Difference between revisions of "Minimum Handling Skill"
Arcangelus (talk | contribs) m |
m (Stat Category) |
||
Line 2: | Line 2: | ||
| default base value = 0 | | default base value = 0 | ||
| to string style = FloatZero | | to string style = FloatZero | ||
− | | description = This creature cannot be [[tame]]d, [[Animal husbandry#Training|trained]], or commanded by anyone with less than this skill in animals.}} | + | | description = This creature cannot be [[tame]]d, [[Animal husbandry#Training|trained]], or commanded by anyone with less than this skill in animals. |
+ | | category = BasicsPawn | ||
+ | }} | ||
An animal's Minimum Handling Skill is determined by the species' [[Wildness]], with wilder animals being generally harder to tame and train. All [[animals]], including [[Wild man|wildmen]], possess this stat. | An animal's Minimum Handling Skill is determined by the species' [[Wildness]], with wilder animals being generally harder to tame and train. All [[animals]], including [[Wild man|wildmen]], possess this stat. |
Revision as of 19:32, 6 September 2024
"FloatZero" is not in the list (Integer, FloatOne, FloatTwo, FloatThree, FloatMaxOne, FloatMaxTwo, FloatMaxThree, FloatTwoOrThree, PercentZero, PercentOne, ...) of allowed values for the "To String Style" property.Minimum Handling Skill is a stat: This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals. Its default value is 0.
An animal's Minimum Handling Skill is determined by the species' Wildness, with wilder animals being generally harder to tame and train. All animals, including wildmen, possess this stat.
This value is obtained by multiplying Wildness by 10 and rounding the result to the nearest integer half down[1]. Now, if wildness is equal or below 70% subtract 1. For wildness above 70%, there's no additional operations. In other words:
Minimum Handling Skill Wildness Formula ≤ 70% ⌈ Wildness * 10 ⌉ - 1 > 70% ⌈ Wildness * 10 ⌉
The highest value it can take is 20, while the lowest is 0. While not shown on the table below, a Wildman has a wildness of 75% and a Minimum Handling Skill of 7.
Animal Min.
Handling
SkillWildness Alpaca 1 0.25 Alphabeaver 7 0.75 Arctic fox 7 0.75 Arctic wolf 8 0.85 Barkskin 0 0 Berrymaker 0 0 Bison 5 0.6 Boomalope 5 0.6 Boomrat 7 0.75 Capybara 7 0.75 Caribou 7 0.75 Carrier 0 0 Cassowary 8 0.8 Cat 0 0 Chicken 0 0 Chinchilla 5 0.6 Clawer 0 0 Cobra 7 0.75 Cougar 8 0.8 Cow 0 0 Deer 7 0.75 Donkey 0 0 Dromedary 1 0.25 Duck 0 0 Elephant 7 0.75 Elk 7 0.75 Emu 9 0.95 Fennec fox 7 0.75 Gaumaker 0 0 Gazelle 7 0.75 Goat 0 0 Goose 5 0.6 Grizzly bear 8 0.8 Guinea pig 5 0.6 Hare 7 0.75 Horse 2 0.35 Human 7 0 Husky 0 0 Ibex 4 0.55 Iguana 4 0.5 Immature dryad 0 0 Labrador retriever 0 0 Lynx 8 0.8 Medicinemaker 0 0 Megascarab 1 0.2 Megasloth 10 0.97 Megaspider 3 0.4 Monkey 5 0.6 Muffalo 5 0.6 Ostrich 9 0.95 Panther 8 0.8 Pig 0 0 Polar bear 8 0.85 Raccoon 7 0.75 Rat 4 0.5 Red fox 7 0.75 Rhinoceros 9 0.9 Sheep 0 0 Snowhare 7 0.75 Spelopede 2 0.3 Squirrel 7 0.75 Thrumbo 10 0.985 Timber wolf 8 0.85 Tortoise 7 0.75 Toxalope 5 0.6 Turkey 3 0.45 Warg 5 0.6 Waste rat 5 0.5 Wild boar 4 0.5 Woodmaker 0 0 Yak 1 0.2 Yorkshire terrier 0 0
Notes
- ↑ It means rounding to the nearest integer, except if the decimal part is 0.5; round down in that case. For a more detailed explanation, see: https://en.wikipedia.org/wiki/Rounding#Rounding_half_down