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| *Wood is used to refuel [[torch lamp]]s, [[campfire]]s, [[wood-fired generator]]s, and fueled workbenches. [[Work#Haul|Haulers]] take care of refueling. | | *Wood is used to refuel [[torch lamp]]s, [[campfire]]s, [[wood-fired generator]]s, and fueled workbenches. [[Work#Haul|Haulers]] take care of refueling. |
| *Wood is used to create [[peg leg]]s, [[wooden hand]]s, and [[wooden foot|wooden feet]] during [[surgery]]. These items can be requested by adding a bill under the pawn's [[Health#Operations|Health tab]]. These body parts do not exist in item form; when extracting these parts, you simply get the wood back. | | *Wood is used to create [[peg leg]]s, [[wooden hand]]s, and [[wooden foot|wooden feet]] during [[surgery]]. These items can be requested by adding a bill under the pawn's [[Health#Operations|Health tab]]. These body parts do not exist in item form; when extracting these parts, you simply get the wood back. |
− |
| |
− | ====Deterioration====
| |
− | Wood [[deteriorate]]s very slowly - at a rate of 0.25 HP/day - when left outdoors. For comparison, a wood log will take ''10 full years'' to deteriorate into nothing (before multipliers like [[rain]]). So, for all intents and purposes, you can safely leave wood outside. The only real threat is [[fire]].
| |
| | | |
| ===As a weapon=== | | ===As a weapon=== |
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| | | |
| {{Other Weapon Attack Table}} | | {{Other Weapon Attack Table}} |
| + | |
| + | ===Deterioration=== |
| + | Wood [[deteriorate]]s very slowly when left outdoors - a rate of 0.25 HP/day. For comparison, a wood log will take ''10 full years'' to deteriorate into nothing, before multipliers like [[rain]]. So, for all intents and purposes, you can safely leave wood outside. The only real threat is [[fire]]. |
| + | |
| | | |
| == Analysis == | | == Analysis == |
Wood
Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.
Base Stats
- Type
- Material – Lumber
- Stuff Categories
- Woody
- Tech Level
- Neolithic
- Weapon Class
- Neolithic
- Market Value
- 1.2
- Stack Limit
- 75
- Mass
- 0.4 kg
- Beauty
- -4
- HP
- 150
- Deterioration Rate
- 0.5
- Rotatable
- False
- Path Cost
- 15 (46%)
Stat Modifiers
- Beauty Factor
- ×1
- Beauty Offset
- +0
- Work To Make Factor
- ×0.7
- Work To Build Factor
- ×0.7
- Max Hit Points
- ×0.65
- Flammability
- ×1
- Armor - Sharp
- ×0.54
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×0.4
- Insulation - Cold
- +8 °C (14.4 °F)
- Insulation - Heat
- +4 °C (7.2 °F)
- Melee Blunt Damage
- ×0.9
- Melee Sharp Damage
- ×0.4
- Melee Cooldown
- ×1.0
- Door Opening Speed
- ×1.2
- Rest Effectiveness
- ×1
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Log
10 dmg (Blunt)
15% AP
2 seconds cooldown
Technical
- defName
- WoodLog
- Color
- (133,97,67)
- Stuff Adjective
- wooden
Wood is a construction and crafting material vital in the early game.
Acquistion
Wood can be obtained by harvesting most trees, including plants like the saguaro cacti, using the Chop Wood command. Fibercorn can also be grown for wood.
Every default scenario, except for Naked Brutality, starts the player with a select amount of wood. Wood is carried by bulk goods traders, trade ships, and faction bases. A single piece of wood is obtained when extracting a peg leg, wooden hand, or wooden foot.
A woodmaker dryad will generate some wood every 2 days.
Plant yield
The following plants provide the following amounts of wood:
Summary
Wood is used in the following crafting recipes:
Product |
Ingredients |
Type [ExpandCollapse]
|
Grand sculpture
|
400 (Metallic/Woody/Stony, 4000 for SMVs)
|
Art
|
Large sculpture
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Art
|
Small sculpture
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Art
|
Animal sleeping box
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Furniture
|
Bed
|
45 (Metallic/Woody/Stony, 450 for SMVs)
|
Building - Furniture
|
Bookcase
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Dining chair
|
45 (Metallic/Woody, 450 for SMVs)
|
Building - Furniture
|
Double bed
|
85 (Metallic/Woody/Stony, 850 for SMVs)
|
Building - Furniture
|
Dresser
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Furniture
|
End table
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Furniture
|
Plant pot
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Royal bed
|
100 (Metallic/Woody/Stony, 1000 for SMVs) + 50
|
Building - Furniture
|
Shelf
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Small bookcase
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Furniture
|
Small shelf
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Furniture
|
Stool
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Furniture
|
Table (1x2)
|
28 (Metallic/Woody/Stony, 280 for SMVs)
|
Building - Furniture
|
Table (2x2)
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Furniture
|
Table (2x4)
|
95 (Metallic/Woody/Stony, 950 for SMVs)
|
Building - Furniture
|
Table (3x3)
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Furniture
|
Torch lamp
|
20
|
Building - Furniture
|
Wall torch lamp
|
15
|
Building - Furniture
|
Egg box
|
20 (Metallic/Woody, 200 for SMVs)
|
Building - Misc
|
Pen marker
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Misc
|
Sarcophagus
|
60 (Woody/Metallic/Stony, 600 for SMVs)
|
Building - Misc
|
Watermill generator
|
280 + 80 + 3
|
Building - Power
|
Art bench
|
75 (Metallic/Woody, 750 for SMVs) + 50
|
Building - Production
|
Brewery
|
120 + 30
|
Building - Production
|
Butcher table
|
75 (Metallic/Woody, 750 for SMVs) + 20
|
Building - Production
|
Drug lab
|
50 (Metallic/Woody, 500 for SMVs) + 75 + 6
|
Building - Production
|
Electric tailor bench
|
75 (Metallic/Woody, 750 for SMVs) + 50 + 2
|
Building - Production
|
Fermenting barrel
|
10 + 30
|
Building - Production
|
Hand tailor bench
|
75 (Metallic/Woody, 750 for SMVs)
|
Building - Production
|
Simple research bench
|
75 (Metallic/Woody/Stony, 750 for SMVs) + 25
|
Building - Production
|
Stonecutter's table
|
75 (Metallic/Woody, 750 for SMVs) + 30
|
Building - Production
|
Billiards table
|
80 (Metallic/Woody/Stony, 800 for SMVs) + 80 + 30
|
Building - Recreation
|
Chess table
|
70 (Metallic/Woody/Stony, 700 for SMVs)
|
Building - Recreation
|
Game-of-Ur board
|
35 (Metallic/Woody/Stony, 350 for SMVs)
|
Building - Recreation
|
Hoopstone ring
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Recreation
|
Horseshoes pin
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Recreation
|
Poker table
|
50 (Metallic/Woody/Stony, 500 for SMVs) + 50 + 25
|
Building - Recreation
|
Barricade
|
5 (Metallic/Woody/Stony, 50 for SMVs)
|
Building - Security
|
Spike trap
|
45 (Metallic/Woody/Stony, 450 for SMVs)
|
Building - Security
|
Autodoor
|
25 (Metallic/Woody/Stony, 250 for SMVs) + 40 + 2
|
Building - Structure
|
Bridge
|
12
|
Building - Structure
|
Column
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Structure
|
Door
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Structure
|
Fence
|
1 (Metallic/Woody/Stony, 10 for SMVs)
|
Building - Structure
|
Fence gate
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Structure
|
Ornate door
|
75 (Metallic/Woody/Stony, 750 for SMVs) + 50
|
Building - Structure
|
Wall
|
5 (Metallic/Woody/Stony, 50 for SMVs)
|
Building - Structure
|
Campfire
|
20
|
Building - Temperature
|
Passive cooler
|
50
|
Building - Temperature
|
Club
|
40 (Metallic/Woody/Stony, 400 for SMVs)
|
Equipment - Weapons
|
Gladius
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Greatbow
|
60
|
Equipment - Weapons
|
Ikwa
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Longsword
|
100 (Metallic/Woody, 1000 for SMVs)
|
Equipment - Weapons
|
Mace
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Pila
|
70
|
Equipment - Weapons
|
Recurve bow
|
40
|
Equipment - Weapons
|
Short bow
|
30
|
Equipment - Weapons
|
Spear
|
75 (Metallic/Woody, 750 for SMVs)
|
Equipment - Weapons
|
Wood floor
|
3
|
Floor
|
Plate armor
|
170 (Metallic/Woody, 1700 for SMVs)
|
Gear - Armor
|
War mask
|
25 (Woody)
|
Gear - Clothing
|
Peg leg
|
1 + 2
|
Medical Items - Body Parts
|
Wooden foot
|
1 + 2
|
Medical Items - Body Parts
|
Wooden hand
|
1 + 2
|
Medical Items - Body Parts
|
Baby decoration
|
60 (Woody/Stony/Metallic, 600 for SMVs)
|
Building - Furniture
|
Blackboard
|
15 (Woody/Stony)
|
Building - Furniture
|
Crib
|
25 (Woody/Stony/Metallic, 250 for SMVs)
|
Building - Furniture
|
School desk
|
30 (Woody/Stony/Metallic, 300 for SMVs)
|
Building - Furniture
|
Toy box
|
80 (Woody/Stony/Metallic, 800 for SMVs)
|
Building - Furniture
|
Terror sculpture
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Art
|
Animalist slab (broad)
|
150 (Woody)
|
Building - Floor
|
Animalist slab (medium)
|
100 (Woody)
|
Building - Floor
|
Totemic slab (broad)
|
150 (Woody)
|
Building - Floor
|
Totemic slab (medium)
|
100 (Woody)
|
Building - Floor
|
Bonsai pot
|
24 (Metallic/Woody/Stony, 240 for SMVs)
|
Building - Furniture
|
Darktorch
|
20
|
Building - Furniture
|
Slab bed
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Furniture
|
Slab double bed
|
85 (Metallic/Woody/Stony, 850 for SMVs)
|
Building - Furniture
|
Autobong
|
100 (Metallic/Woody, 1000 for SMVs) + 25 + 3
|
Building - Ideology (Buildings)
|
Burnbong
|
30 + 150
|
Building - Ideology (Buildings)
|
Christmas tree
|
70 + 20
|
Building - Ideology (Buildings)
|
Drum
|
30 (Leathery/Fabric) + 50
|
Building - Ideology (Buildings)
|
Effigy
|
80
|
Building - Ideology (Buildings)
|
Grand altar
|
300 (Metallic/Woody/Stony, 3000 for SMVs)
|
Building - Ideology (Buildings)
|
Incense shrine
|
100
|
Building - Ideology (Buildings)
|
Large altar
|
200 (Metallic/Woody/Stony, 2000 for SMVs)
|
Building - Ideology (Buildings)
|
Lectern
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Ideology (Buildings)
|
Medium altar
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Ideology (Buildings)
|
Pew
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Ideology (Buildings)
|
Pyre
|
100
|
Building - Ideology (Buildings)
|
Sacrificial flag
|
40 + 40
|
Building - Ideology (Buildings)
|
Skullspike
|
25 (Woody/Metallic, 250 for SMVs) + 1
|
Building - Ideology (Buildings)
|
Small altar
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Ideology (Buildings)
|
Styling station
|
80 (Metallic/Woody, 800 for SMVs) + 30
|
Building - Ideology (Buildings)
|
Totemic boards
|
20
|
Floor
|
Slicecap
|
15 (Woody/Metallic, 150 for SMVs)
|
Gear - Clothing
|
Torture crown
|
25 (Metallic/Woody, 250 for SMVs)
|
Gear - Clothing
|
Visage mask
|
15 (Woody/Metallic, 150 for SMVs)
|
Gear - Clothing
|
Drape
|
150 (Fabric/Leathery) + 50
|
Building - Furniture
|
Meditation throne
|
125 (Metallic/Woody/Stony, 1250 for SMVs)
|
Building - Furniture
|
Large nature shrine
|
300 (Metallic/Woody/Stony, 3000 for SMVs)
|
Building - Misc
|
Small nature shrine
|
150 (Metallic/Woody/Stony, 1500 for SMVs)
|
Building - Misc
|
Harp
|
150
|
Building - Recreation
|
Harpsichord
|
250
|
Building - Recreation
|
Piano
|
120 + 220
|
Building - Recreation
|
Axe
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Warhammer
|
150 (Metallic/Woody, 1500 for SMVs)
|
Equipment - Weapons
|
Other uses:
As a weapon
A wood log can be wielded as a melee weapon. It deals more damage per second than a bare fist or beer bottle.
Attack table
Name
|
DPS[1]
|
AP[1]
| Log (Blunt) |
Value [ExpandCollapse]
|
Dam. |
Cool. |
AP |
DPS |
Chance[2] |
Wood
|
5
|
15%
| 10 |
2s |
15% |
5 |
100% |
1.2
|
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
- ↑ Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Deterioration
Wood deteriorates very slowly when left outdoors - a rate of 0.25 HP/day. For comparison, a wood log will take 10 full years to deteriorate into nothing, before multipliers like rain. So, for all intents and purposes, you can safely leave wood outside. The only real threat is fire.
Analysis
Wooden buildings are quick to construct, wood itself is often easy to get, and most scenarios at least start with some. This makes wood a useful material for your early walls and furniture. Stone blocks require a bit of work to create, while steel is a much more valuable resource early on. Eventually, at least your walls should be replaced with some sort of stone, as a flashstorm could light your entire base on fire. Note that, as stone doors take incredibly long to open, using wood for doors can be acceptable even into the midgame.
Extremely wood-scarce biomes, like Ice Sheet or Extreme Desert, should conserve wood for a campfire or passive coolers until you can 1. create electric heaters / coolers, or 2. get the necessary clothing to survive. Ruins can be deconsructed for stone/steel, and steel should be used for the furniture.
Should your colony be visited by an Alphabeaver infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!
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