Difference between revisions of "Template:Gear List/doc"
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+ | == Overview == | ||
+ | Planned to be used for pawn kind tables: for displaying the available apparel, weapons, and tech hediffs based on tags, budget, and other encompassing factors. | ||
+ | |||
+ | The current design uses a subtemplate to format the items from an #ask query: as a list consisting of an icon, text link, and applicable DLC icon for each item <!-- Having the ability to hide DLC icons based on the categories of the page the template is used on would be nice. We don't need 300 little Royalty icons within the Empire pawn kinds table now do we? --> | ||
+ | |||
+ | This formatting template (Gear List/Items) is located on a subpage for individual use, while this main page (Gear List) holds an #ask query based template (not unlike [[Template:Tag List]]) that uses (Gear List/Items) to produce an output similar to [[Template:Icon List]]. Both the template page and subpage are modified versions of the corresponding templates. | ||
+ | |||
+ | An item budget can be applied to this query via an acceptable market value range, although for applicable items, quality and stuff would need to be factored in per item or otherwise ignored. | ||
+ | |||
+ | If item quality and applicable stuff is factored in, then this combined with the budget range for one or more items, and a variable amount of item tags, wouldn't allow for an easy to implement template. Tech hediffs remain the simplest in having only one associated market value per item, allowing for a proper application of budget. | ||
+ | |||
+ | == Examples == | ||
* [[Template:Gear List/Items]] | * [[Template:Gear List/Items]] | ||
− | + | Examples of just using the subpage template formatting: | |
− | |||
− | |||
− | |||
− | + | <nowiki>{{Gear List/Items|Nerve spiker}}</nowiki> | |
+ | {{Gear List/Items|Nerve spiker}} | ||
<nowiki>{{#ask: [[WeaponTags::ShortShots||Neolithic]] | <nowiki>{{#ask: [[WeaponTags::ShortShots||Neolithic]] | ||
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| sep = ,<br /> | | sep = ,<br /> | ||
}} | }} | ||
+ | <hr> | ||
+ | * [[Template:Gear List]] | ||
− | + | Examples of using the combined formatting and template: | |
+ | |||
+ | <nowiki>{{Gear List|budget=1000|WeaponTags|Gun}}</nowiki> | ||
+ | {{Gear List|budget=1000|WeaponTags|Gun}} | ||
<nowiki>{{Gear List|WeaponTags|ShortShots|Neolithic}}</nowiki> | <nowiki>{{Gear List|WeaponTags|ShortShots|Neolithic}}</nowiki> | ||
{{Gear List|WeaponTags|ShortShots|Neolithic}} | {{Gear List|WeaponTags|ShortShots|Neolithic}} | ||
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=== Budget === | === Budget === | ||
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==== Quality ==== | ==== Quality ==== | ||
+ | {{Main|Quality}} | ||
By default, the item quality of any given pawn kind is capped at excellent quality, excluding masterwork and legendary, allowing for a range of: awful, poor, normal, good, and excellent (awfl - exc), unless otherwise stated. For our purposes, quality would only apply to most apparel and weapons, excluding any kind of hediff. | By default, the item quality of any given pawn kind is capped at excellent quality, excluding masterwork and legendary, allowing for a range of: awful, poor, normal, good, and excellent (awfl - exc), unless otherwise stated. For our purposes, quality would only apply to most apparel and weapons, excluding any kind of hediff. | ||
For reference, here are the full length and shorthand strings for quality categories: | For reference, here are the full length and shorthand strings for quality categories: | ||
− | * awful | + | * awful (awfl) |
− | + | * poor (poor) | |
− | * poor | + | * normal (norm) |
− | + | * good (good) | |
− | * normal | + | * excellent (exc) |
− | + | * masterwork (mast) | |
− | * good | + | * legendary (legd) |
− | |||
− | * excellent | ||
− | |||
− | * masterwork | ||
− | |||
− | * legendary | ||
− | |||
==== Stuff ==== | ==== Stuff ==== | ||
+ | {{Main|Stuff}} | ||
+ | |||
Applicable for certain weapons and apparel. | Applicable for certain weapons and apparel. | ||
+ | {| class="wikitable" | ||
+ | ! Stuff category !! Materials | ||
+ | |- | ||
+ | | [[Leather]]y || {{#ask: [[Stuff Category::Leathery]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |- | ||
+ | | [[Fabric]] || {{#ask: [[Stuff Category::Fabric]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |- | ||
+ | | [[Wood]]y || {{#ask: [[Stuff Category::Woody]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |- | ||
+ | | [[Metals|Metallic]] || {{#ask: [[Stuff Category::Metallic]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |- | ||
+ | | [[Stone|Stony]] || {{#ask: [[Stuff Category::Stony]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |- | ||
+ | | {{DLC Icons|Bioferrite}} || {{#ask: [[Stuff Category::Bioferrite]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |} | ||
+ | Note that, despite being full categories of their own, currently the only material in the Woody category is [[Wood]] and the only material in the Bioferrite category is [[Bioferrite]]. Notably, [[Bioferrite]] is also in the Metallic category. | ||
=== Apparel === | === Apparel === | ||
+ | {{See also|Apparel layers|Table of Human Body Part Groups}} | ||
Apparel may have quality and/or stuffability. A lot of Pawn Kinds will have Required, Disallowed, or otherwise incompatible apparel items, based on a mix of factors like [[Property:Layer|Layer]], [[Property:Coverage|Coverage]], and [[Property:Tags|Tags]]. This means that a lot of additional filters must be put into place in the #ask query, making the combined template less practical. | Apparel may have quality and/or stuffability. A lot of Pawn Kinds will have Required, Disallowed, or otherwise incompatible apparel items, based on a mix of factors like [[Property:Layer|Layer]], [[Property:Coverage|Coverage]], and [[Property:Tags|Tags]]. This means that a lot of additional filters must be put into place in the #ask query, making the combined template less practical. | ||
− | {{#ask:[[Tags:: | + | <div class="mw-collapsible"> |
+ | ==== Apparel Table ==== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{#ask:[[Tags::!Floor]] | ||
| ?Tags | | ?Tags | ||
| ?Market Value Base# = Approx. Value | | ?Market Value Base# = Approx. Value | ||
| ?Has Quality | | ?Has Quality | ||
| ?Stuff Tags | | ?Stuff Tags | ||
+ | | ?Layer | ||
+ | | ?Coverage | ||
+ | | mainlabel = [[Apparel]] | ||
| format = table | | format = table | ||
| sort = Market Value Base | | sort = Market Value Base | ||
| limit = 100 | | limit = 100 | ||
}} | }} | ||
+ | </div> | ||
+ | </div> | ||
=== Weapons === | === Weapons === | ||
Weapons may have quality and/or stuffability. Most Pawn Kinds do not have any sort of Required or Disallowed weapons, using [[Property:WeaponTags|WeaponTags]] primarily to define available weapons, which makes it rather practical to use the combined template. | Weapons may have quality and/or stuffability. Most Pawn Kinds do not have any sort of Required or Disallowed weapons, using [[Property:WeaponTags|WeaponTags]] primarily to define available weapons, which makes it rather practical to use the combined template. | ||
− | {{#ask:[[WeaponTags::+]] | + | <div class="mw-collapsible"> |
+ | ==== Weapon Table ==== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{#ask:[[WeaponTags::+]][[Class::!Mechanoid Weapons]] | ||
| ?WeaponTags | | ?WeaponTags | ||
| ?Market Value Base# = Approx. Value | | ?Market Value Base# = Approx. Value | ||
| ?Has Quality | | ?Has Quality | ||
| ?Stuff Tags | | ?Stuff Tags | ||
+ | | mainlabel = [[Weapons]] | ||
| format = table | | format = table | ||
| sort = Market Value Base | | sort = Market Value Base | ||
| limit = 100 | | limit = 100 | ||
}} | }} | ||
+ | </div> | ||
+ | </div> | ||
=== Tech / Hediffs === | === Tech / Hediffs === | ||
Tech hediffs do not have quality or stuffability, resulting in each piece of tech having a singular consistent market value. This means there are no problems in using the combined template, aside from no current handling for tech hediffs with no market value, which is easily fixable. | Tech hediffs do not have quality or stuffability, resulting in each piece of tech having a singular consistent market value. This means there are no problems in using the combined template, aside from no current handling for tech hediffs with no market value, which is easily fixable. | ||
− | {{#ask:[[TechHediffsTags::+]] | + | <div class="mw-collapsible"> |
+ | ==== Tech Table ==== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{#ask:[[TechHediffsTags::+]][[Category:Medical Item]] | ||
| ?TechHediffsTags | | ?TechHediffsTags | ||
| ?Market Value Base# = Market Value | | ?Market Value Base# = Market Value | ||
+ | | mainlabel = Tech | ||
| format = table | | format = table | ||
| sort = Market Value Base | | sort = Market Value Base | ||
| limit = 100 | | limit = 100 | ||
}} | }} | ||
+ | </div> | ||
+ | </div> | ||
<noinclude>[[Category:Template documentation]]</noinclude> | <noinclude>[[Category:Template documentation]]</noinclude> | ||
<includeonly>[[Category:Templates]]</includeonly> | <includeonly>[[Category:Templates]]</includeonly> |
Revision as of 18:40, 17 August 2024
Overview
Planned to be used for pawn kind tables: for displaying the available apparel, weapons, and tech hediffs based on tags, budget, and other encompassing factors.
The current design uses a subtemplate to format the items from an #ask query: as a list consisting of an icon, text link, and applicable DLC icon for each item
This formatting template (Gear List/Items) is located on a subpage for individual use, while this main page (Gear List) holds an #ask query based template (not unlike Template:Tag List) that uses (Gear List/Items) to produce an output similar to Template:Icon List. Both the template page and subpage are modified versions of the corresponding templates.
An item budget can be applied to this query via an acceptable market value range, although for applicable items, quality and stuff would need to be factored in per item or otherwise ignored.
If item quality and applicable stuff is factored in, then this combined with the budget range for one or more items, and a variable amount of item tags, wouldn't allow for an easy to implement template. Tech hediffs remain the simplest in having only one associated market value per item, allowing for a proper application of budget.
Examples
Examples of just using the subpage template formatting:
{{Gear List/Items|Nerve spiker}}
{{#ask: [[WeaponTags::ShortShots||Neolithic]] | format = template | template = Gear List/Items | link = none | default = None | limit = 10 | sort = Layer,Tags,Market Value Base,WeaponTags,TechHediffsTags,From DLC | sep = ,<br /> }}
Short bow,
Flamebow ,
Recurve bow,
Greatbow,
Pila,
Machine pistol,
Pump shotgun,
Heavy SMG,
Chain shotgun
Examples of using the combined formatting and template:
{{Gear List|budget=1000|WeaponTags|Gun}}
Revolver, Autopistol, Machine pistol, Bolt-action rifle, Pump shotgun, Incendiary launcher, Heavy SMG, Chain shotgun, LMG... further results
{{Gear List|WeaponTags|ShortShots|Neolithic}}
Short bow, Flamebow , Recurve bow, Greatbow, Pila, Machine pistol, Pump shotgun, Heavy SMG, Chain shotgun
Budget
Budget applies to the 3 main tag categories, and is a variable range in total market value available to a pawn to 'spend' for applicable items. It does not mean that the market value of an item or items must be above the minimum of this range, just that the sum value of the chosen item(s) isn't over the maximum (i.e. spending over the budget).
Tech hediffs all have a fixed market value, or none at all (e.g. Denture), and so allow for the easiest calculation. By default, only 1 available tech hediff can be applied to the pawn unless explicitly stated.
Apparel value can depend on quality and stuffable material used, meaning the range for possible outcomes is too large for many textile based clothing, but remains simpler for most armors. All utility items are not stuffable, and most do not have quality, so they remain much less variable, although most utility items will be forced and thus remain a static cost[verify], aside from the few utility items that can have quality (Shield belt, Jump pack). Pawns are highly likely to be wearing multiple articles of clothing, and so calculating all possible outcomes is not viable.
Most weapons are not stuffable, and those that are have a much more limited item pool compared to clothing. Ranged weapons are not stuffable and only depend on quality for price, while most craftable melee weapons are stuffable. The Club doesn't use quality, but remains stuffable. Pawns are only equipped with one weapon, so this budget will only apply to one final item.
Quality
By default, the item quality of any given pawn kind is capped at excellent quality, excluding masterwork and legendary, allowing for a range of: awful, poor, normal, good, and excellent (awfl - exc), unless otherwise stated. For our purposes, quality would only apply to most apparel and weapons, excluding any kind of hediff.
For reference, here are the full length and shorthand strings for quality categories:
- awful (awfl)
- poor (poor)
- normal (norm)
- good (good)
- excellent (exc)
- masterwork (mast)
- legendary (legd)
Stuff
Applicable for certain weapons and apparel.
Note that, despite being full categories of their own, currently the only material in the Woody category is Wood and the only material in the Bioferrite category is Bioferrite. Notably, Bioferrite is also in the Metallic category.
Apparel
Apparel may have quality and/or stuffability. A lot of Pawn Kinds will have Required, Disallowed, or otherwise incompatible apparel items, based on a mix of factors like Layer, Coverage, and Tags. This means that a lot of additional filters must be put into place in the #ask query, making the combined template less practical.
Apparel Table
Apparel | Tags | Approx. Value | Has Quality | Stuff Tags | Layer | Coverage |
---|---|---|---|---|---|---|
Flak helmet | IndustrialMilitaryAdvanced | true | Metallic | Headgear | Head, Left Ear, Right Ear | |
Beret | Royal RoyalTier2 RoyalTier3 | true | Leathery Fabric | Headgear | Head, Left Ear, Right Ear | |
Parka | IndustrialBasic Neolithic | true | Leathery Fabric | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | |
Kid helmet | IndustrialMilitaryBasic | true | Metallic | Headgear | Head, Left Ear, Right Ear | |
Soil | Soil | |||||
Kid romper | IndustrialBasic | true | Fabric Leathery | Skin | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | |
Top hat | Royal RoyalTier2 | true | Leathery Fabric | Headgear | Head, Left Ear, Right Ear | |
Jacket | IndustrialAdvanced | true | Leathery Fabric | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | |
Broadwrap | Neolithic | true | Fabric | Headgear | Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder | |
Stellic crown | Royal RoyalTier7 | true | Metallic | Headgear | Head, Left Ear, Right Ear | |
Tuque | IndustrialBasic | true | Fabric | Headgear | Head, Left Ear, Right Ear | |
Kid parka | IndustrialBasic Neolithic | true | Leathery Fabric | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | |
Formal vest | Royal RoyalTier5 | true | Leathery Fabric | Middle | Torso | |
Button-down shirt | IndustrialBasic | true | Leathery Fabric | Skin | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | |
Headwrap | Neolithic | true | Fabric | Headgear | Head, Left Ear, Right Ear | |
Simple helmet | IndustrialMilitaryBasic | true | Metallic | Headgear | Head, Left Ear, Right Ear | |
Formal shirt | Royal RoyalTier2 | true | Leathery Fabric | Skin | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | |
Heavy bandolier | Apparel_Yttakin | true | Fabric Leathery | Outer | Torso | |
Cowboy hat | IndustrialBasic Western | true | Leathery Fabric | Headgear | Head, Left Ear, Right Ear | |
Ceremonial hood | HoraxianCeremonial | true | Fabric | Headgear | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | |
Kid pants | IndustrialBasic | true | Leathery Fabric | Skin | Left Leg, Right Leg | |
Coronet | Royal RoyalTier5 | true | Metallic | Headgear | Head, Left Ear, Right Ear | |
T-shirt | IndustrialBasic | true | Leathery Fabric | Skin | Torso, Left Shoulder, Right Shoulder | |
Visage mask | Neolithic | true | Woody Metallic | Headgear | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | |
Hood | BestowerHood | true | Fabric Leathery | Headgear | Head, Left Ear, Right Ear | |
Prestige robe | Royal RoyalRobe RoyalTier6 | true | Leathery Fabric | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | |
Sash | Apparel_Yttakin | true | Fabric Leathery | Middle | Torso | |
Pants | IndustrialBasic | true | Leathery Fabric | Skin | Left Leg, Right Leg | |
Crown | Royal RoyalTier6 | true | Metallic | Headgear | Head, Left Ear, Right Ear | |
Plate armor | MedievalMilitary | true | Metallic Woody | Middle, Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | |
Kid shirt | IndustrialBasic | true | Fabric Leathery | Skin | Torso, Left Shoulder, Right Shoulder | |
Corset | Royal RoyalTier5 | true | Leathery Fabric | Middle | Torso | |
Bowler hat | IndustrialBasic Western | true | Leathery Fabric | Headgear | Head, Left Ear, Right Ear | |
Kid tribalwear | Neolithic | true | Leathery Fabric | Skin | Torso, Left Leg, Right Leg | |
Cape | Cape Royal RoyalTier2 RoyalTier5 | true | Leathery Fabric | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | |
Lichen-covered soil | Soil | |||||
Ladies hat | Royal RoyalTier2 | true | Leathery Fabric | Headgear | Head, Left Ear, Right Ear | |
Duster | IndustrialAdvanced | true | Leathery Fabric | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | |
Tribalwear | Neolithic | true | Leathery Fabric | Skin | Torso, Left Leg, Right Leg | |
Ritual mask | Horaxian | 46 | true | Bioferrite | Headgear | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw |
Gas mask | IndustrialBasic | 106 | true | Headgear | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | |
Tox pack | BeltDefenseTox | 132 | Belt | Waist | ||
Firefoam pop pack | BeltDefensePop | 143 | Belt | Waist | ||
Smokepop pack | BeltDefensePop | 166 | Belt | Waist | ||
Flak vest | IndustrialMilitaryBasic | 225 | true | Middle | Torso, Neck, Left Shoulder, Right Shoulder | |
Flak pants | IndustrialMilitaryBasic | 225 | true | Skin, Middle | Left Leg, Right Leg | |
Psychic foil helmet | IndustrialMilitaryAdvanced IndustrialMilitaryBasic SpacerMilitary | 250 | true | Headgear | Head, Left Ear, Right Ear | |
Flak jacket | IndustrialAdvanced | 290 | true | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | |
Gunlink | Gunlink | 345 | false | Headgear | Head, Left Ear, Right Ear | |
Shield belt | BeltDefense | 390 | true | Belt | Waist | |
Eltex shirt | Psychic | 400 | true | Skin | Torso, Left Shoulder, Right Shoulder | |
Low-shield pack | BeltDefensePop | 430 | Belt | Waist | ||
Eltex vest | Psychic | 500 | true | Middle | Torso, Neck, Left Shoulder, Right Shoulder | |
Eltex helmet | Psychic | 500 | true | Headgear | Head, Left Ear, Right Ear | |
Eltex skullcap | Psychic | 500 | true | Headgear | Head, Left Ear, Right Ear | |
Recon helmet | SpacerMilitary | 525 | true | Headgear | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | |
Eltex robe | Psychic | 600 | true | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | |
Marine helmet | SpacerMilitary | 635 | true | Headgear | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | |
Jump pack | PackJump | 645 | true | Belt | Waist | |
Prestige recon helmet | PrestigeCombatGear | 715 | true | Headgear | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | |
Prestige marine helmet | PrestigeCombatGear | 850 | true | Headgear | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | |
Toughskin gland | ArmorGland | 1030 | Internal | Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes | ||
Prestige cataphract helmet | PrestigeCombatGear | 1155 | true | Headgear | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | |
Armorskin gland | ArmorGland | 1475 | Internal | Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes | ||
Recon armor | SpacerMilitary | 1540 | true | Middle, Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | |
Stoneskin gland | ArmorGland | 1920 | Internal | Head, Left Ear, Right Ear, Left Eye, Right Eye, Nose, Jaw, Torso, Neck, Left Shoulder, Left Arm, Left Hand, Left Fingers, Right Shoulder, Right Arm, Right Hand, Right Fingers, Left Leg, Left Foot, Left Toes, Right Leg, Right Foot, Right Toes | ||
Prestige recon armor | PrestigeCombatGear | 1975 | true | Middle, Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | |
Marine armor | SpacerMilitary | 2035 | true | Middle, Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | |
Prestige marine armor | PrestigeCombatGear | 2530 | true | Middle, Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | |
Prestige cataphract armor | PrestigeCombatGear | 3930 | true | Middle, Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | |
Mechlord helmet | Mechlord RoyalTier7 | 5335 | true | Headgear | Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw | |
Mechlord suit | Mechlord RoyalTier7 | 6895 | true | Middle, Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg |
Weapons
Weapons may have quality and/or stuffability. Most Pawn Kinds do not have any sort of Required or Disallowed weapons, using WeaponTags primarily to define available weapons, which makes it rather practical to use the combined template.
Weapon Table
Weapons | WeaponTags | Approx. Value | Has Quality | Stuff Tags |
---|---|---|---|---|
Club | NeolithicMeleeBasic | false | Metallic Woody Stony | |
Ikwa | NeolithicMeleeDecent | true | Metallic Woody | |
Warhammer | MedievalMeleeDecent | true | Metallic Woody | |
Mace | MedievalMeleeDecent | true | Metallic Woody | |
Spear | MedievalMeleeAdvanced NeolithicMeleeAdvanced Spear | true | Metallic Woody | |
Axe | Axe MedievalMeleeDecent | true | Metallic Woody | |
Gladius | MedievalMeleeDecent | true | Metallic Woody | |
Longsword | LongSword MedievalMeleeAdvanced | true | Metallic Woody | |
Knife | MedievalMeleeBasic NeolithicMeleeBasic | true | Metallic | |
Breach axe | NeolithicMeleeDestructive | true | Metallic | |
Short bow | Neolithic NeolithicRangedBasic | 45 | true | |
Flamebow | Neolithic NeolithicRangedFlame | 45 | true | |
Nerve spiker | NerveSpiker | 62 | true | |
Recurve bow | Neolithic NeolithicRangedDecent | 66 | true | |
Greatbow | Neolithic NeolithicRangedChief NeolithicRangedHeavy | 104 | true | |
Pila | Neolithic NeolithicRangedHeavy NoRelic | 109 | true | |
Revolver | Gun Revolver SimpleGun | 135 | true | |
Autopistol | Autopistol Gun SimpleGun | 139 | true | |
Machine pistol | Gun ShortShots | 220 | true | |
Molotov cocktails | GrenadeDestructive GrenadeFlame | 245 | false | |
Bolt-action rifle | Gun | 255 | true | |
Pump shotgun | Gun PumpShotgun ShortShots | 255 | true | |
Frag grenades | EmpireGrenadeDestructive GrenadeDestructive | 265 | false | |
EMP grenades | GrenadeEMP | 315 | false | |
Incendiary launcher | Gun | 340 | true | |
Heavy SMG | Gun IndustrialGunAdvanced ShortShots | 355 | true | |
Smoke launcher | GrenadeSmoke | 380 | false | |
Chain shotgun | Gun IndustrialGunAdvanced ShortShots | 405 | true | |
LMG | Gun IndustrialGunAdvanced | 425 | true | |
Hellcat rifle | AssaultRifle Gun IndustrialGunAdvanced | 480 | true | |
Assault rifle | AssaultRifle Gun IndustrialGunAdvanced | 480 | true | |
EMP launcher | GrenadeEMP Gun | 505 | true | |
Sniper rifle | SniperRifle | 530 | true | |
Doomsday rocket launcher | Gun GunSingleUse | 1000 | false | |
Triple rocket launcher | Gun GunSingleUse | 1000 | false | |
Charge rifle | Gun SpacerGun | 1010 | true | |
Minigun | Gun GunHeavy Minigun | 1160 | true | |
Charge lance | Gun MechanoidGunMedium SpacerGun | 1355 | true | |
Monosword | UltratechMelee | 2000 | true | |
Eltex staff | EltexStaff | 2000 | true | |
Zeushammer | UltratechMelee | 2000 | true | |
Plasmasword | UltratechMelee | 2000 | true | |
Persona zeushammer | Bladelink | 3000 | true | |
Persona plasmasword | Bladelink | 3000 | true | |
Persona monosword | Bladelink | 3000 | true |
Tech / Hediffs
Tech hediffs do not have quality or stuffability, resulting in each piece of tech having a singular consistent market value. This means there are no problems in using the combined template, aside from no current handling for tech hediffs with no market value, which is easily fixable.
Tech Table
Tech | TechHediffsTags | Market Value |
---|---|---|
Denture | Poor | 0 |
Peg leg | Poor | 1.2 |
Wooden hand | Poor | 1.2 |
Wooden foot | Poor | 1.2 |
Ghoul barbs | Ghoul | 48 |
Ghoul plating | Ghoul | 85 |
Adrenal heart | Ghoul | 95 |
Metalblood heart | Ghoul | 95 |
Corrosive heart | Ghoul | 95 |
Mindscrew | PainCauser | 210 |
Cochlear implant | Simple | 220 |
Painstopper | Advanced | 220 |
Joywire | Advanced | 220 |
Prosthetic heart | Simple | 230 |
Prosthetic arm | Simple | 260 |
Prosthetic leg | Simple | 260 |
Knee spike | AdvancedWeapon | 355 |
Venom talon | AdvancedWeapon | 355 |
Elbow blade | AdvancedWeapon | 355 |
Venom fangs | AdvancedWeapon | 355 |
Hand talon | AdvancedWeapon | 355 |
Power claw | Advanced AdvancedWeapon | 385 |
Field hand | FieldHand ImplantEmpireCommon | 425 |
Drill arm | DrillArm ImplantEmpireCommon | 425 |
Bionic tongue | Advanced | 565 |
Aesthetic nose | Advanced ImplantEmpireCommon | 585 |
Bionic ear | Advanced | 785 |
Bionic stomach | Advanced | 785 |
Aesthetic shaper | Advanced ImplantEmpireCommon | 830 |
Coagulator | Advanced ImplantEmpireCommon | 830 |
Gastro-analyzer | Advanced ImplantEmpireCommon | 830 |
Detoxifier lung | Advanced | 925 |
Psychic sensitizer | ImplantEmpireRoyal | 1000 |
Psychic reader | ImplantEmpireRoyal | 1000 |
Neurocalculator | Advanced ImplantEmpireCommon | 1030 |
Bionic spine | Advanced | 1030 |
Healing enhancer | Advanced ImplantEmpireCommon | 1030 |
Bionic leg | Advanced | 1030 |
Nuclear stomach | Advanced ImplantEmpireCommon | 1030 |
Circadian assistant | Advanced ImplantEmpireCommon | 1030 |
Immunoenhancer | Advanced ImplantEmpireCommon | 1030 |
Bionic jaw | Advanced | 1030 |
Circadian half-cycler | Advanced ImplantEmpireCommon | 1030 |
Bionic arm | Advanced | 1030 |
Learning assistant | Advanced ImplantEmpireCommon | 1030 |
Reprocessor stomach | Advanced ImplantEmpireCommon | 1030 |
Psychic harmonizer | ImplantEmpireRoyal | 1030 |
Bionic heart | Advanced | 1030 |
Sterilizing stomach | Advanced ImplantEmpireCommon | 1030 |
Love enhancer | Advanced ImplantEmpireCommon | 1030 |
Bionic eye | Advanced | 1030 |
Toughskin gland | Advanced ImplantEmpireCommon | 1030 |
Detoxifier kidney | Advanced | 1080 |
Armorskin gland | Advanced ImplantEmpireCommon | 1475 |
Revenant vertebrae | Anomaly | 1895 |
Stoneskin gland | Advanced ImplantEmpireCommon | 1920 |