Difference between revisions of "Wood"
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− | {{Info|'''Wood''' is vital to early game construction and crafting. You are given a number of wood logs at the start of the game and can gather more from any [[trees]], [[fibercorn]]{{IdeologyIcon}} or [[timbershroom]]{{IdeologyIcon}} using the [[Orders|Chop Wood]] command. Bulk goods [[traders]] will also buy and sell wood.}} | + | {{Info|'''Wood''' is vital to early game construction and crafting. You are given a number of wood logs at the start of the game and can gather more from any [[trees]], [[fibercorn]]{{IdeologyIcon}} or [[timbershroom]]{{IdeologyIcon}} using the [[Orders|Chop Wood]] command. (As of 1.3.338 build 8893752, this is no longer true, Bulk Traders WON'T Buy or Sell Wood) Bulk goods [[traders]] will also buy and sell wood.}} |
You can plant trees inside [[growing zone]]s to create a renewable source of wood, though it tends to take over a month of in-game time before trees can be harvested. | You can plant trees inside [[growing zone]]s to create a renewable source of wood, though it tends to take over a month of in-game time before trees can be harvested. |
Revision as of 15:41, 17 July 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Acquisition analysis, see table on Trees for initial basis, but add Woodmaker. |
Wood
Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.
Base Stats
- Stuff Categories
- Woody
- Weapon Class
- Neolithic
- Stack Limit
- 75
- Mass
- 0.4 kg
- Beauty
- -4
- HP
- 150
- Deterioration Rate
- 0.5
- Rotatable
- False
- Path Cost
- 15 (46%)
Stat Modifiers
- Beauty Factor
- ×1
- Beauty Offset
- +0
- Work To Make Factor
- ×0.7
- Work To Build Factor
- ×0.7
- Max Hit Points
- ×0.65
- Flammability
- ×1
- Armor - Sharp
- ×0.54
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×0.4
- Insulation - Cold
- +8 °C (14.4 °F)
- Insulation - Heat
- +4 °C (7.2 °F)
- Melee Blunt Damage
- ×0.9
- Melee Sharp Damage
- ×0.4
- Melee Cooldown
- ×0.9
- Door Opening Speed
- ×1.2
- Rest Effectiveness
- ×1
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Log
10 dmg (Blunt)
15% AP
2 seconds cooldown
- defName
- WoodLog
- Color
- (133,97,67)
- Stuff Adjective
- wooden
Wood is vital to early game construction and crafting. You are given a number of wood logs at the start of the game and can gather more from any trees, fibercorn or timbershroom using the Chop Wood command. (As of 1.3.338 build 8893752, this is no longer true, Bulk Traders WON'T Buy or Sell Wood) Bulk goods traders will also buy and sell wood.
You can plant trees inside growing zones to create a renewable source of wood, though it tends to take over a month of in-game time before trees can be harvested.
Should your colony be visited by an Alphabeaver infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!
Using as a weapon
A wood log can be wielded as a melee weapon. It deals more damage per second than a bare fist, which does 5 damage.
Using as a prosthesis
A wood log can also be used as a peg leg to replace an existing or missing leg. A peg leg is requested by adding a bill under the pawn's Health tab.
Using as fuel
Wood is used to refuel torch lamps, campfires, and fueled workbenches. Haulers take care of refueling.
Usage
Wood is used in the following crafting recipes:
Attack table
Name | DPS[1] | AP[1] | Log (Blunt) | Value [ExpandCollapse] | ||||
---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | ||||
Wood | 5 | 15% | 10 | 2s | 15% | 5 | 100% | 1.2 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
- ↑ Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder