Difference between revisions of "Move Speed"

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(Those pages don't have any meaningful content to explain what is mentioned, and this page does it better.)
(Fast mover persona weapon trait)
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| description = Speed of movement in cells per second (c/s).
 
| description = Speed of movement in cells per second (c/s).
 
}} A default [[Human]] has a base movement speed of {{Q|Human|Move Speed Base}} c/s.
 
}} A default [[Human]] has a base movement speed of {{Q|Human|Move Speed Base}} c/s.
 +
 
== Factors ==
 
== Factors ==
 
=== Offsets ===
 
=== Offsets ===
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The following factors are applied after the ''Offsets''.
 
The following factors are applied after the ''Offsets''.
 
* '''[[Moving|Moving capacity]]''': [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max (effectively 311%).
 
* '''[[Moving|Moving capacity]]''': [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max (effectively 311%).
* '''[[Inspiration#Go frenzy|Go frenzy]]''' (inspiration): '''x140%'''
+
* '''[[Inspiration#Go frenzy|Go frenzy]]''' (inspiration): '''×140%'''
* '''[[Light]]''': '''Up to x80%''' for light values of less than 30%. Blind and darkness-preferring{{IdeologyIcon}} humans are unaffected.
+
* '''[[Persona weapon#Fast mover|Fast mover]]''' {{RoyaltyIcon}} (persona weapon trait): '''×115%'''
 +
* '''[[Light]]''': '''Up to ×80%''' for light values of less than 30%. Blind and darkness-preferring{{IdeologyIcon}} humans are unaffected.
  
 
=== External factors ===
 
=== External factors ===
 
The following factors do not show up in the pawn stat GUI and are applied after the ''Post factors''.
 
The following factors do not show up in the pawn stat GUI and are applied after the ''Post factors''.
 
* '''[[Floors]]''' and '''[[Terrain]]'''
 
* '''[[Floors]]''' and '''[[Terrain]]'''
** Chest-deep moving water: '''x22%'''
+
** Chest-deep moving water: '''×22%'''
** Marsh, Shallow ocean water, Shallow water and Shallow moving water: '''x30%'''
+
** Marsh, Shallow ocean water, Shallow water and Shallow moving water: '''×30%'''
** Marshy soil: '''x46%'''
+
** Marshy soil: '''×46%'''
** Mud, Soft sand and Ice: '''x52%'''
+
** Mud, Soft sand and Ice: '''×52%'''
** Sand: '''x76%'''
+
** Sand: '''×76%'''
** Lichen-covered soil: '''x81%'''
+
** Lichen-covered soil: '''×81%'''
** Soil, Stony soil, Rich soil, [[Rough stone]] and [[Rough-hewn stone]]: '''x87%'''
+
** Soil, Stony soil, Rich soil, [[Rough stone]] and [[Rough-hewn stone]]: '''×87%'''
** [[Straw matting]]: '''x93%'''
+
** [[Straw matting]]: '''×93%'''
 
* '''[[Snow]]'''
 
* '''[[Snow]]'''
** Thin: '''x76%'''
+
** Thin: '''×76%'''
** Medium: '''x62%'''
+
** Medium: '''×62%'''
** Thick: '''x52%'''
+
** Thick: '''×52%'''
 
* '''[[Weather]]'''
 
* '''[[Weather]]'''
** Rain and Foggy rain: '''x90%'''
+
** Rain and Foggy rain: '''×90%'''
** Rainy thunderstorm and Hard snow: '''x80%'''
+
** Rainy thunderstorm and Hard snow: '''×80%'''
  
 
== Example ==
 
== Example ==
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* Offset: {{+|0.4 c/s}} ([[Traits#Jogger|Jogger]] trait)  
 
* Offset: {{+|0.4 c/s}} ([[Traits#Jogger|Jogger]] trait)  
 
* Factors:
 
* Factors:
** Moving capacity: '''x311%''' ([[bionic heart]], two [[archotech leg]]s, high on [[luciferium]], [[go-juice]], [[wake-up]] and [[yayo]]).
+
** Moving capacity: '''×311%''' ([[bionic heart]], two [[archotech leg]]s, high on [[luciferium]], [[go-juice]], [[wake-up]] and [[yayo]]).
** [[Inspiration#Go frenzy|Go frenzy]] inspiration: '''x140%'''
+
** [[Inspiration#Go frenzy|Go frenzy]] (inspiration): '''×140%'''
* External factor: '''x100%'''
+
** [[Persona weapon#Fast mover|Fast mover]] {{RoyaltyIcon}} (persona weapon trait): '''×115%'''
 +
* External factor: '''×100%'''
  
  '''Move speed''' = ({{Q|human|Move Speed Base}} c/s + 0.4 c/s) × (3.11 × 1.4) × 1 = '''21.77 c/s'''
+
  '''Move speed''' = ({{Q|human|Move Speed Base}} c/s + 0.4 c/s) × (3.11 × 1.4 × 1.15) × 1 = '''21.77 c/s''' '''{{#expr: ({{Q|human|Move Speed Base}}+0.4)*3.11*1.4*1.15 round2}} c/s'''
  
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}

Revision as of 19:10, 24 April 2022

Move Speed is a stat: Speed of movement in cells per second (c/s). Its default value is 3. A default Human has a base movement speed of 4.6 c/s.

Factors

Offsets

First of all the following offsets are applied to the Move Speed Base value.

Factors

The following factors are applied after the Offsets.

  • Moving capacity: 100% importance, no allowed defect. No Max (effectively 311%).
  • Go frenzy (inspiration): ×140%
  • Fast mover Content added by the Royalty DLC (persona weapon trait): ×115%
  • Light: Up to ×80% for light values of less than 30%. Blind and darkness-preferringContent added by the Ideology DLC humans are unaffected.

External factors

The following factors do not show up in the pawn stat GUI and are applied after the Post factors.

  • Floors and Terrain
    • Chest-deep moving water: ×22%
    • Marsh, Shallow ocean water, Shallow water and Shallow moving water: ×30%
    • Marshy soil: ×46%
    • Mud, Soft sand and Ice: ×52%
    • Sand: ×76%
    • Lichen-covered soil: ×81%
    • Soil, Stony soil, Rich soil, Rough stone and Rough-hewn stone: ×87%
    • Straw matting: ×93%
  • Snow
    • Thin: ×76%
    • Medium: ×62%
    • Thick: ×52%
  • Weather
    • Rain and Foggy rain: ×90%
    • Rainy thunderstorm and Hard snow: ×80%

Example

Moving speed of a particular pawn can be calculated using the following formula:

Move speed = (Base value + Offsets) × Factors × External factors

Let us calculate how fast a human could possibly go. It would have the following values:

Move speed = (4.6 c/s + 0.4 c/s) × (3.11 × 1.4 × 1.15) × 1 = 21.77 c/s 25.04 c/s