Move Speed
Move Speed is a stat: Speed of movement in cells per second (c/s). Its default value is 3. A default Human has a base movement speed of 4.6 c/s.
Factors
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Offsets
First of all the following offsets are applied to the Move Speed Base value.
- Traits
- Jogger: +0.4 c/s
- Fast walker: +0.2 c/s
- Slowpoke: −0.2 c/s
- Gear
- Minigun: −0.25 c/s
- Plate armor: −0.8 c/s
- Flak vest: −0.12 c/s
- Flak pants: −0.12 c/s
- Flak jacket: −0.12 c/s
- Marine armor: −0.4 c/s
- Burka : −0.4 c/s
- Grenadier armor : −0.4 c/s
- Prestige marine armor : −0.4 c/s
- Cataphract armor : −0.8 c/s
- Phoenix armor : −0.8 c/s
- Prestige cataphract armor : −0.8 c/s
- Genes
- Very fast runner : +0.4 c/s
- Fast runner : +0.2 c/s
- Slow runner : −0.2 c/s
- Naked speed :
- Unclothed: +0.1 c/s
- Clothed: −0.2 c/s
Factors
The following factors are applied after the Offsets.
- Moving capacity: 100% importance, no allowed defect. No Max (effectively 311%).
- Go frenzy (inspiration): ×140%
- Light: scaling linearly from ×80% at 0% light to ×100% at 30% light. Pawns that are Blind, have the Lighting: Darklight preferred precept, or have the Dark vision gene are unaffected by this factor.
External factors
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The following factors do not show up in the pawn stat GUI and are applied after the Post factors.
Floor Move Speed Factor Burned floor 0.93 Flesh 0.87 Fungal gravel 0.87 Gray surface 0.87 Rough stone 0.87 Rough-hewn stone 0.93 Straw matting 0.93
- Other terrain
- Chest-deep moving water: ×22%
- Marsh, Shallow ocean water, Shallow water and Shallow moving water: ×30%
- Marshy soil: ×46%
- Mud, Soft sand and Ice: ×52%
- Sand: ×76%
- Lichen-covered soil: ×81%
- Soil, Stony soil, Rich soil: ×87%
- Snow
- Thin: ×76%
- Medium: ×62%
- Thick: ×52%
- Weather
- Rain and Foggy rain: ×90%
- Rainy thunderstorm and Hard snow: ×80%
Example
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Moving speed of a particular pawn can be calculated using the following formula:
Move speed = (Base value + Offsets) × Factors × External factors
Let us calculate how fast a human could possibly go. It would have the following values:
- Base value: 4.6 c/s
- Offsets:
- Jogger trait: +0.4 c/s
- Very fast runner gene : +0.4 c/s
- Naked speed gene unclothed : +0.1 c/s
- Factors:
- External factor: ×100%
Move speed = (4.6 c/s + 0.4 c/s + 0.4 c/s + 0.1 c/s) × (4.23 × 1.4) × 1 = 32.57 c/s
- ↑ Be aware that it is not possible to achieve this speed in a short time since the three hard drugs required to take have a 100% chance of causing a Minor Overdose and reducing Consciousness by 50%. 0.042 Overdose Severity is lost every hour so you would need to wait 1 to 6-hours between drugs.
Notes
Offsets, such as the speed decrease from gear or traits, occurs before multiplicative factors such as Moving. So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s. Similarly, jogger-traited human moves at 5.00c/s for a difference of 0.40/s compared to baseline, but a pawn with 2 archotech legs would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s.