Difference between revisions of "Buildings"

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'''Buildings''' are the constructed elements that make up a colony. Buildings provide living accommodations, protection from enemies and the weather, and various vital functions for the colony.
 
'''Buildings''' are the constructed elements that make up a colony. Buildings provide living accommodations, protection from enemies and the weather, and various vital functions for the colony.
<p>Buildings that are owned by the colony can be deconstructed; or copied by clicking the <tt>[Build copy]</tt> button.</p>
+
 
<p>Buildings owned by an enemy faction on a local map can be [[claim]]ed once the enemy are all defeated. Once claimed, the buildings are free to be used by colonists, or deconstructed.</p>
+
Buildings that are owned by the colony can be deconstructed; or copied by clicking the <tt>[Build copy]</tt> button.
<p>Certain buildings have an option to Uninstall them or Reinstall them at a new location, a task carried out by [[Menus#Construct|constructors]]. An uninstalled building is converted to a minified item and can be sold to [[trade]]rs or reinstalled at another location.</p>
+
 
 +
Buildings owned by an enemy faction on a local map can be [[claim]]ed once the enemy are all defeated. Once claimed, the buildings are free to be used by colonists, or deconstructed.
 +
 
 +
Certain buildings have an option to Uninstall them or Reinstall them at a new location, a task carried out by [[Menus#Construct|constructors]]. An uninstalled building is converted to a minified item and can be sold to [[trade]]rs or reinstalled at another location, and can even be loaded onto [[caravan]]s to be sold or reinstalled elsewhere.
 +
 
 +
Buildings are not subject to [[deterioration]].
 
<!--
 
<!--
 
-->{{#vardefine: pixels1|226}}<!--
 
-->{{#vardefine: pixels1|226}}<!--
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! Temperature
 
! Temperature
 
|-
 
|-
| style="text-align:left;" | {{#ask:[[Category:Temperature]][[Description::+]]|format=ul }}  
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| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Temperature]][[Description::+]]|format=ul }}
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|}
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{|class="wikitable" width={{#var:pixels1}} style="text-align:center;"              <!--FLOOR start-->
 +
! Floor
 +
|-
 +
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Floor]][[Description::+]]|format=ul }}
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|}
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{|class="wikitable" width={{#var:pixels1}} style="text-align:center;"              <!--RECREATION start-->
 +
! Recreation
 +
|-
 +
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Recreation]][[Description::+]]|format=ul }}
 
|}
 
|}
 
| style="width: 31%;" |                                                        <!--COLUMN 2-->
 
| style="width: 31%;" |                                                        <!--COLUMN 2-->
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! style="text-align:center;" | Structure
 
! style="text-align:center;" | Structure
 
|-
 
|-
|
+
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Structure]][[Description::+]]|format=ul }}
* [[Structure#Doors|Door]]
 
* [[Structure#Autodoors|Autodoor]]
 
* [[Structure#Walls|Wall]]
 
 
|}                                                             
 
|}                                                             
{| class="wikitable floatleft" width={{#var:pixels2}} style="text-align:center;"    <!--FURNITURE start-->   
+
{| class="wikitable" width={{#var:pixels2}} style="text-align:center;"    <!--FURNITURE start-->   
 
! Furniture
 
! Furniture
 
|-
 
|-
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|-
 
|-
 
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Buildings]][[Category:Power]][[Description::+]]|format=ul }}
 
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Buildings]][[Category:Power]][[Description::+]]|format=ul }}
|}
 
 
 
{|class="wikitable" width={{#var:pixels2}} style="text-align:center;"              <!--SHIP start-->
 
! Ship
 
|-
 
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Ship]][[Description::+]]|format=ul }}
 
 
|}
 
|}
 
| style="width: 31%;" |                                                        <!--COLUMN 3-->
 
| style="width: 31%;" |                                                        <!--COLUMN 3-->
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! Misc
 
! Misc
 
|-
 
|-
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Miscellaneous]][[Description::+]]|format=ul }}
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| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Miscellaneous]][[Description::+]]|format=ul|limit=500}}
 
|}
 
|}
{|class="wikitable" width={{#var:pixels3}} style="text-align:center;"              <!--JOY start-->
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{|class="wikitable" width={{#var:pixels3}} style="text-align:center;"              <!--SHIP start-->
! Joy
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! Ship
 
|-
 
|-
| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Joy]][[Description::+]]|format=ul }}
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| style="text-align:left;vertical-align: top;" | {{#ask:[[Category:Ship]][[Description::+]]|format=ul }}
 
|}
 
|}
 
|}
 
|}
  
==Building Materials==
+
== Table ==
 
 
The material a building is made from drastically changes all statistics it has. Note that all those statistics are seperate from the actuall material values itself.
 
 
 
Among the more important ones are Flamability and Market Value. A soft stat of sorts is the local avalibility, as not every materials is equally likely in every world tile and many might have uses for more important stuff then building
 
 
 
Picking the right material is second only to picking the right Item to build in the first place.
 
 
 
*'''Beauty''' realtes to how much Pawns like seeing that item.
 
*'''Market Value''' The market value per full unit. The effective Market value of a Item is based on the cost of all the materials and the work to make.
 
*'''Hitpoints''' The amount by which maximum Hitpoints for the Item is multiplied.
 
*'''Flamability''' How likely the item is to catch fire.
 
*'''Build time''' The multiplier is applied to change the time it takes to build something out of the specified material. As such it directly affects the Market Value of the item.
 
*'''Door Open Speed''' how quick the door is to open.
 
*'''Rest modifier''' how quickly pawns rest in a bed made from this material.
 
 
 
 
 
{| class="wikitable sortable"
 
! Material !! Beauty Offset !! Beauty Multiplier !! Market Value !! Hitpoints !! Flamability !! Buildtime !! Door Open Speed !! Bedrest
 
|-
 
| Silver || 6 || 2 || 10 || 0.7 || 0.2 || 1 || 1 ||  1
 
|-
 
| Gold || 12 || 4 ||  100 || 0.6 || 0.2 || 0.9 || 1 ||  1
 
|-
 
| Steel || 0 || 1 || 1.9 || 1 || 0.2 || 1 || 1 || 1
 
|-
 
| Plasteel || 0 || 1 || 14 || 2.8 || 0.1 || 2.2 || 1 || 1
 
|-
 
| Wood || 0 || 1 || 1.2 || 0.4 || 1 || 0.7 || 1.2 || 1
 
|-
 
| Uranium || 0 || 0.5 || 60 || 2.5 || 0 || 1.9 || 1 || 1
 
|-
 
| Jade || 6 || 2.5 || 50 || 0.5 || 0.2 || 5 || 1 || 1
 
|-
 
| Sandstone Blocks || 0 || 1.1 || 1.9 || 2.4 || 0 || 5 || 0.45 || 0.9
 
|-
 
| Granite Blocks || 0 || 1 || 2.1 || 1.7 || 0 || 6 || 0.45 || 0.9
 
|-
 
| Limestone Blocks || 0 || 1 || 1.9 || 1.55 || 0 || 6 || 0.45 || 0.9
 
|-
 
| Slate Blocks || 0 || 1.1 || 1.9 || 1.3 || 0 || 6 || 0.45 || 0.9
 
|-
 
| Marble Blocks || 0 || 1.35 || 1.9 || 1.2 || 0 || 5.5 || 0.45 || 0.9
 
|-
 
|}
 
 
 
'''Wood''' is the starter material. It is very quick to process, is naturally present in most biomes and has a very low market value. Unfortunately it is also the most flammable and least durable of them all.
 
 
 
'''Steel''' as with any other case, the most average material against which all others can be compared. Due to it's high usebility in crafting, it is often not adviseable to make the bulk of a colonies structure from it
 
 
 
'''Stone Blocks''' are fully resistant to fire, but long build time and poor comfort.
 
* Granite is the most durable, perfect for building defenses.
 
* Marble offers the highest beauty, making it ideal for furniture and in particular art.
 
 
 
  
The remaining materials are often way too valuable, rare or expensive to be practical.
+
<!--Help: https://www.semantic-mediawiki.org/wiki/Help:Inline_queries -->
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{{#ask:
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[[Type::Building]]
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[[Type2::+]]
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<!-- |?Image  hidden because of different dimensions. -->
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|?Type2
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|?Required Research
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|?Skill 1
 +
|?Skill 1 Level
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|?From DLC
 +
|?Work To Make
 +
|?Flammability Base
 +
|?Beauty Base
 +
|?Comfort Base
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|?Max Hit Points Base
  
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|sort=Type2,Required Research,From DLC,Skill 1,Skill 1 Level<!-- Help about empty statement and comma: https://www.semantic-mediawiki.org/wiki/Help:Inline_queries#Sorting_results. -->
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|order=ascending,ascending,ascending,ascending,ascending
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|limit=1000
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|format=table<!--TODO: add |format=templatefile support. Help about this: https://www.semantic-mediawiki.org/wiki/Help:Templatefile_format. -->
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}}
  
[[Category:Buildings]]
+
[[Category:Architect]]

Latest revision as of 09:01, 2 November 2022

Buildings are the constructed elements that make up a colony. Buildings provide living accommodations, protection from enemies and the weather, and various vital functions for the colony.

Buildings that are owned by the colony can be deconstructed; or copied by clicking the [Build copy] button.

Buildings owned by an enemy faction on a local map can be claimed once the enemy are all defeated. Once claimed, the buildings are free to be used by colonists, or deconstructed.

Certain buildings have an option to Uninstall them or Reinstall them at a new location, a task carried out by constructors. An uninstalled building is converted to a minified item and can be sold to traders or reinstalled at another location, and can even be loaded onto caravans to be sold or reinstalled elsewhere.

Buildings are not subject to deterioration.

Production
Temperature
Floor
Recreation
Structure
Furniture
... further results
Power
Security
Misc
Ship

Table[edit]

 Type2Required ResearchSkill 1Skill 1 LevelFrom DLCWork To MakeFlammability BaseBeauty BaseComfort BaseMax Hit Points Base
Holding spotAnomaly (Buildings)Anomaly (DLC)00
Shard beaconAnomaly (Buildings)Anomaly (DLC)1,0000100
Atmospheric heaterAnomaly (Buildings)Atmospheric heaterConstruction6Anomaly (DLC)12,0000.5-40300
Bioferrite harvesterAnomaly (Buildings)Bioferrite harvestingAnomaly (DLC)4,0000.75-10200
Bioferrite shaperAnomaly (Buildings)Bioferrite shapingAnomaly (DLC)3,0000.75180
ElectroharvesterAnomaly (Buildings)ElectroharvesterConstruction4Anomaly (DLC)4,0000.75-10250
Shard inhibitorAnomaly (Buildings)Entity containmentAnomaly (DLC)1,0000100
Holding platformAnomaly (Buildings)Entity containmentAnomaly (DLC)2,0000.5500
Electric inhibitorAnomaly (Buildings)Entity containmentConstruction4Anomaly (DLC)1000.7100
Frenzy inducerAnomaly (Buildings)Frenzy inducerAnomaly (DLC)6,0000.5100
Proximity detectorAnomaly (Buildings)Proximity detectorAnomaly (DLC)6,0000.7100
Serum labAnomaly (Buildings)Serum synthesisAnomaly (DLC)3,0000.75180
Sleep suppressorAnomaly (Buildings)Sleep suppressorAnomaly (DLC)6,0000.5200
Psychic ritual spotAnomaly (Buildings)Void provocationAnomaly (DLC)00
Mech rechargerBiotech (Buildings)Basic mechtechBiotech (DLC)8,0000.5150
Mech gestatorBiotech (Buildings)Basic mechtechBiotech (DLC)8,0000.5250
Subcore encoderBiotech (Buildings)Basic mechtechConstruction4Biotech (DLC)8,0000.5200
Band nodeBiotech (Buildings)Basic mechtechConstruction4Biotech (DLC)8,0000.5150
Deathrest casketBiotech (Buildings)DeathrestBiotech (DLC)2,5000.550.75200
Deathrest acceleratorBiotech (Buildings)DeathrestConstruction4Biotech (DLC)4,0000.40200
Glucosoid pumpBiotech (Buildings)DeathrestConstruction4Biotech (DLC)4,0000.40200
Hemogen amplifierBiotech (Buildings)DeathrestConstruction4Biotech (DLC)5,0000.40200
Psychofluid pumpBiotech (Buildings)DeathrestConstruction4Biotech (DLC)4,0000.40200
HemopumpBiotech (Buildings)DeathrestConstruction4Biotech (DLC)5,0000.40200
Pollution pumpBiotech (Buildings)ElectricityConstruction3Biotech (DLC)4,0000.5200
Gene processorBiotech (Buildings)Gene processorConstruction6Biotech (DLC)9,0000.50350
Growth vatBiotech (Buildings)Growth vatsBiotech (DLC)8,0000.5500
Mechband dishBiotech (Buildings)High mechtechBiotech (DLC)8,0000.5150
Mech boosterBiotech (Buildings)High mechtechConstruction5Biotech (DLC)8,0400.50150
Subcore ripscannerBiotech (Buildings)High mechtechConstruction6Biotech (DLC)1,2000.5250
Mechband antennaBiotech (Buildings)Standard mechtechBiotech (DLC)8,0000.580
Subcore softscannerBiotech (Buildings)Standard mechtechConstruction5Biotech (DLC)8,0000.50250
Large mech rechargerBiotech (Buildings)Standard mechtechConstruction5Biotech (DLC)8,0000.5250
Large mech gestatorBiotech (Buildings)Standard mechtechConstruction6Biotech (DLC)16,0000.5350
Wastepack atomizerBiotech (Buildings)Wastepack atomizerConstruction8Biotech (DLC)30,0000.5500
Gene assemblerBiotech (Buildings)XenogeneticsConstruction4Biotech (DLC)12,0000.50500
Gene bankBiotech (Buildings)XenogeneticsConstruction4Biotech (DLC)5,0000.50200
Gene extractorBiotech (Buildings)XenogeneticsConstruction4Biotech (DLC)9,0000.50350
Gray doorDoorAnomaly (DLC)0
Totemic slab (medium)FloorIdeology (DLC)1,0000.2215100
Animalist slab (broad)FloorIdeology (DLC)2,0000.2230100
Rustic rug (medium)FloorIdeology (DLC)1,0000.3215
Animalist slab (medium)FloorIdeology (DLC)1,0000.2215100
Spikecore floor-star (broad)FloorIdeology (DLC)2,00030
Spikecore floor-star (medium)FloorIdeology (DLC)1,00015
Totemic slab (broad)FloorIdeology (DLC)2,0000.2230100
Rustic rug (broad)FloorIdeology (DLC)2,0000.3230
Morbid slab (broad)FloorStonecuttingIdeology (DLC)2,000030100
Morbid slab (medium)FloorStonecuttingIdeology (DLC)1,000015100
Table (2x4)Furniture3,00012150
Wall torch lampFurniture100050
StoolFurniture450100.575
Double bedrollFurniture1,10010.68100
BedrollFurniture60010.6875
Table (3x3)Furniture3,30012175
Animal bedFurniture40010.75140
Double sleeping spotFurniture00.4
Animal sleeping boxFurniture18010.675
Animal sleeping spotFurniture00
Table (1x2)Furniture75010.575
Torch lampFurniture100075
Sleeping spotFurniture00.4
Table (2x2)Furniture1,50011100
Plant potFurniture250175
Baby sleeping spotFurnitureBiotech (DLC)00.4
Blood torchFurnitureBiotech (DLC)075
CribFurnitureBiotech (DLC)4001170
Fungus darktorchFurnitureIdeology (DLC)100075
DarktorchFurnitureIdeology (DLC)100075
Animus stoneFurnitureRoyalty (DLC)100
Flood lightFurnitureAdvanced lights6000-5120
End tableFurnitureComplex furniture1,0001375
ShelfFurnitureComplex furniture50010.5100
Small shelfFurnitureComplex furniture25010.550
DresserFurnitureComplex furniture2,00015120
BookcaseFurnitureComplex furniture50010.5100
Double bedFurnitureComplex furniture1,500120.75200
Small bookcaseFurnitureComplex furniture25010.550
BedFurnitureComplex furniture800110.75140
Dining chairFurnitureComplex furnitureConstruction48,000180.7100
CouchFurnitureComplex furnitureConstruction520,000180.85160
ArmchairFurnitureComplex furnitureConstruction514,000140.8120
Royal bedFurnitureComplex furnitureConstruction850,0001750.9200
Toy boxFurnitureComplex furnitureBiotech (DLC)1,200150
Baby decorationFurnitureComplex furnitureBiotech (DLC)800130
School deskFurnitureComplex furnitureBiotech (DLC)75010.575
BlackboardFurnitureComplex furnitureBiotech (DLC)1,0001260
Darklight brazierFurnitureComplex furnitureRoyalty (DLC)
Ideology (DLC)
1,000080
Slab double bedFurnitureComplex furnitureIdeology (DLC)75000200
Slab bedFurnitureComplex furnitureIdeology (DLC)40010140
DrapeFurnitureComplex furnitureRoyalty (DLC)2,00017.5100
BrazierFurnitureComplex furnitureRoyalty (DLC)1,000080
Meditation throneFurnitureComplex furnitureConstruction4Royalty (DLC)10,0001150.75150
Grand meditation throneFurnitureComplex furnitureConstruction6Royalty (DLC)40,0001300.9350
Wall lampFurnitureElectricity330135
Sun lampFurnitureElectricity330150
Standing lampFurnitureElectricity300150
Hospital bedFurnitureHospital bedConstruction82,80010.8150
Bonsai potFurnitureTree sowingIdeology (DLC)275180
Christmas treeIdeology (Buildings)Ideology (DLC)10,00001050
IdeogramIdeology (Buildings)Ideology (DLC)25,00001050
Sacrificial flagIdeology (Buildings)Ideology (DLC)3,000020
Ritual spotIdeology (Buildings)Ideology (DLC)00
Small altarIdeology (Buildings)Ideology (DLC)5,00001050
Cannibal platterIdeology (Buildings)Ideology (DLC)10,000050
PyreIdeology (Buildings)Ideology (DLC)5,0000100
Medium altarIdeology (Buildings)Ideology (DLC)15,000015150
Incense shrineIdeology (Buildings)Ideology (DLC)12,000080
Styling stationIdeology (Buildings)Ideology (DLC)2,0000.8120
PewIdeology (Buildings)Ideology (DLC)2,4001100.6100
DrumIdeology (Buildings)Ideology (DLC)8000100
Large altarIdeology (Buildings)Ideology (DLC)20,000020250
BurnbongIdeology (Buildings)Ideology (DLC)10,00050
ReliquaryIdeology (Buildings)Ideology (DLC)40,0001350
Kneel pillowIdeology (Buildings)Ideology (DLC)2,4001100.620
Grand altarIdeology (Buildings)Ideology (DLC)30,000030350
EffigyIdeology (Buildings)Ideology (DLC)3,000050
LecternIdeology (Buildings)Ideology (DLC)10,000110100
Kneel sheetIdeology (Buildings)Ideology (DLC)2,4001100.640
Gibbet cageIdeology (Buildings)Construction4Ideology (DLC)1,6000150
SkullspikeIdeology (Buildings)Construction4Ideology (DLC)1,60000150
Biosculpter podIdeology (Buildings)BiosculptingConstruction8Ideology (DLC)28,0000.5-5250
LightballIdeology (Buildings)ElectricityIdeology (DLC)1,0000100
LoudspeakerIdeology (Buildings)ElectricityIdeology (DLC)1,0000100
AutobongIdeology (Buildings)MicroelectronicsIdeology (DLC)800080
Sleep acceleratorIdeology (Buildings)MicroelectronicsConstruction8Ideology (DLC)6,0000.7100
Neural superchargerIdeology (Buildings)Neural superchargerIdeology (DLC)6,0000.3100
Gray statueLabyrinth0
Gray boxLabyrinthAnomaly (DLC)0
Toxic spewerMechanoid clusterRoyalty (DLC)01,500
Mech high-shieldMechanoid clusterRoyalty (DLC)0-20200
Mini-slugger turretMechanoid clusterRoyalty (DLC)0-20100
Psychic dronerMechanoid clusterRoyalty (DLC)01,500
Count-down activatorMechanoid clusterRoyalty (DLC)0-20100
Weather controllerMechanoid clusterRoyalty (DLC)01,500
EMI dynamoMechanoid clusterRoyalty (DLC)01,500
Psychic suppressorMechanoid clusterRoyalty (DLC)01,500
Mech assemblerMechanoid clusterRoyalty (DLC)0-20260
Auto mortarMechanoid clusterRoyalty (DLC)0-20260
Smoke spewerMechanoid clusterRoyalty (DLC)01,500
Mech drop beaconMechanoid clusterRoyalty (DLC)0-20100
Auto inferno turretMechanoid clusterRoyalty (DLC)0-20180
Climate adjusterMechanoid clusterRoyalty (DLC)01,500
Mech low-shieldMechanoid clusterRoyalty (DLC)0-20200
Sun blockerMechanoid clusterRoyalty (DLC)01,500
Mech capsuleMechanoid clusterRoyalty (DLC)0-20180
Auto charge turretMechanoid clusterRoyalty (DLC)0-20180
DefoliatorMechanoid clusterRoyalty (DLC)0-200400
Proximity activatorMechanoid clusterRoyalty (DLC)0-20100
GraveMisc8000
Marriage spotMisc00
Caravan hitching spotMisc0
Party spotMisc00
Grand steleMisc16,000030400
Pen markerMisc60010100
UrnMisc5001540
Egg boxMisc2,000150
Crashed mechanitor shipMiscBiotech (DLC)8001200
Major archotech structureMiscIdeology (DLC)
Grand archotech structureMiscIdeology (DLC)
Dryad cocoonMiscIdeology (DLC)1.25150
Gaumaker podMiscIdeology (DLC)1.25150
Small nature shrineMiscRoyalty (DLC)15,000110150
Meditation spotMiscRoyalty (DLC)00
Large nature shrineMiscRoyalty (DLC)30,000120300
Large steleMiscComplex furniture8,000015200
Tool cabinetMiscComplex furnitureConstruction41,8000.5100
SarcophagusMiscComplex furnitureConstruction52,40010250
Cryptosleep casketMiscCryptosleep casketConstruction83,2000.5250
Ship landing beaconMiscElectricityRoyalty (DLC)8000.575
Firefoam popperMiscFirefoamConstruction51,5001-850
Ground-penetrating scannerMiscGround-penetrating scannerConstruction812,0000.5-8200
Long-range mineral scannerMiscLong-range mineral scannerConstruction810,0000.5-8250
Orbital trade beaconMiscMicroelectronics8000.575
Comms consoleMiscMicroelectronicsConstruction52,2000.6250
Moisture pumpMiscMoisture pumpConstruction61,5001-850
Multi-analyzerMiscMulti-analyzerConstruction810,0001200
Pod launcherMiscTransport podConstruction63,0000.5200
Transport podMiscTransport podConstruction61,6000.5250
Vitals monitorMiscVitals monitorConstruction86,0000.7100
BatteryPowerBattery8001-15100
Bioferrite generatorPowerBioferrite generatorConstruction6Anomaly (DLC)12,0000.75-40400
Waterproof conduitPowerElectricity350.7-280
Power conduitPowerElectricity350.7-280
Hidden conduitPowerElectricity28000100
Power switchPowerElectricity2000.5-2120
Wood-fired generatorPowerElectricityConstruction42,5001-20300
Wind turbinePowerElectricityConstruction43,3000.5-12150
Chemfuel powered generatorPowerElectricityConstruction62,5001-20300
Geothermal generatorPowerGeothermal powerConstruction812,0000.5-30500
Solar generatorPowerSolar panelConstruction62,5000.7300
Toxifier generatorPowerToxifier generatorConstruction4Biotech (DLC)8,0000.5300
Watermill generatorPowerWatermill generatorConstruction64,0001-20400
Crafting spotProduction0
Butcher spotProduction0
Simple research benchProduction2,8001250
Fueled stoveProduction2,0001180
Butcher tableProduction2,0001180
Art benchProduction2,5001180
Fermenting barrelProductionBeer brewing6001100
BreweryProductionBeer brewing2,0001180
Biofuel refineryProductionBiofuel refiningConstruction42,0001200
Hand tailor benchProductionComplex clothing2,0001180
Electric tailor benchProductionComplex clothing
Electricity
Construction42,5001180
Deep drillProductionDeep drillingConstruction410,0000.5-25300
Drug labProductionDrug productionConstruction43,5001120
Electric crematoriumProductionElectricityConstruction44,5000-10300
Electric stoveProductionElectricityConstruction42,0001180
Electric smelterProductionElectricityConstruction43,5001180
Electric smithyProductionElectricity
Smithing
Construction53,0001180
Fabrication benchProductionFabricationConstruction65,0001300
Hydroponics basinProductionHydroponicsConstruction42,8000.5180
Machining tableProductionMachiningConstruction43,0001180
Hi-tech research benchProductionMicroelectronicsConstruction65,0001250
HopperProductionNutrient paste3000.5100
Nutrient paste dispenserProductionNutrient pasteConstruction52,2000.5350
Fueled smithyProductionSmithingConstruction43,0001180
Stonecutter's tableProductionStonecutting2,0001180
Hoopstone ringRecreation1001100
SnowmanRecreation1,0000450
TelescopeRecreation1075
Horseshoes pinRecreation100175
Game-of-Ur boardRecreation6,0001290
Megascreen televisionRecreation085
Chess tableRecreationComplex furniture8,00014100
Billiards tableRecreationComplex furnitureConstruction612,00010250
Poker tableRecreationComplex furnitureConstruction610,00010250
Flatscreen televisionRecreationFlatscreen televisionConstruction840,000180
HarpRecreationHarpCrafting3Royalty (DLC)18,00001070
HarpsichordRecreationHarpsichordCrafting5Royalty (DLC)32,000014150
PianoRecreationPianoCrafting6Royalty (DLC)50,000018180
Tube televisionRecreationTube televisionConstruction710,0001100
Crashed ship partsRuin0-2001,200
Ancient comms consoleRuinIdeology (DLC)0.5250
Ancient lampRuinIdeology (DLC)0.550
Ancient carRuinIdeology (DLC)0600
Ancient enemy terminalRuinIdeology (DLC)0200
Ancient terminalRuinIdeology (DLC)0200
Ship chunkRuins0-20300
Ancient concrete barrierRuins0-10500
Ancient lamppostRuins0-10300
Ancient large mech gestatorRuinsBiotech (DLC)1,0000.51,000
Ancient exostrider cannonRuinsBiotech (DLC)02,000
Ancient mech gestatorRuinsBiotech (DLC)1,0000.5500
Ancient band nodeRuinsBiotech (DLC)1,0000.5500
Ancient exostrider legRuinsBiotech (DLC)01,000
Ancient toxifier generatorRuinsBiotech (DLC)1,0000.5450
Ancient standard rechargerRuinsBiotech (DLC)1,0000.5500
Ancient exostrider midsectionRuinsBiotech (DLC)03,000
Ancient basic rechargerRuinsBiotech (DLC)1,0000.5500
Ancient exostrider headRuinsBiotech (DLC)01,500
Ancient wheelRuinsIdeology (DLC)300150
Security crateRuinsIdeology (DLC)0400
Ancient machineRuinsIdeology (DLC)3,0000.5300
Ancient mech drop beaconRuinsIdeology (DLC)200050
Ancient warwalker legRuinsIdeology (DLC)2,000
Ancient ruined APCRuinsIdeology (DLC)4002,000
Ancient warwalker shellRuinsIdeology (DLC)2,000
Ancient barrelRuinsIdeology (DLC)2000.7100
Ancient postboxRuinsIdeology (DLC)450200
Ancient refrigeratorRuinsIdeology (DLC)400200
Ancient mega-cannon platformRuinsIdeology (DLC)2001,200
Ancient cryptosleep podRuinsIdeology (DLC)2,0001200
Ancient ruined tankRuinsIdeology (DLC)02,000
Ancient washing machineRuinsIdeology (DLC)400200
Ancient giant wheelRuinsIdeology (DLC)600300
Hermetic crateRuinsIdeology (DLC)0250
Ancient storage cylinderRuinsIdeology (DLC)2,0000.5250
Ancient security turretRuinsIdeology (DLC)2000100
Ancient car frameRuinsIdeology (DLC)0350
Ancient dropship engineRuinsIdeology (DLC)02,000
Ancient jet engineRuinsIdeology (DLC)02,000
Ancient generatorRuinsIdeology (DLC)2000.5250
Ancient small crateRuinsIdeology (DLC)350150
Ancient mega-cannon barrelRuinsIdeology (DLC)200900
Ancient system rackRuinsIdeology (DLC)1,5000.5250
Ancient warwalker footRuinsIdeology (DLC)600
Ancient hydrantRuinsIdeology (DLC)400200
Ancient troop carrierRuinsIdeology (DLC)1,800
Ancient display bankRuinsIdeology (DLC)1,5000.5250
Ancient engine blockRuinsIdeology (DLC)0350
Ancient pod carRuinsIdeology (DLC)00600
Ancient truckRuinsIdeology (DLC)0600
Ancient shopping cartRuinsIdeology (DLC)300150
Ancient nav beaconRuinsIdeology (DLC)200050
Ancient microwaveRuinsIdeology (DLC)400200
Ancient operating tableRuinsIdeology (DLC)2000.5140
Ancient long crateRuinsIdeology (DLC)400180
Ancient unstable fuel nodeRuinsIdeology (DLC)3,0001.550
Ancient tank trapRuinsIdeology (DLC)2000500
Ancient warspider remainsRuinsIdeology (DLC)4,000
Ancient toiletRuinsIdeology (DLC)400200
Ancient warwalker torsoRuinsIdeology (DLC)4,000
Ancient locker bankRuinsIdeology (DLC)9000.5200
Ancient kitchen sinkRuinsIdeology (DLC)400200
Ancient fenceRuinsIdeology (DLC)7050
Ancient pipesRuinsIdeology (DLC)200050
Ancient vending machineRuinsIdeology (DLC)500250
Ancient macro-engine blockRuinsIdeology (DLC)0600
Ancient ovenRuinsIdeology (DLC)400200
Ancient large crateRuinsIdeology (DLC)600220
Ancient bedRuinsIdeology (DLC)0.810.75140
Ancient equipment blocksRuinsIdeology (DLC)2000.5200
Ancient mechanoid shellRuinsIdeology (DLC)0150
Ancient warsprinter remainsRuinsIdeology (DLC)1,800
Ancient dropshipRuinsIdeology (DLC)4004,000
Ancient warwalker clawRuinsIdeology (DLC)2,000
Ancient crateRuinsIdeology (DLC)3000.5100
Ancient air conditionerRuinsIdeology (DLC)400200
Ancient stoveRuinsIdeology (DLC)400200
Ancient razor wireRuinsIdeology (DLC)30
Ancient containerRuinsIdeology (DLC)2000500
Ancient pipeline sectionRuinsIdeology (DLC)400
Ancient ATMRuinsIdeology (DLC)400200
SandbagsSecurity1800-10300
BarricadeSecurity3201-3300
Spike trapSecurityConstruction33,2001-1840
Tactical turretSecurityAnomaly (DLC)1,8000.7-20100
Autocannon turretSecurityAutocannon turretConstruction615,0000.7-20380
Foam turretSecurityFoam turretConstruction51,8000.7-20100
Mini-turretSecurityGun turretsConstruction51,8000.7-20100
IED smoke trapSecurityIedsConstruction31,4001-440
IED antigrain warhead trapSecurityIedsConstruction31,4001-440
IED incendiary trapSecurityIedsConstruction31,4001-440
IED EMP trapSecurityIedsConstruction31,4001-440
IED trapSecurityIedsConstruction31,4001-440
IED firefoam trapSecurityIedsConstruction31,4001-440
IED deadlife trapSecurityIedsConstructionAnomaly (DLC)1,400
IED tox trapSecurityIedsConstruction3Biotech (DLC)1,4001-440
MortarSecurityMortarsConstruction52,0000.7-20180
Rocketswarm launcherSecurityRocketswarm launcherConstruction510,0000.7-20200
Uranium slug turretSecurityUranium slug turretConstruction615,0000.7-20380
Ship engineShipJohnson-tanaka driveConstruction850,0000400
Ship computer coreShipMachine persuasionConstruction816,0000150
Ship structural beamShipStarflight basicsConstruction58,0000400
Sensor clusterShipStarflight sensorsConstruction830,0000100
Ship reactorShipStarship reactorConstruction865,0000500
Ship cryptosleep casketShipVacuum cryptosleep casketConstruction88,0000200
Glow podSpecial150
Vanometric power cellSpecial0200
Infinite chemreactorSpecial1-10200
Psychic emanatorSpecial0100
Monument markerSpecialRoyalty (DLC)
Unstable power cellSpecialRoyalty (DLC)0-20200
Mech nodeSpecialRoyalty (DLC)0-2050
DoorStructure8501160
FenceStructure70140
Animal flapStructure850120
Fence gateStructure500120
WallStructure1351300
ColumnStructure75015160
BridgeStructure1,5000.80100
AutodoorStructureAutodoorConstruction61,1001160
Ornate doorStructureComplex furnitureConstruction615,000130250
Security doorStructureSecurity doorConstruction7Anomaly (DLC)6,0000800
CampfireTemperature200080
CoolerTemperatureAir conditioningConstruction51,6000.7100
VentTemperatureComplex furniture4001100
HeaterTemperatureElectricityConstruction51,0000.5100
Passive coolerTemperaturePassive cooler200180
Gray wallWallAnomaly (DLC)0