Difference between revisions of "Move Speed"
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(Those pages don't have any meaningful content to explain what is mentioned, and this page does it better.) |
(Fast mover persona weapon trait) |
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| description = Speed of movement in cells per second (c/s). | | description = Speed of movement in cells per second (c/s). | ||
}} A default [[Human]] has a base movement speed of {{Q|Human|Move Speed Base}} c/s. | }} A default [[Human]] has a base movement speed of {{Q|Human|Move Speed Base}} c/s. | ||
+ | |||
== Factors == | == Factors == | ||
=== Offsets === | === Offsets === | ||
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The following factors are applied after the ''Offsets''. | The following factors are applied after the ''Offsets''. | ||
* '''[[Moving|Moving capacity]]''': [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max (effectively 311%). | * '''[[Moving|Moving capacity]]''': [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max (effectively 311%). | ||
− | * '''[[Inspiration#Go frenzy|Go frenzy]]''' (inspiration): ''' | + | * '''[[Inspiration#Go frenzy|Go frenzy]]''' (inspiration): '''×140%''' |
− | * '''[[Light]]''': '''Up to | + | * '''[[Persona weapon#Fast mover|Fast mover]]''' {{RoyaltyIcon}} (persona weapon trait): '''×115%''' |
+ | * '''[[Light]]''': '''Up to ×80%''' for light values of less than 30%. Blind and darkness-preferring{{IdeologyIcon}} humans are unaffected. | ||
=== External factors === | === External factors === | ||
The following factors do not show up in the pawn stat GUI and are applied after the ''Post factors''. | The following factors do not show up in the pawn stat GUI and are applied after the ''Post factors''. | ||
* '''[[Floors]]''' and '''[[Terrain]]''' | * '''[[Floors]]''' and '''[[Terrain]]''' | ||
− | ** Chest-deep moving water: ''' | + | ** Chest-deep moving water: '''×22%''' |
− | ** Marsh, Shallow ocean water, Shallow water and Shallow moving water: ''' | + | ** Marsh, Shallow ocean water, Shallow water and Shallow moving water: '''×30%''' |
− | ** Marshy soil: ''' | + | ** Marshy soil: '''×46%''' |
− | ** Mud, Soft sand and Ice: ''' | + | ** Mud, Soft sand and Ice: '''×52%''' |
− | ** Sand: ''' | + | ** Sand: '''×76%''' |
− | ** Lichen-covered soil: ''' | + | ** Lichen-covered soil: '''×81%''' |
− | ** Soil, Stony soil, Rich soil, [[Rough stone]] and [[Rough-hewn stone]]: ''' | + | ** Soil, Stony soil, Rich soil, [[Rough stone]] and [[Rough-hewn stone]]: '''×87%''' |
− | ** [[Straw matting]]: ''' | + | ** [[Straw matting]]: '''×93%''' |
* '''[[Snow]]''' | * '''[[Snow]]''' | ||
− | ** Thin: ''' | + | ** Thin: '''×76%''' |
− | ** Medium: ''' | + | ** Medium: '''×62%''' |
− | ** Thick: ''' | + | ** Thick: '''×52%''' |
* '''[[Weather]]''' | * '''[[Weather]]''' | ||
− | ** Rain and Foggy rain: ''' | + | ** Rain and Foggy rain: '''×90%''' |
− | ** Rainy thunderstorm and Hard snow: ''' | + | ** Rainy thunderstorm and Hard snow: '''×80%''' |
== Example == | == Example == | ||
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* Offset: {{+|0.4 c/s}} ([[Traits#Jogger|Jogger]] trait) | * Offset: {{+|0.4 c/s}} ([[Traits#Jogger|Jogger]] trait) | ||
* Factors: | * Factors: | ||
− | ** Moving capacity: ''' | + | ** Moving capacity: '''×311%''' ([[bionic heart]], two [[archotech leg]]s, high on [[luciferium]], [[go-juice]], [[wake-up]] and [[yayo]]). |
− | ** [[Inspiration#Go frenzy|Go frenzy]] inspiration: ''' | + | ** [[Inspiration#Go frenzy|Go frenzy]] (inspiration): '''×140%''' |
− | * External factor: ''' | + | ** [[Persona weapon#Fast mover|Fast mover]] {{RoyaltyIcon}} (persona weapon trait): '''×115%''' |
+ | * External factor: '''×100%''' | ||
− | '''Move speed''' = ({{Q|human|Move Speed Base}} c/s + 0.4 c/s) × (3.11 × 1.4) × 1 = '''21.77 c/s''' | + | '''Move speed''' = ({{Q|human|Move Speed Base}} c/s + 0.4 c/s) × (3.11 × 1.4 × 1.15) × 1 = '''21.77 c/s''' '''{{#expr: ({{Q|human|Move Speed Base}}+0.4)*3.11*1.4*1.15 round2}} c/s''' |
{{nav|stats|wide}} | {{nav|stats|wide}} |
Revision as of 19:10, 24 April 2022
Move Speed is a stat: Speed of movement in cells per second (c/s). Its default value is 3. A default Human has a base movement speed of 4.6 c/s.
Factors
Offsets
First of all the following offsets are applied to the Move Speed Base value.
- Traits
- Jogger: +0.4 c/s
- Fast walker: +0.2 c/s
- Slowpoke: −0.2 c/s
- Gear
- Minigun: −0.25 c/s
- Plate armor: −0.80 c/s
- Flak vest: −0.12 c/s
- Flak pants: −0.12 c/s
- Flak jacket: −0.12 c/s
- Marine armor: −0.40 c/s
- Grenadier armor : −0.40 c/s
- Prestige marine armor : −0.40 c/s
- Cataphract armor : −0.80 c/s
- Phoenix armor : −0.80 c/s
- Prestige cataphract armor : −0.80 c/s
Factors
The following factors are applied after the Offsets.
- Moving capacity: 100% importance, no allowed defect. No Max (effectively 311%).
- Go frenzy (inspiration): ×140%
- Fast mover (persona weapon trait): ×115%
- Light: Up to ×80% for light values of less than 30%. Blind and darkness-preferring humans are unaffected.
External factors
The following factors do not show up in the pawn stat GUI and are applied after the Post factors.
- Floors and Terrain
- Chest-deep moving water: ×22%
- Marsh, Shallow ocean water, Shallow water and Shallow moving water: ×30%
- Marshy soil: ×46%
- Mud, Soft sand and Ice: ×52%
- Sand: ×76%
- Lichen-covered soil: ×81%
- Soil, Stony soil, Rich soil, Rough stone and Rough-hewn stone: ×87%
- Straw matting: ×93%
- Snow
- Thin: ×76%
- Medium: ×62%
- Thick: ×52%
- Weather
- Rain and Foggy rain: ×90%
- Rainy thunderstorm and Hard snow: ×80%
Example
Moving speed of a particular pawn can be calculated using the following formula:
Move speed = (Base value + Offsets) × Factors × External factors
Let us calculate how fast a human could possibly go. It would have the following values:
- Base value: 4.6 c/s
- Offset: +0.4 c/s (Jogger trait)
- Factors:
- Moving capacity: ×311% (bionic heart, two archotech legs, high on luciferium, go-juice, wake-up and yayo).
- Go frenzy (inspiration): ×140%
- Fast mover (persona weapon trait): ×115%
- External factor: ×100%
Move speed = (4.6 c/s + 0.4 c/s) × (3.11 × 1.4 × 1.15) × 1 = 21.77 c/s 25.04 c/s