Difference between revisions of "Move Speed"

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(Fast mover trait acts directly on the Moving capacity, not the move speed)
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* '''[[Moving|Moving capacity]]''': [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max (effectively 311%).
 
* '''[[Moving|Moving capacity]]''': [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max (effectively 311%).
 
* '''[[Inspiration#Go frenzy|Go frenzy]]''' (inspiration): '''×140%'''
 
* '''[[Inspiration#Go frenzy|Go frenzy]]''' (inspiration): '''×140%'''
* '''[[Persona weapon#Fast mover|Fast mover]]''' {{RoyaltyIcon}} (persona weapon trait): '''×115%'''
 
 
* '''[[Light]]''': '''Up to ×80%''' for light values of less than 30%. Blind and darkness-preferring{{IdeologyIcon}} humans are unaffected.
 
* '''[[Light]]''': '''Up to ×80%''' for light values of less than 30%. Blind and darkness-preferring{{IdeologyIcon}} humans are unaffected.
  

Revision as of 05:13, 17 May 2022

Move Speed is a stat: Speed of movement in cells per second (c/s). Its default value is 3. A default Human has a base movement speed of 4.6 c/s.

Factors

Offsets

First of all the following offsets are applied to the Move Speed Base value.

Factors

The following factors are applied after the Offsets.

  • Moving capacity: 100% importance, no allowed defect. No Max (effectively 311%).
  • Go frenzy (inspiration): ×140%
  • Light: Up to ×80% for light values of less than 30%. Blind and darkness-preferringContent added by the Ideology DLC humans are unaffected.

External factors

The following factors do not show up in the pawn stat GUI and are applied after the Post factors.

  • Floors and Terrain
    • Chest-deep moving water: ×22%
    • Marsh, Shallow ocean water, Shallow water and Shallow moving water: ×30%
    • Marshy soil: ×46%
    • Mud, Soft sand and Ice: ×52%
    • Sand: ×76%
    • Lichen-covered soil: ×81%
    • Soil, Stony soil, Rich soil, Rough stone and Rough-hewn stone: ×87%
    • Straw matting: ×93%
  • Snow
    • Thin: ×76%
    • Medium: ×62%
    • Thick: ×52%
  • Weather
    • Rain and Foggy rain: ×90%
    • Rainy thunderstorm and Hard snow: ×80%

Example

Moving speed of a particular pawn can be calculated using the following formula:

Move speed = (Base value + Offsets) × Factors × External factors

Let us calculate how fast a human could possibly go. It would have the following values:

Move speed = (4.6 c/s + 0.4 c/s) × (2.6 × 1.4) × 1 = 18.2 c/s