Post factors.

  • Floors and Terrain
    • Chest-deep moving water: x22%
    • Marsh, Shallow ocean water, Shallow water and Shallow moving water: x30%
    • Marshy soil: x46%
    • Mud, Soft sand and Ice: x52%
    • Sand: x76%
    • Lichen-covered soil: x81%
    • Soil, Stony soil, Rich soil, Rough stone and Rough-hewn stone: x87%
    • Straw matting: x93%
  • Snow
    • Thin: x76%
    • Medium: x62%
    • Thick: x52%
  • Weather
    • Rain and Foggy rain: x90%
    • Rainy thunderstorm and Hard snow: x80%

Example

Moving speed of a particular pawn can be calculated using the following formula:

Move speed = (Base value + Offsets) × Factors × External factors

Let us calculate how fast a human could possibly go. It would have the following values:

Move speed = (4.6 c/s + 0.4 c/s) × (3.11 × 1.4) × 1 = 21.77 c/s