Difference between revisions of "Move Speed"
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− | {{Verified|1.3.3387}}{{Stat | + | {{Verified|1.3.3387}} |
+ | {{Stat | ||
| default base value = 3.0 | | default base value = 3.0 | ||
| to string style = FloatTwo | | to string style = FloatTwo | ||
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== Factors == | == Factors == | ||
{{Stub|section=1|reason=How does Age/Childhood{{BiotechIcon}} affect stat? [[Glucosoid pump]]. UV sensitivity genes. Check order of operations of each BEFORE adding}} | {{Stub|section=1|reason=How does Age/Childhood{{BiotechIcon}} affect stat? [[Glucosoid pump]]. UV sensitivity genes. Check order of operations of each BEFORE adding}} | ||
+ | |||
=== Offsets === | === Offsets === | ||
First of all the following offsets are applied to the [[Property:Move Speed Base|Move Speed Base]] value. | First of all the following offsets are applied to the [[Property:Move Speed Base|Move Speed Base]] value. | ||
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* '''[[Moving|Moving capacity]]''': [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max (effectively 311%). | * '''[[Moving|Moving capacity]]''': [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max (effectively 311%). | ||
* '''[[Inspiration#Go frenzy|Go frenzy]]''' (inspiration): '''×140%''' | * '''[[Inspiration#Go frenzy|Go frenzy]]''' (inspiration): '''×140%''' | ||
− | * '''[[Light]]''': ''' | + | * '''[[Light]]''': scaling linearly from '''×80%''' at 0% light to '''×100%''' at 30% light. Pawns that are [[Sight|Blind]], have the [[Ideoligion#Lighting|Lighting: Darklight preferred]] precept,{{IdeologyIcon}} or have the [[Dark vision]] gene {{BiotechIcon}} are unaffected by this factor. |
=== External factors === | === External factors === | ||
{{Stub|section=1|reason=Path cost mechanics}} | {{Stub|section=1|reason=Path cost mechanics}} | ||
The following factors do not show up in the pawn stat GUI and are applied after the ''Post factors''. | The following factors do not show up in the pawn stat GUI and are applied after the ''Post factors''. | ||
+ | * '''[[Floor]]ing''': | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
− | {| {{STDT| sortable c_01 text-center}} | + | :{| {{STDT| sortable c_01 text-center}} |
! Floor !! Move Speed Factor | ! Floor !! Move Speed Factor | ||
|- | |- | ||
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== Example == | == Example == | ||
− | {{Rewrite|section=1|reason=Genes}} | + | {{Rewrite|section=1|reason=Genes mentioned in stub note above}} |
− | [[File:Maximum move speed vs normal.mp4|right|thumb| | + | [[File:Maximum move speed vs normal.mp4|right|thumb|Speed of 29.61 c/s vs base speed of 4.6 c/s]] |
Moving speed of a particular pawn can be calculated using the following formula: | Moving speed of a particular pawn can be calculated using the following formula: | ||
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Let us calculate how fast a human could possibly go. It would have the following values: | Let us calculate how fast a human could possibly go. It would have the following values: | ||
* Base value: '''{{Q|human|Move Speed Base}} c/s''' | * Base value: '''{{Q|human|Move Speed Base}} c/s''' | ||
− | * | + | * Offsets: |
+ | ** [[Jogger]] trait: {{+|0.4 c/s}} | ||
+ | ** [[Genes#Very fast runner|Very fast runner]] gene {{BiotechIcon}}: {{+|0.4 c/s}} | ||
+ | ** [[Genes#Naked speed|Naked speed]] gene unclothed {{BiotechIcon}}: {{+|0.1 c/s}} | ||
* Factors: | * Factors: | ||
− | ** Moving capacity: ''' | + | ** Moving capacity: '''×{{%|{{Q|Moving|Effective Maximum}} }}''' (''see [[Moving#Example|moving]]'')<ref>Be aware that it is not possible to achieve this speed in a short time since the three hard drugs required to take have a 100% chance of causing a Minor Overdose and reducing Consciousness by 50%. 0.042 Overdose Severity is lost every hour so you would need to wait 1 to 6-hours between drugs.</ref> |
** [[Inspiration#Go frenzy|Go frenzy]] inspiration: '''×140%''' | ** [[Inspiration#Go frenzy|Go frenzy]] inspiration: '''×140%''' | ||
* External factor: '''×100%''' | * External factor: '''×100%''' | ||
− | '''Move speed''' = ({{Q| | + | '''Move speed''' = ({{Q|Human|Move Speed Base}} c/s + 0.4 c/s + 0.4 c/s + 0.1 c/s) × (4.23 × 1.4) × 1 = '''{{#expr: ({{Q|Human|Move Speed Base}}+0.4+0.4+0.1)*4.23*1.4 round2}} c/s''' |
<references/> | <references/> | ||
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Offsets, such as the speed decrease from gear or traits, occurs before multiplicative factors such as Moving. So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 [[archotech leg]]s would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s. Similarly, jogger-traited human moves at 5.00c/s for a difference of 0.40/s compared to baseline, but a pawn with 2 [[archotech leg]]s would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s. | Offsets, such as the speed decrease from gear or traits, occurs before multiplicative factors such as Moving. So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 [[archotech leg]]s would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s. Similarly, jogger-traited human moves at 5.00c/s for a difference of 0.40/s compared to baseline, but a pawn with 2 [[archotech leg]]s would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s. | ||
− | + | {{Nav|stats|wide}} | |
− | {{ |
Revision as of 10:59, 7 January 2024
Move Speed is a stat: Speed of movement in cells per second (c/s). Its default value is 3. A default Human has a base movement speed of 4.6 c/s.
Factors
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: How does Age/Childhood affect stat? Glucosoid pump. UV sensitivity genes. Check order of operations of each BEFORE adding. |
Offsets
First of all the following offsets are applied to the Move Speed Base value.
- Traits
- Jogger: +0.4 c/s
- Fast walker: +0.2 c/s
- Slowpoke: −0.2 c/s
- Gear
- Minigun: −0.25 c/s
- Plate armor: −0.8 c/s
- Flak vest: −0.12 c/s
- Flak pants: −0.12 c/s
- Flak jacket: −0.12 c/s
- Marine armor: −0.4 c/s
- Burka : −0.4 c/s
- Grenadier armor : −0.4 c/s
- Prestige marine armor : −0.4 c/s
- Cataphract armor : −0.8 c/s
- Phoenix armor : −0.8 c/s
- Prestige cataphract armor : −0.8 c/s
- Genes
- Very fast runner : +0.4 c/s
- Fast runner : +0.2 c/s
- Slow runner : −0.2 c/s
- Naked speed :
- Unclothed: +0.1 c/s
- Clothed: −0.2 c/s
Factors
The following factors are applied after the Offsets.
- Moving capacity: 100% importance, no allowed defect. No Max (effectively 311%).
- Go frenzy (inspiration): ×140%
- Light: scaling linearly from ×80% at 0% light to ×100% at 30% light. Pawns that are Blind, have the Lighting: Darklight preferred precept, or have the Dark vision gene are unaffected by this factor.
External factors
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Path cost mechanics. |
The following factors do not show up in the pawn stat GUI and are applied after the Post factors.
Floor Move Speed Factor Burned floor 0.93 Flesh 0.87 Fungal gravel 0.87 Gray surface 0.87 Rough stone 0.87 Rough-hewn stone 0.93 Straw matting 0.93
- Other terrain
- Chest-deep moving water: ×22%
- Marsh, Shallow ocean water, Shallow water and Shallow moving water: ×30%
- Marshy soil: ×46%
- Mud, Soft sand and Ice: ×52%
- Sand: ×76%
- Lichen-covered soil: ×81%
- Soil, Stony soil, Rich soil: ×87%
- Snow
- Thin: ×76%
- Medium: ×62%
- Thick: ×52%
- Weather
- Rain and Foggy rain: ×90%
- Rainy thunderstorm and Hard snow: ×80%
Example
This section is suggested to be rewritten. Reason: Genes mentioned in stub note above. You can help the RimWorld Wiki by improving it. |
Moving speed of a particular pawn can be calculated using the following formula:
Move speed = (Base value + Offsets) × Factors × External factors
Let us calculate how fast a human could possibly go. It would have the following values:
- Base value: 4.6 c/s
- Offsets:
- Jogger trait: +0.4 c/s
- Very fast runner gene : +0.4 c/s
- Naked speed gene unclothed : +0.1 c/s
- Factors:
- External factor: ×100%
Move speed = (4.6 c/s + 0.4 c/s + 0.4 c/s + 0.1 c/s) × (4.23 × 1.4) × 1 = 32.57 c/s
- ↑ Be aware that it is not possible to achieve this speed in a short time since the three hard drugs required to take have a 100% chance of causing a Minor Overdose and reducing Consciousness by 50%. 0.042 Overdose Severity is lost every hour so you would need to wait 1 to 6-hours between drugs.
Notes
Offsets, such as the speed decrease from gear or traits, occurs before multiplicative factors such as Moving. So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s. Similarly, jogger-traited human moves at 5.00c/s for a difference of 0.40/s compared to baseline, but a pawn with 2 archotech legs would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s.