Difference between revisions of "Template:Gear List/doc"
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== Overview == | == Overview == | ||
− | Planned to be used for pawn kind tables: for displaying the available apparel, weapons, and tech hediffs based on tags, budget, and other encompassing factors | + | Planned to be used for pawn kind tables: for displaying the available apparel, weapons, and tech hediffs based on tags, budget, and other encompassing factors. |
− | + | The current design uses a subtemplate to format the items from an #ask query: as a list consisting of an icon, text link, and applicable DLC icon for each item <!-- Having the ability to hide DLC icons based on the categories of the page the template is used on would be nice. We don't need 300 little Royalty icons within the Empire pawn kinds table now do we? --> | |
− | + | This formatting template (Gear List/Items) is located on a subpage for individual use, while this main page (Gear List) holds an #ask query based template (not unlike [[Template:Tag List]]) that uses (Gear List/Items) to produce an output similar to [[Template:Icon List]]. Both the template page and subpage are modified versions of the corresponding templates. | |
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An item budget can be applied to this query via an acceptable market value range, although for applicable items, quality and stuff would need to be factored in per item or otherwise ignored. | An item budget can be applied to this query via an acceptable market value range, although for applicable items, quality and stuff would need to be factored in per item or otherwise ignored. | ||
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If item quality and applicable stuff is factored in, then this combined with the budget range for one or more items, and a variable amount of item tags, wouldn't allow for an easy to implement template. Tech hediffs remain the simplest in having only one associated market value per item, allowing for a proper application of budget. | If item quality and applicable stuff is factored in, then this combined with the budget range for one or more items, and a variable amount of item tags, wouldn't allow for an easy to implement template. Tech hediffs remain the simplest in having only one associated market value per item, allowing for a proper application of budget. | ||
− | + | == Examples == | |
− | + | * [[Template:Gear List/Items]] | |
− | + | ||
− | | | + | Examples of just using the subpage template formatting: |
− | + | ||
− | + | <nowiki>{{Gear List/Items|Nerve spiker}}</nowiki> | |
− | }}</nowiki> | + | {{Gear List/Items|Nerve spiker}} |
− | {{ | ||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | }} | ||
− | <nowiki>{{#ask: [[ | + | <nowiki>{{#ask: [[WeaponTags::ShortShots||Neolithic]] |
| format = template | | format = template | ||
| template = Gear List/Items | | template = Gear List/Items | ||
| link = none | | link = none | ||
− | | sort = TechHediffsTags, From DLC | + | | default = None |
− | | sep = , | + | | limit = 10 |
+ | | sort = Layer,Tags,Market Value Base,WeaponTags,TechHediffsTags,From DLC | ||
+ | | sep = ,<br /> | ||
}}</nowiki> | }}</nowiki> | ||
− | {{#ask: [[ | + | {{#ask: [[WeaponTags::ShortShots||Neolithic]] |
| format = template | | format = template | ||
| template = Gear List/Items | | template = Gear List/Items | ||
| link = none | | link = none | ||
− | | sort = TechHediffsTags, From DLC | + | | default = None |
− | | sep = , | + | | limit = 10 |
+ | | sort = Layer,Tags,Market Value Base,WeaponTags,TechHediffsTags,From DLC | ||
+ | | sep = ,<br /> | ||
}} | }} | ||
+ | <hr> | ||
+ | * [[Template:Gear List]] | ||
− | + | Examples of using the combined formatting and template: | |
− | <nowiki>{{ | + | <nowiki>{{Gear List|budget=1000|WeaponTags|Gun}}</nowiki> |
− | + | {{Gear List|budget=1000|WeaponTags|Gun}} | |
− | |||
− | |||
− | | | ||
− | | | ||
− | }}</nowiki> | ||
− | {{ | ||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | }} | ||
− | <nowiki>{{ | + | <nowiki>{{Gear List|WeaponTags|ShortShots|Neolithic}}</nowiki> |
− | + | {{Gear List|WeaponTags|ShortShots|Neolithic}} | |
− | | | ||
− | |||
− | |||
− | |||
− | }}</nowiki> | ||
− | {{ | ||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | }} | ||
=== Budget === | === Budget === | ||
+ | {{See also|Market Value|Template:Market Value|Template:Market Value Calculator}} | ||
Budget applies to the 3 main tag categories, and is a variable range in total market value available to a pawn to 'spend' for applicable items. It does not mean that the market value of an item or items must be above the minimum of this range, just that the sum value of the chosen item(s) isn't over the maximum (i.e. spending over the budget). | Budget applies to the 3 main tag categories, and is a variable range in total market value available to a pawn to 'spend' for applicable items. It does not mean that the market value of an item or items must be above the minimum of this range, just that the sum value of the chosen item(s) isn't over the maximum (i.e. spending over the budget). | ||
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==== Quality ==== | ==== Quality ==== | ||
+ | {{Main|Quality}} | ||
By default, the item quality of any given pawn kind is capped at excellent quality, excluding masterwork and legendary, allowing for a range of: awful, poor, normal, good, and excellent (awfl - exc), unless otherwise stated. For our purposes, quality would only apply to most apparel and weapons, excluding any kind of hediff. | By default, the item quality of any given pawn kind is capped at excellent quality, excluding masterwork and legendary, allowing for a range of: awful, poor, normal, good, and excellent (awfl - exc), unless otherwise stated. For our purposes, quality would only apply to most apparel and weapons, excluding any kind of hediff. | ||
− | For reference, here are the full length and shorthand strings for quality categories: | + | For reference, here are the full length and shorthand strings for quality categories along with their corresponding Market Value Factor: |
− | * awful | + | * awful (awfl): 0.5 |
− | + | * poor (poor): 0.75 | |
− | * poor | + | * normal (norm): 1.00 |
− | + | * good (good): 1.25 (max +500) | |
− | * normal | + | * excellent (exc): 1.5 (max +1000) |
− | + | * masterwork (mast): 2.5 (max +2000) | |
− | * good | + | * legendary (legd): 5 (max +3000) |
− | |||
− | * excellent | ||
− | |||
− | * masterwork | ||
− | |||
− | * legendary | ||
− | |||
==== Stuff ==== | ==== Stuff ==== | ||
+ | {{Main|Stuff}} | ||
+ | |||
Applicable for certain weapons and apparel. | Applicable for certain weapons and apparel. | ||
+ | {| class="wikitable" | ||
+ | ! Stuff category !! Materials | ||
+ | |- | ||
+ | | [[Leather]]y || {{#ask: [[Stuff Category::Leathery]] | ||
+ | | format = template | ||
+ | | template = Gear List/Items | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |- | ||
+ | | [[Fabric]] || {{#ask: [[Stuff Category::Fabric]] | ||
+ | | format = template | ||
+ | | template = Gear List/Items | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |- | ||
+ | | [[Wood]]y || {{#ask: [[Stuff Category::Woody]] | ||
+ | | format = template | ||
+ | | template = Gear List/Items | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |- | ||
+ | | [[Metals|Metallic]] || {{#ask: [[Stuff Category::Metallic]] | ||
+ | | format = template | ||
+ | | template = Gear List/Items | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |- | ||
+ | | [[Stone|Stony]] || {{#ask: [[Stuff Category::Stony]] | ||
+ | | format = template | ||
+ | | template = Gear List/Items | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |- | ||
+ | | {{DLC Icons|Bioferrite}} || {{#ask: [[Stuff Category::Bioferrite]] | ||
+ | | format = template | ||
+ | | template = Gear List/Items | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |} | ||
+ | Note that, despite being full categories of their own, currently the only material in the Woody category is [[Wood]] and the only material in the Bioferrite category is [[Bioferrite]]. Notably, [[Bioferrite]] is also in the Metallic category. | ||
+ | |||
+ | <div class="mw-collapsible"> | ||
+ | ==== Stuff Table ==== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{#ask:[[Stuff Category::+]] | ||
+ | | ?Stuff Category | ||
+ | | ?Market Value Base | ||
+ | | ?Work To Make Factor | ||
+ | | format = table | ||
+ | | sort = Stuff Category, Market Value Base, Work To Make Factor, From DLC, Name | ||
+ | | mainlabel = Stuff | ||
+ | }} | ||
+ | </div> | ||
+ | </div> | ||
=== Apparel === | === Apparel === | ||
− | Apparel may have quality and/or stuffability. | + | {{See also|Apparel layers|Table of Human Body Part Groups}} |
+ | Apparel may have quality and/or stuffability. A lot of Pawn Kinds will have Required, Disallowed, or otherwise incompatible apparel items, based on a mix of factors like [[Property:Layer|Layer]], [[Property:Coverage|Coverage]], and [[Property:Tags|Tags]]. This means that a lot of additional filters must be put into place in the #ask query, making the combined template less practical. | ||
+ | |||
+ | <div class="mw-collapsible"> | ||
+ | ==== Apparel Table ==== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{#ask:[[Tags::!Floor]][[Tags::!ArmorGland]] | ||
+ | | ?Tags | ||
+ | | ?Market Value Base | ||
+ | | ?Has Quality | ||
+ | | ?Stuff Tags | ||
+ | | ?Layer | ||
+ | | ?Coverage | ||
+ | | ?Lifestage | ||
+ | | ?Work To Make | ||
+ | | ?Resource 1 Amount# = 1# | ||
+ | | ?Resource 1# = ing1 | ||
+ | | ?Resource 2 Amount# = 2# | ||
+ | | ?Resource 2# = ing2 | ||
+ | | ?Resource 3 Amount# = 3# | ||
+ | | ?Resource 3# = ing3 | ||
+ | | ?Resource 4 Amount# = 4# | ||
+ | | ?Resource 4# = ing4 | ||
+ | | mainlabel = [[Apparel]] | ||
+ | | format = table | ||
+ | | sort = Market Value Base | ||
+ | | limit = 100 | ||
+ | }} | ||
+ | </div> | ||
+ | </div> | ||
=== Weapons === | === Weapons === | ||
− | Weapons may have quality and/or stuffability. | + | Weapons may have quality and/or stuffability. Most Pawn Kinds do not have any sort of Required or Disallowed weapons, using [[Property:WeaponTags|WeaponTags]] primarily to define available weapons, which makes it rather practical to use the combined template. |
+ | |||
+ | <div class="mw-collapsible"> | ||
+ | ==== Weapon Table ==== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{#ask:[[WeaponTags::+]][[Class::!Mechanoid Weapons]] | ||
+ | | ?WeaponTags | ||
+ | | ?Market Value Base | ||
+ | | ?Has Quality | ||
+ | | ?Stuff Tags | ||
+ | | ?Work To Make | ||
+ | | ?Resource 1 Amount# = 1# | ||
+ | | ?Resource 1# = ing1 | ||
+ | | ?Resource 2 Amount# = 2# | ||
+ | | ?Resource 2# = ing2 | ||
+ | | ?Resource 3 Amount# = 3# | ||
+ | | ?Resource 3# = ing3 | ||
+ | | mainlabel = [[Weapons]] | ||
+ | | format = table | ||
+ | | sort = Market Value Base | ||
+ | | limit = 100 | ||
+ | }} | ||
+ | </div> | ||
+ | </div> | ||
=== Tech / Hediffs === | === Tech / Hediffs === | ||
− | Tech hediffs do not have quality or stuffability, resulting in each piece of tech having a singular consistent market value. | + | Tech hediffs do not have quality or stuffability, resulting in each piece of tech having a singular consistent market value. This means there are no problems in using the combined template, aside from no current handling for tech hediffs with no market value, which is easily fixable. |
+ | |||
+ | <div class="mw-collapsible"> | ||
+ | ==== Tech Table ==== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{#ask:[[TechHediffsTags::+]][[Category:Medical Item]] | ||
+ | | ?TechHediffsTags | ||
+ | | ?Market Value Base | ||
+ | | ?Work To Make | ||
+ | | ?Resource 1 Amount# = 1# | ||
+ | | ?Resource 1# = ing1 | ||
+ | | ?Resource 2 Amount# = 2# | ||
+ | | ?Resource 2# = ing2 | ||
+ | | mainlabel = Tech | ||
+ | | format = table | ||
+ | | sort = Market Value Base | ||
+ | | limit = 100 | ||
+ | }} | ||
+ | </div> | ||
+ | </div> | ||
<noinclude>[[Category:Template documentation]]</noinclude> | <noinclude>[[Category:Template documentation]]</noinclude> | ||
<includeonly>[[Category:Templates]]</includeonly> | <includeonly>[[Category:Templates]]</includeonly> |
Latest revision as of 20:08, 17 August 2024
Overview[edit]
Planned to be used for pawn kind tables: for displaying the available apparel, weapons, and tech hediffs based on tags, budget, and other encompassing factors.
The current design uses a subtemplate to format the items from an #ask query: as a list consisting of an icon, text link, and applicable DLC icon for each item
This formatting template (Gear List/Items) is located on a subpage for individual use, while this main page (Gear List) holds an #ask query based template (not unlike Template:Tag List) that uses (Gear List/Items) to produce an output similar to Template:Icon List. Both the template page and subpage are modified versions of the corresponding templates.
An item budget can be applied to this query via an acceptable market value range, although for applicable items, quality and stuff would need to be factored in per item or otherwise ignored.
If item quality and applicable stuff is factored in, then this combined with the budget range for one or more items, and a variable amount of item tags, wouldn't allow for an easy to implement template. Tech hediffs remain the simplest in having only one associated market value per item, allowing for a proper application of budget.
Examples[edit]
Examples of just using the subpage template formatting:
{{Gear List/Items|Nerve spiker}}
{{#ask: [[WeaponTags::ShortShots||Neolithic]] | format = template | template = Gear List/Items | link = none | default = None | limit = 10 | sort = Layer,Tags,Market Value Base,WeaponTags,TechHediffsTags,From DLC | sep = ,<br /> }}
Short bow,
Flamebow ,
Recurve bow,
Greatbow,
Pila,
Machine pistol,
Pump shotgun,
Heavy SMG,
Chain shotgun
Examples of using the combined formatting and template:
{{Gear List|budget=1000|WeaponTags|Gun}}
Revolver, Autopistol, Machine pistol, Bolt-action rifle, Pump shotgun, Incendiary launcher, Heavy SMG, Chain shotgun, LMG... further results
{{Gear List|WeaponTags|ShortShots|Neolithic}}
Short bow, Flamebow , Recurve bow, Greatbow, Pila, Machine pistol, Pump shotgun, Heavy SMG, Chain shotgun
Budget[edit]
Budget applies to the 3 main tag categories, and is a variable range in total market value available to a pawn to 'spend' for applicable items. It does not mean that the market value of an item or items must be above the minimum of this range, just that the sum value of the chosen item(s) isn't over the maximum (i.e. spending over the budget).
Tech hediffs all have a fixed market value, or none at all (e.g. Denture), and so allow for the easiest calculation. By default, only 1 available tech hediff can be applied to the pawn unless explicitly stated.
Apparel value can depend on quality and stuffable material used, meaning the range for possible outcomes is too large for many textile based clothing, but remains simpler for most armors. All utility items are not stuffable, and most do not have quality, so they remain much less variable, although most utility items will be forced and thus remain a static cost[verify], aside from the few utility items that can have quality (Shield belt, Jump pack). Pawns are highly likely to be wearing multiple articles of clothing, and so calculating all possible outcomes is not viable.
Most weapons are not stuffable, and those that are have a much more limited item pool compared to clothing. Ranged weapons are not stuffable and only depend on quality for price, while most craftable melee weapons are stuffable. The Club doesn't use quality, but remains stuffable. Pawns are only equipped with one weapon, so this budget will only apply to one final item.
Quality[edit]
By default, the item quality of any given pawn kind is capped at excellent quality, excluding masterwork and legendary, allowing for a range of: awful, poor, normal, good, and excellent (awfl - exc), unless otherwise stated. For our purposes, quality would only apply to most apparel and weapons, excluding any kind of hediff.
For reference, here are the full length and shorthand strings for quality categories along with their corresponding Market Value Factor:
- awful (awfl): 0.5
- poor (poor): 0.75
- normal (norm): 1.00
- good (good): 1.25 (max +500)
- excellent (exc): 1.5 (max +1000)
- masterwork (mast): 2.5 (max +2000)
- legendary (legd): 5 (max +3000)
Stuff[edit]
Applicable for certain weapons and apparel.
Note that, despite being full categories of their own, currently the only material in the Woody category is Wood and the only material in the Bioferrite category is Bioferrite. Notably, Bioferrite is also in the Metallic category.
Stuff Table[edit]
Stuff | Stuff Category | Market Value Base | Work To Make Factor |
---|---|---|---|
Bioferrite | Bioferrite Metallic | 0.75 | 2.5 |
Cloth | Fabric | 1.5 | 1 |
Bison wool | Fabric | 2.7 | 1 |
Megasloth wool | Fabric | 2.7 | 1 |
Muffalo wool | Fabric | 2.7 | 1 |
Sheep wool | Fabric | 2.7 | 1 |
Alpaca wool | Fabric | 3.8 | 1 |
Synthread | Fabric | 4 | 1 |
Devilstrand | Fabric | 5.5 | 1 |
Hyperweave | Fabric | 9 | 1 |
Patchleather | Leathery | 1.5 | 1 |
Birdskin | Leathery | 1.8 | 1 |
Lightleather | Leathery | 1.9 | 1 |
Pigskin | Leathery | 1.9 | 1 |
Dog leather | Leathery | 2 | 1 |
Lizardskin | Leathery | 2.1 | 1 |
Plainleather | Leathery | 2.1 | 1 |
Bluefur | Leathery | 2.3 | 1 |
Camelhide | Leathery | 2.3 | 1 |
Elephant leather | Leathery | 2.42 | 1 |
Panthera fur | Leathery | 3 | 1 |
Wolfskin | Leathery | 3 | 1 |
Heavy fur | Leathery | 3.3 | 1 |
Bearskin | Leathery | 3.4 | 1 |
Foxfur | Leathery | 3.5 | 1 |
Dread leather | Leathery | 3.5 | 1 |
Human leather | Leathery | 4.2 | 1 |
Rhinoceros leather | Leathery | 4.2 | 1 |
Guinea pig fur | Leathery | 5 | 1 |
Chinchilla fur | Leathery | 6.5 | 1 |
Thrumbofur | Leathery | 14 | 1 |
Silver | Metallic | 1 | 1 |
Steel | Metallic | 1.9 | 1 |
Uranium | Metallic | 6 | 1.9 |
Plasteel | Metallic | 9 | 2.2 |
Gold | Metallic | 10 | 0.9 |
Sandstone blocks | Stony | 0.9 | 1.1 |
Marble blocks | Stony | 0.9 | 1.15 |
Granite blocks | Stony | 0.9 | 1.3 |
Limestone blocks | Stony | 0.9 | 1.3 |
Slate blocks | Stony | 0.9 | 1.3 |
Jade | Stony | 5 | 1.4 |
Wood | Woody | 1.2 | 0.7 |
Apparel[edit]
Apparel may have quality and/or stuffability. A lot of Pawn Kinds will have Required, Disallowed, or otherwise incompatible apparel items, based on a mix of factors like Layer, Coverage, and Tags. This means that a lot of additional filters must be put into place in the #ask query, making the combined template less practical.
Apparel Table[edit]
Apparel | Tags | Market Value Base | Has Quality | Stuff Tags | Layer | Coverage | Lifestage | Work To Make | 1# | ing1 | 2# | ing2 | 3# | ing3 | 4# | ing4 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cowboy hat | IndustrialBasic Western | true | Leathery Fabric | Headgear | Head, Left Ear, Right Ear | Child, Adult | 1,800 | 25 | Stuff | |||||||
Ceremonial hood | HoraxianCeremonial | true | Fabric | Headgear | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | Child, Adult | 2,000 | 20 | Stuff | 10 | Bioferrite | |||||
Kid pants | IndustrialBasic | true | Leathery Fabric | Skin | Left Leg, Right Leg | Child | 1,280 | 20 | Stuff | |||||||
Coronet | Royal RoyalTier5 | true | Metallic | Headgear | Head, Left Ear, Right Ear | Adult | 8,000 | 50 | Stuff | |||||||
T-shirt | IndustrialBasic | true | Leathery Fabric | Skin | Torso, Left Shoulder, Right Shoulder | Adult | 1,600 | 40 | Stuff | |||||||
Hood | BestowerHood | true | Fabric Leathery | Headgear | Head, Left Ear, Right Ear | Child, Adult | 6,000 | 50 | Stuff | |||||||
Visage mask | Neolithic | true | Woody Metallic | Headgear | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | Adult | 2,000 | 15 | Stuff | |||||||
Prestige robe | Royal RoyalRobe RoyalTier6 | true | Leathery Fabric | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | Adult | 20,000 | 100 | Stuff | |||||||
Pants | IndustrialBasic | true | Leathery Fabric | Skin | Left Leg, Right Leg | Adult | 1,600 | 40 | Stuff | |||||||
Crown | Royal RoyalTier6 | true | Metallic | Headgear | Head, Left Ear, Right Ear | Adult | 12,000 | 75 | Stuff | |||||||
Plate armor | MedievalMilitary | true | Metallic Woody | Middle, Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | Adult | 38,000 | 170 | Stuff | |||||||
Kid shirt | IndustrialBasic | true | Fabric Leathery | Skin | Torso, Left Shoulder, Right Shoulder | Child | 1,280 | 20 | Stuff | |||||||
Corset | Royal RoyalTier5 | true | Leathery Fabric | Middle | Torso | Adult | 12,000 | 45 | Stuff | |||||||
Bowler hat | IndustrialBasic Western | true | Leathery Fabric | Headgear | Head, Left Ear, Right Ear | Child, Adult | 1,800 | 20 | Stuff | |||||||
Cape | Cape Royal RoyalTier2 RoyalTier5 | true | Leathery Fabric | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | Adult | 16,000 | 80 | Stuff | |||||||
Kid tribalwear | Neolithic | true | Leathery Fabric | Skin | Torso, Left Leg, Right Leg | Child | 1,400 | 30 | Stuff | |||||||
Lichen-covered soil | Soil | |||||||||||||||
Ladies hat | Royal RoyalTier2 | true | Leathery Fabric | Headgear | Head, Left Ear, Right Ear | Child, Adult | 6,000 | 50 | Stuff | |||||||
Duster | IndustrialAdvanced | true | Leathery Fabric | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | Adult | 10,000 | 80 | Stuff | |||||||
Tribalwear | Neolithic | true | Leathery Fabric | Skin | Torso, Left Leg, Right Leg | Adult | 1,800 | 60 | Stuff | |||||||
Beret | Royal RoyalTier2 RoyalTier3 | true | Leathery Fabric | Headgear | Head, Left Ear, Right Ear | Child, Adult | 4,000 | 35 | Stuff | |||||||
Flak helmet | IndustrialMilitaryAdvanced | true | Metallic | Headgear | Head, Left Ear, Right Ear | Adult | 8,000 | 40 | Stuff | 2 | Component | 10 | Plasteel | |||
Parka | IndustrialBasic Neolithic | true | Leathery Fabric | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | Adult | 8,000 | 80 | Stuff | |||||||
Soil | Soil | |||||||||||||||
Heavy bandolier | Apparel_Yttakin | true | Fabric Leathery | Outer | Torso | Adult | 3,500 | 75 | Stuff | |||||||
Kid helmet | IndustrialMilitaryBasic | true | Metallic | Headgear | Head, Left Ear, Right Ear | Child | 2,000 | 20 | Stuff | |||||||
Kid romper | IndustrialBasic | true | Fabric Leathery | Skin | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | Child | 2,000 | 30 | Stuff | |||||||
Top hat | Royal RoyalTier2 | true | Leathery Fabric | Headgear | Head, Left Ear, Right Ear | Child, Adult | 6,000 | 50 | Stuff | |||||||
Jacket | IndustrialAdvanced | true | Leathery Fabric | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | Adult | 7,000 | 70 | Stuff | |||||||
Broadwrap | Neolithic | true | Fabric | Headgear | Neck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right Shoulder | Child, Adult | 1,800 | 30 | Stuff | |||||||
Stellic crown | Royal RoyalTier7 | true | Metallic | Headgear | Head, Left Ear, Right Ear | Adult | 0 | 85 | Stuff | |||||||
Tuque | IndustrialBasic | true | Fabric | Headgear | Head, Left Ear, Right Ear | Child, Adult | 1,200 | 20 | Stuff | |||||||
Sash | Apparel_Yttakin | true | Fabric Leathery | Middle | Torso | Adult | 1,000 | 25 | Stuff | |||||||
Kid parka | IndustrialBasic Neolithic | true | Leathery Fabric | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | Child | 6,400 | 40 | Stuff | |||||||
Formal vest | Royal RoyalTier5 | true | Leathery Fabric | Middle | Torso | Adult | 12,000 | 45 | Stuff | |||||||
Button-down shirt | IndustrialBasic | true | Leathery Fabric | Skin | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | Adult | 2,700 | 45 | Stuff | |||||||
Headwrap | Neolithic | true | Fabric | Headgear | Head, Left Ear, Right Ear | Child, Adult | 1,400 | 20 | Stuff | |||||||
Formal shirt | Royal RoyalTier2 | true | Leathery Fabric | Skin | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | Adult | 6,000 | 65 | Stuff | |||||||
Simple helmet | IndustrialMilitaryBasic | true | Metallic | Headgear | Head, Left Ear, Right Ear | Adult | 3,200 | 40 | Stuff | |||||||
Ritual mask | Horaxian | 46 | true | Bioferrite | Headgear | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | Child, Adult | 3,000 | 25 | Bioferrite | ||||||
Gas mask | IndustrialBasic | 106 | true | Headgear | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | Child, Adult | 6,000 | 20 | Steel | 20 | Chemfuel | |||||
Tox pack | BeltDefenseTox | 132 | Belt | Waist | Adult | 3,600 | 10 | Steel | 1 | Component | 35 | Chemfuel | ||||
Firefoam pop pack | BeltDefensePop | 143 | Belt | Waist | Adult | 1,200 | 20 | Steel | 1 | Component | 30 | Chemfuel | ||||
Smokepop pack | BeltDefensePop | 166 | Belt | Waist | Adult | 1,200 | 20 | Steel | 1 | Component | 40 | Chemfuel | ||||
Flak vest | IndustrialMilitaryBasic | 225 | true | Middle | Torso, Neck, Left Shoulder, Right Shoulder | Adult | 9,000 | 60 | Steel | 30 | Cloth | 1 | Component | |||
Flak pants | IndustrialMilitaryBasic | 225 | true | Skin, Middle | Left Leg, Right Leg | Adult | 9,000 | 60 | Steel | 30 | Cloth | 1 | Component | |||
Psychic foil helmet | IndustrialMilitaryAdvanced IndustrialMilitaryBasic SpacerMilitary | 250 | true | Headgear | Head, Left Ear, Right Ear | Adult | ||||||||||
Flak jacket | IndustrialAdvanced | 290 | true | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm | Adult | 14,000 | 70 | Steel | 50 | Cloth | 1 | Component | |||
Gunlink | Gunlink | 345 | false | Headgear | Head, Left Ear, Right Ear | Adult | 15,750 | 10 | Plasteel | 1 | Advanced component | |||||
Shield belt | BeltDefense | 390 | true | Belt | Waist | Child, Adult | 14,000 | 50 | Steel | 20 | Plasteel | 2 | Component | |||
Eltex shirt | Psychic | 400 | true | Skin | Torso, Left Shoulder, Right Shoulder | Adult | ||||||||||
Low-shield pack | BeltDefensePop | 430 | Belt | Waist | Adult | 14,000 | 1 | Shield core | 1 | Component | ||||||
Eltex skullcap | Psychic | 500 | true | Headgear | Head, Left Ear, Right Ear | Adult | ||||||||||
Eltex vest | Psychic | 500 | true | Middle | Torso, Neck, Left Shoulder, Right Shoulder | Adult | ||||||||||
Eltex helmet | Psychic | 500 | true | Headgear | Head, Left Ear, Right Ear | Adult | ||||||||||
Recon helmet | SpacerMilitary | 525 | true | Headgear | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | Adult | 15,750 | 30 | Plasteel | 1 | Advanced component | |||||
Eltex robe | Psychic | 600 | true | Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | Adult | ||||||||||
Marine helmet | SpacerMilitary | 635 | true | Headgear | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | Adult | 21,000 | 40 | Plasteel | 1 | Advanced component | |||||
Jump pack | PackJump | 645 | true | Belt | Waist | Adult | 14,000 | 30 | Plasteel | 3 | Component | 100 | Chemfuel | |||
Prestige recon helmet | PrestigeCombatGear | 715 | true | Headgear | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | Adult | 15,750 | 40 | Plasteel | 1 | Advanced component | 40 | Gold | |||
Prestige marine helmet | PrestigeCombatGear | 850 | true | Headgear | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | Adult | 42,000 | 50 | Plasteel | 1 | Advanced component | 50 | Gold | |||
Prestige cataphract helmet | PrestigeCombatGear | 1,155 | true | Headgear | Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | Adult | 52,500 | 75 | Plasteel | 1 | Advanced component | 90 | Gold | |||
Recon armor | SpacerMilitary | 1,540 | true | Middle, Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | Adult | 45,000 | 80 | Plasteel | 10 | Uranium | 3 | Advanced component | |||
Prestige recon armor | PrestigeCombatGear | 1,975 | true | Middle, Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | Adult | 90,000 | 100 | Plasteel | 10 | Uranium | 3 | Advanced component | 90 | Gold | |
Marine armor | SpacerMilitary | 2,035 | true | Middle, Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | Adult | 60,000 | 100 | Plasteel | 20 | Uranium | 4 | Advanced component | |||
Prestige marine armor | PrestigeCombatGear | 2,530 | true | Middle, Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | Adult | 120,000 | 120 | Plasteel | 20 | Uranium | 4 | Advanced component | 100 | Gold | |
Prestige cataphract armor | PrestigeCombatGear | 3,930 | true | Middle, Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | Adult | 150,000 | 190 | Plasteel | 50 | Uranium | 6 | Advanced component | 180 | Gold | |
Mechlord helmet | Mechlord RoyalTier7 | 5,335 | true | Headgear | Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw | Adult | 15,750 | 120 | Plasteel | 6 | Advanced component | 2 | Nano structuring chip | |||
Mechlord suit | Mechlord RoyalTier7 | 6,895 | true | Middle, Outer | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | Adult | 60,000 | 120 | Plasteel | 8 | Advanced component | 2 | Nano structuring chip | 1 | Powerfocus chip |
Weapons[edit]
Weapons may have quality and/or stuffability. Most Pawn Kinds do not have any sort of Required or Disallowed weapons, using WeaponTags primarily to define available weapons, which makes it rather practical to use the combined template.
Weapon Table[edit]
Weapons | WeaponTags | Market Value Base | Has Quality | Stuff Tags | Work To Make | 1# | ing1 | 2# | ing2 | 3# | ing3 |
---|---|---|---|---|---|---|---|---|---|---|---|
Longsword | LongSword MedievalMeleeAdvanced | true | Metallic Woody | 18,000 | 100 | Stuff | |||||
Knife | MedievalMeleeBasic NeolithicMeleeBasic | true | Metallic | 1,800 | 30 | Stuff | |||||
Breach axe | NeolithicMeleeDestructive | true | Metallic | 5,000 | 50 | Stuff | |||||
Club | NeolithicMeleeBasic | false | Metallic Woody Stony | 1,200 | 40 | Stuff | |||||
Ikwa | NeolithicMeleeDecent | true | Metallic Woody | 5,000 | 50 | Stuff | |||||
Warhammer | MedievalMeleeDecent | true | Metallic Woody | 18,000 | 150 | Stuff | |||||
Mace | MedievalMeleeDecent | true | Metallic Woody | 6,000 | 50 | Stuff | |||||
Spear | MedievalMeleeAdvanced NeolithicMeleeAdvanced Spear | true | Metallic Woody | 12,000 | 75 | Stuff | |||||
Gladius | MedievalMeleeDecent | true | Metallic Woody | 12,000 | 50 | Stuff | |||||
Axe | Axe MedievalMeleeDecent | true | Metallic Woody | 7,000 | 50 | Stuff | |||||
Short bow | Neolithic NeolithicRangedBasic | 45 | true | 2,400 | 30 | Wood | |||||
Flamebow | Neolithic NeolithicRangedFlame | 45 | true | ||||||||
Nerve spiker | NerveSpiker | 62 | true | 9,000 | 40 | Bioferrite | |||||
Recurve bow | Neolithic NeolithicRangedDecent | 66 | true | 5,000 | 40 | Wood | |||||
Greatbow | Neolithic NeolithicRangedChief NeolithicRangedHeavy | 104 | true | 9,000 | 60 | Wood | |||||
Pila | Neolithic NeolithicRangedHeavy NoRelic | 109 | true | 7,000 | 70 | Wood | |||||
Revolver | Gun Revolver SimpleGun | 135 | true | 4,000 | 30 | Steel | 2 | Component | |||
Autopistol | Autopistol Gun SimpleGun | 139 | true | 5,000 | 30 | Steel | 2 | Component | |||
Machine pistol | Gun ShortShots | 220 | true | 11,000 | 45 | Steel | 3 | Component | |||
Molotov cocktails | GrenadeDestructive GrenadeFlame | 245 | false | 6,000 | 25 | Cloth | 80 | Chemfuel | |||
Bolt-action rifle | Gun | 255 | true | 12,000 | 60 | Steel | 3 | Component | |||
Pump shotgun | Gun PumpShotgun ShortShots | 255 | true | 12,000 | 60 | Steel | 3 | Component | |||
Frag grenades | EmpireGrenadeDestructive GrenadeDestructive | 265 | false | 12,000 | 20 | Steel | 80 | Chemfuel | |||
EMP grenades | GrenadeEMP | 315 | false | 24,000 | 20 | Steel | 6 | Component | |||
Incendiary launcher | Gun | 340 | true | 20,000 | 75 | Steel | 4 | Component | |||
Heavy SMG | Gun IndustrialGunAdvanced ShortShots | 355 | true | 24,000 | 75 | Steel | 4 | Component | |||
Smoke launcher | GrenadeSmoke | 380 | false | 30,000 | 75 | Steel | 4 | Component | |||
Chain shotgun | Gun IndustrialGunAdvanced ShortShots | 405 | true | 31,000 | 70 | Steel | 5 | Component | |||
LMG | Gun IndustrialGunAdvanced | 425 | true | 34,000 | 75 | Steel | 5 | Component | |||
Hellcat rifle | AssaultRifle Gun IndustrialGunAdvanced | 480 | true | 40,000 | 60 | Steel | 20 | Bioferrite | 7 | Component | |
Assault rifle | AssaultRifle Gun IndustrialGunAdvanced | 480 | true | 40,000 | 60 | Steel | 7 | Component | |||
EMP launcher | GrenadeEMP Gun | 505 | true | 30,000 | 75 | Steel | 8 | Component | |||
Sniper rifle | SniperRifle | 530 | true | 45,000 | 60 | Steel | 8 | Component | |||
Triple rocket launcher | Gun GunSingleUse | 1,000 | false | ||||||||
Doomsday rocket launcher | Gun GunSingleUse | 1,000 | false | ||||||||
Charge rifle | Gun SpacerGun | 1,010 | true | 45,000 | 50 | Plasteel | 2 | Advanced component | |||
Minigun | Gun GunHeavy Minigun | 1,160 | true | 60,000 | 160 | Steel | 20 | Component | |||
Charge lance | Gun MechanoidGunMedium SpacerGun | 1,355 | true | 60,000 | 60 | Plasteel | 3 | Advanced component | |||
Plasmasword | UltratechMelee | 2,000 | true | ||||||||
Monosword | UltratechMelee | 2,000 | true | ||||||||
Eltex staff | EltexStaff | 2,000 | true | ||||||||
Zeushammer | UltratechMelee | 2,000 | true | ||||||||
Persona zeushammer | Bladelink | 3,000 | true | ||||||||
Persona plasmasword | Bladelink | 3,000 | true | ||||||||
Persona monosword | Bladelink | 3,000 | true |
Tech / Hediffs[edit]
Tech hediffs do not have quality or stuffability, resulting in each piece of tech having a singular consistent market value. This means there are no problems in using the combined template, aside from no current handling for tech hediffs with no market value, which is easily fixable.
Tech Table[edit]
Tech | TechHediffsTags | Market Value Base | Work To Make | 1# | ing1 | 2# | ing2 |
---|---|---|---|---|---|---|---|
Denture | Poor | 0 | |||||
Wooden foot | Poor | 1.2 | 1,500 | 1 | Wood | 2 | Herbal medicine |
Peg leg | Poor | 1.2 | 1,500 | 1 | Wood | 2 | Herbal medicine |
Wooden hand | Poor | 1.2 | 1,500 | 1 | Wood | 2 | Herbal medicine |
Ghoul barbs | Ghoul | 48 | 6,000 | 35 | Bioferrite | ||
Ghoul plating | Ghoul | 85 | 9,000 | 70 | Bioferrite | ||
Metalblood heart | Ghoul | 95 | 13,200 | 20 | Bioferrite | 1 | Component |
Corrosive heart | Ghoul | 95 | 13,200 | 20 | Bioferrite | 1 | Component |
Adrenal heart | Ghoul | 95 | 13,200 | 20 | Bioferrite | 1 | Component |
Mindscrew | PainCauser | 210 | 15,000 | 15 | Steel | 4 | Component |
Painstopper | Advanced | 220 | 15,000 | 20 | Steel | 4 | Component |
Joywire | Advanced | 220 | 15,000 | 20 | Steel | 4 | Component |
Cochlear implant | Simple | 220 | 15,000 | 20 | Steel | 4 | Component |
Prosthetic heart | Simple | 230 | 15,000 | 25 | Steel | 4 | Component |
Prosthetic arm | Simple | 260 | 15,000 | 40 | Steel | 4 | Component |
Prosthetic leg | Simple | 260 | 15,000 | 40 | Steel | 4 | Component |
Elbow blade | AdvancedWeapon | 355 | 15,000 | 40 | Steel | 7 | Component |
Venom fangs | AdvancedWeapon | 355 | 15,000 | 40 | Steel | 7 | Component |
Hand talon | AdvancedWeapon | 355 | 15,000 | 40 | Steel | 7 | Component |
Knee spike | AdvancedWeapon | 355 | 15,000 | 40 | Steel | 7 | Component |
Venom talon | AdvancedWeapon | 355 | 15,000 | 40 | Steel | 7 | Component |
Power claw | Advanced AdvancedWeapon | 385 | 15,000 | 40 | Steel | 8 | Component |
Drill arm | DrillArm ImplantEmpireCommon | 425 | 15,000 | 60 | Steel | 8 | Component |
Field hand | FieldHand ImplantEmpireCommon | 425 | 15,000 | 60 | Steel | 8 | Component |
Bionic tongue | Advanced | 565 | 26,000 | 8 | Plasteel | 2 | Advanced component |
Aesthetic nose | Advanced ImplantEmpireCommon | 585 | 26,000 | 10 | Plasteel | 2 | Advanced component |
Bionic stomach | Advanced | 785 | 26,000 | 10 | Plasteel | 3 | Advanced component |
Bionic ear | Advanced | 785 | 26,000 | 10 | Plasteel | 3 | Advanced component |
Coagulator | Advanced ImplantEmpireCommon | 830 | 26,000 | 15 | Plasteel | 4 | Advanced component |
Gastro-analyzer | Advanced ImplantEmpireCommon | 830 | 26,000 | 15 | Plasteel | 3 | Advanced component |
Aesthetic shaper | Advanced ImplantEmpireCommon | 830 | 26,000 | 15 | Plasteel | 3 | Advanced component |
Detoxifier lung | Advanced | 925 | 26,000 | 15 | Plasteel | 4 | Advanced component |
Psychic sensitizer | ImplantEmpireRoyal | 1,000 | |||||
Psychic reader | ImplantEmpireRoyal | 1,000 | |||||
Bionic jaw | Advanced | 1,030 | 26,000 | 10 | Plasteel | 3 | Advanced component |
Circadian half-cycler | Advanced ImplantEmpireCommon | 1,030 | 26,000 | 15 | Plasteel | 4 | Advanced component |
Bionic arm | Advanced | 1,030 | 26,000 | 15 | Plasteel | 4 | Advanced component |
Learning assistant | Advanced ImplantEmpireCommon | 1,030 | 26,000 | 15 | Plasteel | 4 | Advanced component |
Reprocessor stomach | Advanced ImplantEmpireCommon | 1,030 | 26,000 | 15 | Plasteel | 4 | Advanced component |
Psychic harmonizer | ImplantEmpireRoyal | 1,030 | |||||
Bionic heart | Advanced | 1,030 | 26,000 | 15 | Plasteel | 4 | Advanced component |
Sterilizing stomach | Advanced ImplantEmpireCommon | 1,030 | 26,000 | 15 | Plasteel | 4 | Advanced component |
Love enhancer | Advanced ImplantEmpireCommon | 1,030 | 26,000 | 15 | Plasteel | 4 | Advanced component |
Bionic eye | Advanced | 1,030 | 26,000 | 15 | Plasteel | 4 | Advanced component |
Toughskin gland | Advanced ImplantEmpireCommon | 1,030 | 26,000 | 15 | Plasteel | 4 | Advanced component |
Neurocalculator | Advanced ImplantEmpireCommon | 1,030 | 26,000 | 15 | Plasteel | 4 | Advanced component |
Bionic spine | Advanced | 1,030 | 26,000 | 15 | Plasteel | 4 | Advanced component |
Healing enhancer | Advanced ImplantEmpireCommon | 1,030 | 26,000 | 15 | Plasteel | 4 | Advanced component |
Bionic leg | Advanced | 1,030 | 26,000 | 15 | Plasteel | 4 | Advanced component |
Nuclear stomach | Advanced ImplantEmpireCommon | 1,030 | 26,000 | 15 | Plasteel | 4 | Advanced component |
Circadian assistant | Advanced ImplantEmpireCommon | 1,030 | 26,000 | 15 | Plasteel | 4 | Advanced component |
Immunoenhancer | Advanced ImplantEmpireCommon | 1,030 | 26,000 | 15 | Plasteel | 4 | Advanced component |
Detoxifier kidney | Advanced | 1,080 | 26,000 | 15 | Plasteel | 2 | Advanced component |
Armorskin gland | Advanced ImplantEmpireCommon | 1,475 | 26,000 | 20 | Plasteel | 6 | Advanced component |
Revenant vertebrae | Anomaly | 1,895 | 24,000 | 10 | Bioferrite | 1 | Revenant spine |
Stoneskin gland | Advanced ImplantEmpireCommon | 1,920 | 26,000 | 25 | Plasteel | 8 | Advanced component |