Difference between revisions of "Template:Gear List/doc"

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m (→‎Apparel Table: no floors or armorglands)
m
 
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=== Budget ===
 
=== Budget ===
 +
{{See also|Market Value|Template:Market Value|Template:Market Value Calculator}}
 
Budget applies to the 3 main tag categories, and is a variable range in total market value available to a pawn to 'spend' for applicable items. It does not mean that the market value of an item or items must be above the minimum of this range, just that the sum value of the chosen item(s) isn't over the maximum (i.e. spending over the budget).
 
Budget applies to the 3 main tag categories, and is a variable range in total market value available to a pawn to 'spend' for applicable items. It does not mean that the market value of an item or items must be above the minimum of this range, just that the sum value of the chosen item(s) isn't over the maximum (i.e. spending over the budget).
  
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By default, the item quality of any given pawn kind is capped at excellent quality, excluding masterwork and legendary, allowing for a range of: awful, poor, normal, good, and excellent (awfl - exc), unless otherwise stated. For our purposes, quality would only apply to most apparel and weapons, excluding any kind of hediff.
 
By default, the item quality of any given pawn kind is capped at excellent quality, excluding masterwork and legendary, allowing for a range of: awful, poor, normal, good, and excellent (awfl - exc), unless otherwise stated. For our purposes, quality would only apply to most apparel and weapons, excluding any kind of hediff.
  
For reference, here are the full length and shorthand strings for quality categories:
+
For reference, here are the full length and shorthand strings for quality categories along with their corresponding Market Value Factor:
* awful (awfl)
+
* awful (awfl): 0.5
* poor (poor)
+
* poor (poor): 0.75
* normal (norm)
+
* normal (norm): 1.00
* good (good)
+
* good (good): 1.25 (max +500)  
* excellent (exc)
+
* excellent (exc): 1.5 (max +1000)
* masterwork (mast)
+
* masterwork (mast): 2.5 (max +2000)
* legendary (legd)
+
* legendary (legd): 5 (max +3000)
  
 
==== Stuff ====
 
==== Stuff ====
Line 78: Line 79:
 
| [[Leather]]y || {{#ask: [[Stuff Category::Leathery]]
 
| [[Leather]]y || {{#ask: [[Stuff Category::Leathery]]
 
     | format = template
 
     | format = template
     | template = DLC Icons
+
     | template = Gear List/Items
 
     | link = none
 
     | link = none
 
     | sort = From DLC, Name
 
     | sort = From DLC, Name
Line 86: Line 87:
 
| [[Fabric]] || {{#ask: [[Stuff Category::Fabric]]
 
| [[Fabric]] || {{#ask: [[Stuff Category::Fabric]]
 
     | format = template
 
     | format = template
     | template = DLC Icons
+
     | template = Gear List/Items
 
     | link = none
 
     | link = none
 
     | sort = From DLC, Name
 
     | sort = From DLC, Name
Line 94: Line 95:
 
| [[Wood]]y || {{#ask: [[Stuff Category::Woody]]
 
| [[Wood]]y || {{#ask: [[Stuff Category::Woody]]
 
     | format = template
 
     | format = template
     | template = DLC Icons
+
     | template = Gear List/Items
 
     | link = none
 
     | link = none
 
     | sort = From DLC, Name
 
     | sort = From DLC, Name
Line 102: Line 103:
 
| [[Metals|Metallic]] || {{#ask: [[Stuff Category::Metallic]]
 
| [[Metals|Metallic]] || {{#ask: [[Stuff Category::Metallic]]
 
     | format = template
 
     | format = template
     | template = DLC Icons
+
     | template = Gear List/Items
 
     | link = none
 
     | link = none
 
     | sort = From DLC, Name
 
     | sort = From DLC, Name
Line 110: Line 111:
 
| [[Stone|Stony]] || {{#ask: [[Stuff Category::Stony]]
 
| [[Stone|Stony]] || {{#ask: [[Stuff Category::Stony]]
 
     | format = template
 
     | format = template
     | template = DLC Icons
+
     | template = Gear List/Items
 
     | link = none
 
     | link = none
 
     | sort = From DLC, Name
 
     | sort = From DLC, Name
Line 118: Line 119:
 
| {{DLC Icons|Bioferrite}} || {{#ask: [[Stuff Category::Bioferrite]]
 
| {{DLC Icons|Bioferrite}} || {{#ask: [[Stuff Category::Bioferrite]]
 
     | format = template
 
     | format = template
     | template = DLC Icons
+
     | template = Gear List/Items
 
     | link = none
 
     | link = none
 
     | sort = From DLC, Name
 
     | sort = From DLC, Name
Line 125: Line 126:
 
|}
 
|}
 
Note that, despite being full categories of their own, currently the only material in the Woody category is [[Wood]] and the only material in the Bioferrite category is [[Bioferrite]]. Notably, [[Bioferrite]] is also in the Metallic category.
 
Note that, despite being full categories of their own, currently the only material in the Woody category is [[Wood]] and the only material in the Bioferrite category is [[Bioferrite]]. Notably, [[Bioferrite]] is also in the Metallic category.
 +
 +
<div class="mw-collapsible">
 +
==== Stuff Table ====
 +
<div class="mw-collapsible-content">
 +
{{#ask:[[Stuff Category::+]]
 +
| ?Stuff Category
 +
| ?Market Value Base
 +
| ?Work To Make Factor
 +
| format = table
 +
| sort = Stuff Category, Market Value Base, Work To Make Factor, From DLC, Name
 +
| mainlabel = Stuff
 +
}}
 +
</div>
 +
</div>
  
 
=== Apparel ===
 
=== Apparel ===
Line 135: Line 150:
 
{{#ask:[[Tags::!Floor]][[Tags::!ArmorGland]]
 
{{#ask:[[Tags::!Floor]][[Tags::!ArmorGland]]
 
| ?Tags
 
| ?Tags
| ?Market Value Base# = Approx. Value
+
| ?Market Value Base
 
| ?Has Quality
 
| ?Has Quality
 
| ?Stuff Tags
 
| ?Stuff Tags
 
| ?Layer
 
| ?Layer
 
| ?Coverage
 
| ?Coverage
 +
| ?Lifestage
 +
| ?Work To Make
 +
| ?Resource 1 Amount# = 1#
 +
| ?Resource 1# = ing1
 +
| ?Resource 2 Amount# = 2#
 +
| ?Resource 2# = ing2
 +
| ?Resource 3 Amount# = 3#
 +
| ?Resource 3# = ing3
 +
| ?Resource 4 Amount# = 4#
 +
| ?Resource 4# = ing4
 
| mainlabel = [[Apparel]]
 
| mainlabel = [[Apparel]]
 
| format = table
 
| format = table
Line 156: Line 181:
 
{{#ask:[[WeaponTags::+]][[Class::!Mechanoid Weapons]]
 
{{#ask:[[WeaponTags::+]][[Class::!Mechanoid Weapons]]
 
| ?WeaponTags
 
| ?WeaponTags
| ?Market Value Base# = Approx. Value
+
| ?Market Value Base
 
| ?Has Quality
 
| ?Has Quality
 
| ?Stuff Tags
 
| ?Stuff Tags
 +
| ?Work To Make
 +
| ?Resource 1 Amount# = 1#
 +
| ?Resource 1# = ing1
 +
| ?Resource 2 Amount# = 2#
 +
| ?Resource 2# = ing2
 +
| ?Resource 3 Amount# = 3#
 +
| ?Resource 3# = ing3
 
| mainlabel = [[Weapons]]
 
| mainlabel = [[Weapons]]
 
| format = table
 
| format = table
Line 175: Line 207:
 
{{#ask:[[TechHediffsTags::+]][[Category:Medical Item]]
 
{{#ask:[[TechHediffsTags::+]][[Category:Medical Item]]
 
| ?TechHediffsTags
 
| ?TechHediffsTags
| ?Market Value Base# = Market Value
+
| ?Market Value Base
 +
| ?Work To Make
 +
| ?Resource 1 Amount# = 1#
 +
| ?Resource 1# = ing1
 +
| ?Resource 2 Amount# = 2#
 +
| ?Resource 2# = ing2
 
| mainlabel = Tech
 
| mainlabel = Tech
 
| format = table
 
| format = table

Latest revision as of 20:08, 17 August 2024

Overview[edit]

Planned to be used for pawn kind tables: for displaying the available apparel, weapons, and tech hediffs based on tags, budget, and other encompassing factors.

The current design uses a subtemplate to format the items from an #ask query: as a list consisting of an icon, text link, and applicable DLC icon for each item

This formatting template (Gear List/Items) is located on a subpage for individual use, while this main page (Gear List) holds an #ask query based template (not unlike Template:Tag List) that uses (Gear List/Items) to produce an output similar to Template:Icon List. Both the template page and subpage are modified versions of the corresponding templates.

An item budget can be applied to this query via an acceptable market value range, although for applicable items, quality and stuff would need to be factored in per item or otherwise ignored.

If item quality and applicable stuff is factored in, then this combined with the budget range for one or more items, and a variable amount of item tags, wouldn't allow for an easy to implement template. Tech hediffs remain the simplest in having only one associated market value per item, allowing for a proper application of budget.

Examples[edit]

Examples of just using the subpage template formatting:

{{Gear List/Items|Nerve spiker}}

Nerve spiker.png Nerve spiker Content added by the Anomaly DLC

{{#ask: [[WeaponTags::ShortShots||Neolithic]]
| format = template
| template = Gear List/Items
| link = none
| default = None
| limit = 10
| sort = Layer,Tags,Market Value Base,WeaponTags,TechHediffsTags,From DLC
| sep = ,<br />
}}

ShortBow.png Short bow,
Flamebow.png Flamebow Content added by the Biotech DLC,
RecurveBow.png Recurve bow,
GreatBow.png Greatbow,
Pila.png Pila,
Machine pistol.png Machine pistol,
Pump shotgun.png Pump shotgun,
HeavySMG.png Heavy SMG,
ChainShotgun.png Chain shotgun


Examples of using the combined formatting and template:

{{Gear List|budget=1000|WeaponTags|Gun}}

Revolver.png Revolver, Autopistol.png Autopistol, Machine pistol.png Machine pistol, Bolt-action rifle.png Bolt-action rifle, Pump shotgun.png Pump shotgun, Incendiary launcher.png Incendiary launcher, HeavySMG.png Heavy SMG, ChainShotgun.png Chain shotgun, LMG.png LMG... further results

{{Gear List|WeaponTags|ShortShots|Neolithic}}

ShortBow.png Short bow, Flamebow.png Flamebow Content added by the Biotech DLC, RecurveBow.png Recurve bow, GreatBow.png Greatbow, Pila.png Pila, Machine pistol.png Machine pistol, Pump shotgun.png Pump shotgun, HeavySMG.png Heavy SMG, ChainShotgun.png Chain shotgun

Budget[edit]

Budget applies to the 3 main tag categories, and is a variable range in total market value available to a pawn to 'spend' for applicable items. It does not mean that the market value of an item or items must be above the minimum of this range, just that the sum value of the chosen item(s) isn't over the maximum (i.e. spending over the budget).

Tech hediffs all have a fixed market value, or none at all (e.g. Denture), and so allow for the easiest calculation. By default, only 1 available tech hediff can be applied to the pawn unless explicitly stated.

Apparel value can depend on quality and stuffable material used, meaning the range for possible outcomes is too large for many textile based clothing, but remains simpler for most armors. All utility items are not stuffable, and most do not have quality, so they remain much less variable, although most utility items will be forced and thus remain a static cost[verify], aside from the few utility items that can have quality (Shield belt, Jump pack). Pawns are highly likely to be wearing multiple articles of clothing, and so calculating all possible outcomes is not viable.

Most weapons are not stuffable, and those that are have a much more limited item pool compared to clothing. Ranged weapons are not stuffable and only depend on quality for price, while most craftable melee weapons are stuffable. The Club doesn't use quality, but remains stuffable. Pawns are only equipped with one weapon, so this budget will only apply to one final item.

Quality[edit]

By default, the item quality of any given pawn kind is capped at excellent quality, excluding masterwork and legendary, allowing for a range of: awful, poor, normal, good, and excellent (awfl - exc), unless otherwise stated. For our purposes, quality would only apply to most apparel and weapons, excluding any kind of hediff.

For reference, here are the full length and shorthand strings for quality categories along with their corresponding Market Value Factor:

  • awful (awfl): 0.5
  • poor (poor): 0.75
  • normal (norm): 1.00
  • good (good): 1.25 (max +500)
  • excellent (exc): 1.5 (max +1000)
  • masterwork (mast): 2.5 (max +2000)
  • legendary (legd): 5 (max +3000)

Stuff[edit]

Applicable for certain weapons and apparel.

Stuff category Materials
Leathery Bearskin b.png Bearskin, Birdskin b.png Birdskin, Bluefur b.png Bluefur, Camelhide b.png Camelhide, Chinchillafur b.png Chinchilla fur, Dogleather b.png Dog leather, Elephantleather b.png Elephant leather, Foxfur b.png Foxfur, Guineapigfur b.png Guinea pig fur, Heavyfur b.png Heavy fur, Humanleather b.png Human leather, Lightleather b.png Lightleather, Lizardskin b.png Lizardskin, Pantherafur b.png Panthera fur, Patchleather b.png Patchleather, Pigskin b.png Pigskin, Plainleather b.png Plainleather, Rhinocerosleather b.png Rhinoceros leather, Thrumbofur b.png Thrumbofur, Wolfskin b.png Wolfskin, Dread leather b.png Dread leather Content added by the Anomaly DLC
Fabric Alpacawool.png Alpaca wool, Bisonwool.png Bison wool, Cloth b.png Cloth, Devilstrand b.png Devilstrand, Hyperweave b.png Hyperweave, Megaslothwool.png Megasloth wool, Muffalowool.png Muffalo wool, Sheepwool.png Sheep wool, Synthread b.png Synthread
Woody Woodlog c.png Wood
Metallic Gold c.png Gold, Plasteel c.png Plasteel, Silver c.png Silver, Steel c.png Steel, Uranium c.png Uranium, Bioferrite c.png Bioferrite Content added by the Anomaly DLC
Stony Granite blocks C.png Granite blocks, Jade c.png Jade, Limestone blocks C.png Limestone blocks, Marble blocks C.png Marble blocks, Sandstone blocks C.png Sandstone blocks, Slate blocks C.png Slate blocks
Bioferrite Content added by the Anomaly DLC Bioferrite c.png Bioferrite Content added by the Anomaly DLC

Note that, despite being full categories of their own, currently the only material in the Woody category is Wood and the only material in the Bioferrite category is Bioferrite. Notably, Bioferrite is also in the Metallic category.

Stuff Table[edit]

StuffStuff CategoryMarket Value BaseWork To Make Factor
BioferriteBioferrite
Metallic
0.752.5
ClothFabric1.51
Bison woolFabric2.71
Megasloth woolFabric2.71
Muffalo woolFabric2.71
Sheep woolFabric2.71
Alpaca woolFabric3.81
SynthreadFabric41
DevilstrandFabric5.51
HyperweaveFabric91
PatchleatherLeathery1.51
BirdskinLeathery1.81
LightleatherLeathery1.91
PigskinLeathery1.91
Dog leatherLeathery21
LizardskinLeathery2.11
PlainleatherLeathery2.11
BluefurLeathery2.31
CamelhideLeathery2.31
Elephant leatherLeathery2.421
Panthera furLeathery31
WolfskinLeathery31
Heavy furLeathery3.31
BearskinLeathery3.41
FoxfurLeathery3.51
Dread leatherLeathery3.51
Human leatherLeathery4.21
Rhinoceros leatherLeathery4.21
Guinea pig furLeathery51
Chinchilla furLeathery6.51
ThrumbofurLeathery141
SilverMetallic11
SteelMetallic1.91
UraniumMetallic61.9
PlasteelMetallic92.2
GoldMetallic100.9
Sandstone blocksStony0.91.1
Marble blocksStony0.91.15
Granite blocksStony0.91.3
Limestone blocksStony0.91.3
Slate blocksStony0.91.3
JadeStony51.4
WoodWoody1.20.7

Apparel[edit]

Apparel may have quality and/or stuffability. A lot of Pawn Kinds will have Required, Disallowed, or otherwise incompatible apparel items, based on a mix of factors like Layer, Coverage, and Tags. This means that a lot of additional filters must be put into place in the #ask query, making the combined template less practical.

Apparel Table[edit]

ApparelTagsMarket Value BaseHas QualityStuff TagsLayerCoverageLifestageWork To Make1#ing12#ing23#ing34#ing4
CoronetRoyal
RoyalTier5
trueMetallicHeadgearHead, Left Ear, Right EarAdult8,00050Stuff
Kid pantsIndustrialBasictrueLeathery
Fabric
SkinLeft Leg, Right LegChild1,28020Stuff
T-shirtIndustrialBasictrueLeathery
Fabric
SkinTorso, Left Shoulder, Right ShoulderAdult1,60040Stuff
HoodBestowerHoodtrueFabric
Leathery
HeadgearHead, Left Ear, Right EarChild, Adult6,00050Stuff
Visage maskNeolithictrueWoody
Metallic
HeadgearHead, Left Eye, Right Eye, Left Ear, Right Ear, Nose, JawAdult2,00015Stuff
Prestige robeRoyal
RoyalRobe
RoyalTier6
trueLeathery
Fabric
OuterTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right LegAdult20,000100Stuff
CrownRoyal
RoyalTier6
trueMetallicHeadgearHead, Left Ear, Right EarAdult12,00075Stuff
PantsIndustrialBasictrueLeathery
Fabric
SkinLeft Leg, Right LegAdult1,60040Stuff
Plate armorMedievalMilitarytrueMetallic
Woody
Middle, OuterTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right LegAdult38,000170Stuff
CorsetRoyal
RoyalTier5
trueLeathery
Fabric
MiddleTorsoAdult12,00045Stuff
Kid shirtIndustrialBasictrueFabric
Leathery
SkinTorso, Left Shoulder, Right ShoulderChild1,28020Stuff
Bowler hatIndustrialBasic
Western
trueLeathery
Fabric
HeadgearHead, Left Ear, Right EarChild, Adult1,80020Stuff
CapeCape
Royal
RoyalTier2
RoyalTier5
trueLeathery
Fabric
OuterTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right LegAdult16,00080Stuff
Kid tribalwearNeolithictrueLeathery
Fabric
SkinTorso, Left Leg, Right LegChild1,40030Stuff
Lichen-covered soilSoil
Ladies hatRoyal
RoyalTier2
trueLeathery
Fabric
HeadgearHead, Left Ear, Right EarChild, Adult6,00050Stuff
DusterIndustrialAdvancedtrueLeathery
Fabric
OuterTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right LegAdult10,00080Stuff
TribalwearNeolithictrueLeathery
Fabric
SkinTorso, Left Leg, Right LegAdult1,80060Stuff
BeretRoyal
RoyalTier2
RoyalTier3
trueLeathery
Fabric
HeadgearHead, Left Ear, Right EarChild, Adult4,00035Stuff
Flak helmetIndustrialMilitaryAdvancedtrueMetallicHeadgearHead, Left Ear, Right EarAdult8,00040Stuff2Component10Plasteel
ParkaIndustrialBasic
Neolithic
trueLeathery
Fabric
OuterTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right ArmAdult8,00080Stuff
SoilSoil
Heavy bandolierApparel_YttakintrueFabric
Leathery
OuterTorsoAdult3,50075Stuff
Kid helmetIndustrialMilitaryBasictrueMetallicHeadgearHead, Left Ear, Right EarChild2,00020Stuff
Top hatRoyal
RoyalTier2
trueLeathery
Fabric
HeadgearHead, Left Ear, Right EarChild, Adult6,00050Stuff
Kid romperIndustrialBasictrueFabric
Leathery
SkinTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right LegChild2,00030Stuff
JacketIndustrialAdvancedtrueLeathery
Fabric
OuterTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right ArmAdult7,00070Stuff
BroadwrapNeolithictrueFabricHeadgearNeck, Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw, Left Shoulder, Right ShoulderChild, Adult1,80030Stuff
Stellic crownRoyal
RoyalTier7
trueMetallicHeadgearHead, Left Ear, Right EarAdult085Stuff
TuqueIndustrialBasictrueFabricHeadgearHead, Left Ear, Right EarChild, Adult1,20020Stuff
SashApparel_YttakintrueFabric
Leathery
MiddleTorsoAdult1,00025Stuff
Formal vestRoyal
RoyalTier5
trueLeathery
Fabric
MiddleTorsoAdult12,00045Stuff
Kid parkaIndustrialBasic
Neolithic
trueLeathery
Fabric
OuterTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right ArmChild6,40040Stuff
Button-down shirtIndustrialBasictrueLeathery
Fabric
SkinTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right ArmAdult2,70045Stuff
HeadwrapNeolithictrueFabricHeadgearHead, Left Ear, Right EarChild, Adult1,40020Stuff
Formal shirtRoyal
RoyalTier2
trueLeathery
Fabric
SkinTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right ArmAdult6,00065Stuff
Simple helmetIndustrialMilitaryBasictrueMetallicHeadgearHead, Left Ear, Right EarAdult3,20040Stuff
Cowboy hatIndustrialBasic
Western
trueLeathery
Fabric
HeadgearHead, Left Ear, Right EarChild, Adult1,80025Stuff
Ceremonial hoodHoraxianCeremonialtrueFabricHeadgearHead, Left Eye, Right Eye, Left Ear, Right Ear, Nose, JawChild, Adult2,00020Stuff10Bioferrite
Ritual maskHoraxian46trueBioferriteHeadgearHead, Left Eye, Right Eye, Left Ear, Right Ear, Nose, JawChild, Adult3,00025Bioferrite
Gas maskIndustrialBasic106trueHeadgearHead, Left Eye, Right Eye, Left Ear, Right Ear, Nose, JawChild, Adult6,00020Steel20Chemfuel
Tox packBeltDefenseTox132BeltWaistAdult3,60010Steel1Component35Chemfuel
Firefoam pop packBeltDefensePop143BeltWaistAdult1,20020Steel1Component30Chemfuel
Smokepop packBeltDefensePop166BeltWaistAdult1,20020Steel1Component40Chemfuel
Flak vestIndustrialMilitaryBasic225trueMiddleTorso, Neck, Left Shoulder, Right ShoulderAdult9,00060Steel30Cloth1Component
Flak pantsIndustrialMilitaryBasic225trueSkin, MiddleLeft Leg, Right LegAdult9,00060Steel30Cloth1Component
Psychic foil helmetIndustrialMilitaryAdvanced
IndustrialMilitaryBasic
SpacerMilitary
250trueHeadgearHead, Left Ear, Right EarAdult
Flak jacketIndustrialAdvanced290trueOuterTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right ArmAdult14,00070Steel50Cloth1Component
GunlinkGunlink345falseHeadgearHead, Left Ear, Right EarAdult15,75010Plasteel1Advanced component
Shield beltBeltDefense390trueBeltWaistChild, Adult14,00050Steel20Plasteel2Component
Eltex shirtPsychic400trueSkinTorso, Left Shoulder, Right ShoulderAdult
Low-shield packBeltDefensePop430BeltWaistAdult14,0001Shield core1Component
Eltex vestPsychic500trueMiddleTorso, Neck, Left Shoulder, Right ShoulderAdult
Eltex helmetPsychic500trueHeadgearHead, Left Ear, Right EarAdult
Eltex skullcapPsychic500trueHeadgearHead, Left Ear, Right EarAdult
Recon helmetSpacerMilitary525trueHeadgearHead, Left Eye, Right Eye, Left Ear, Right Ear, Nose, JawAdult15,75030Plasteel1Advanced component
Eltex robePsychic600trueOuterTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right LegAdult
Marine helmetSpacerMilitary635trueHeadgearHead, Left Eye, Right Eye, Left Ear, Right Ear, Nose, JawAdult21,00040Plasteel1Advanced component
Jump packPackJump645trueBeltWaistAdult14,00030Plasteel3Component100Chemfuel
Prestige recon helmetPrestigeCombatGear715trueHeadgearHead, Left Eye, Right Eye, Left Ear, Right Ear, Nose, JawAdult15,75040Plasteel1Advanced component40Gold
Prestige marine helmetPrestigeCombatGear850trueHeadgearHead, Left Eye, Right Eye, Left Ear, Right Ear, Nose, JawAdult42,00050Plasteel1Advanced component50Gold
Prestige cataphract helmetPrestigeCombatGear1,155trueHeadgearHead, Left Eye, Right Eye, Left Ear, Right Ear, Nose, JawAdult52,50075Plasteel1Advanced component90Gold
Recon armorSpacerMilitary1,540trueMiddle, OuterTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right LegAdult45,00080Plasteel10Uranium3Advanced component
Prestige recon armorPrestigeCombatGear1,975trueMiddle, OuterTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right LegAdult90,000100Plasteel10Uranium3Advanced component90Gold
Marine armorSpacerMilitary2,035trueMiddle, OuterTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right LegAdult60,000100Plasteel20Uranium4Advanced component
Prestige marine armorPrestigeCombatGear2,530trueMiddle, OuterTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right LegAdult120,000120Plasteel20Uranium4Advanced component100Gold
Prestige cataphract armorPrestigeCombatGear3,930trueMiddle, OuterTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right LegAdult150,000190Plasteel50Uranium6Advanced component180Gold
Mechlord helmetMechlord
RoyalTier7
5,335trueHeadgearHead, Left eye, Right eye, Left ear, Right ear, Nose, JawAdult15,750120Plasteel6Advanced component2Nano structuring chip
Mechlord suitMechlord
RoyalTier7
6,895trueMiddle, OuterTorso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right LegAdult60,000120Plasteel8Advanced component2Nano structuring chip1Powerfocus chip

Weapons[edit]

Weapons may have quality and/or stuffability. Most Pawn Kinds do not have any sort of Required or Disallowed weapons, using WeaponTags primarily to define available weapons, which makes it rather practical to use the combined template.

Weapon Table[edit]

WeaponsWeaponTagsMarket Value BaseHas QualityStuff TagsWork To Make1#ing12#ing23#ing3
KnifeMedievalMeleeBasic
NeolithicMeleeBasic
trueMetallic1,80030Stuff
Breach axeNeolithicMeleeDestructivetrueMetallic5,00050Stuff
ClubNeolithicMeleeBasicfalseMetallic
Woody
Stony
1,20040Stuff
IkwaNeolithicMeleeDecenttrueMetallic
Woody
5,00050Stuff
WarhammerMedievalMeleeDecenttrueMetallic
Woody
18,000150Stuff
MaceMedievalMeleeDecenttrueMetallic
Woody
6,00050Stuff
SpearMedievalMeleeAdvanced
NeolithicMeleeAdvanced
Spear
trueMetallic
Woody
12,00075Stuff
GladiusMedievalMeleeDecenttrueMetallic
Woody
12,00050Stuff
AxeAxe
MedievalMeleeDecent
trueMetallic
Woody
7,00050Stuff
LongswordLongSword
MedievalMeleeAdvanced
trueMetallic
Woody
18,000100Stuff
Short bowNeolithic
NeolithicRangedBasic
45true2,40030Wood
FlamebowNeolithic
NeolithicRangedFlame
45true
Nerve spikerNerveSpiker62true9,00040Bioferrite
Recurve bowNeolithic
NeolithicRangedDecent
66true5,00040Wood
GreatbowNeolithic
NeolithicRangedChief
NeolithicRangedHeavy
104true9,00060Wood
PilaNeolithic
NeolithicRangedHeavy
NoRelic
109true7,00070Wood
RevolverGun
Revolver
SimpleGun
135true4,00030Steel2Component
AutopistolAutopistol
Gun
SimpleGun
139true5,00030Steel2Component
Machine pistolGun
ShortShots
220true11,00045Steel3Component
Molotov cocktailsGrenadeDestructive
GrenadeFlame
245false6,00025Cloth80Chemfuel
Bolt-action rifleGun255true12,00060Steel3Component
Pump shotgunGun
PumpShotgun
ShortShots
255true12,00060Steel3Component
Frag grenadesEmpireGrenadeDestructive
GrenadeDestructive
265false12,00020Steel80Chemfuel
EMP grenadesGrenadeEMP315false24,00020Steel6Component
Incendiary launcherGun340true20,00075Steel4Component
Heavy SMGGun
IndustrialGunAdvanced
ShortShots
355true24,00075Steel4Component
Smoke launcherGrenadeSmoke380false30,00075Steel4Component
Chain shotgunGun
IndustrialGunAdvanced
ShortShots
405true31,00070Steel5Component
LMGGun
IndustrialGunAdvanced
425true34,00075Steel5Component
Hellcat rifleAssaultRifle
Gun
IndustrialGunAdvanced
480true40,00060Steel20Bioferrite7Component
Assault rifleAssaultRifle
Gun
IndustrialGunAdvanced
480true40,00060Steel7Component
EMP launcherGrenadeEMP
Gun
505true30,00075Steel8Component
Sniper rifleSniperRifle530true45,00060Steel8Component
Doomsday rocket launcherGun
GunSingleUse
1,000false
Triple rocket launcherGun
GunSingleUse
1,000false
Charge rifleGun
SpacerGun
1,010true45,00050Plasteel2Advanced component
MinigunGun
GunHeavy
Minigun
1,160true60,000160Steel20Component
Charge lanceGun
MechanoidGunMedium
SpacerGun
1,355true60,00060Plasteel3Advanced component
PlasmaswordUltratechMelee2,000true
MonoswordUltratechMelee2,000true
Eltex staffEltexStaff2,000true
ZeushammerUltratechMelee2,000true
Persona zeushammerBladelink3,000true
Persona plasmaswordBladelink3,000true
Persona monoswordBladelink3,000true

Tech / Hediffs[edit]

Tech hediffs do not have quality or stuffability, resulting in each piece of tech having a singular consistent market value. This means there are no problems in using the combined template, aside from no current handling for tech hediffs with no market value, which is easily fixable.

Tech Table[edit]

TechTechHediffsTagsMarket Value BaseWork To Make1#ing12#ing2
DenturePoor0
Wooden handPoor1.21,5001Wood2Herbal medicine
Wooden footPoor1.21,5001Wood2Herbal medicine
Peg legPoor1.21,5001Wood2Herbal medicine
Ghoul barbsGhoul486,00035Bioferrite
Ghoul platingGhoul859,00070Bioferrite
Metalblood heartGhoul9513,20020Bioferrite1Component
Corrosive heartGhoul9513,20020Bioferrite1Component
Adrenal heartGhoul9513,20020Bioferrite1Component
MindscrewPainCauser21015,00015Steel4Component
Cochlear implantSimple22015,00020Steel4Component
PainstopperAdvanced22015,00020Steel4Component
JoywireAdvanced22015,00020Steel4Component
Prosthetic heartSimple23015,00025Steel4Component
Prosthetic armSimple26015,00040Steel4Component
Prosthetic legSimple26015,00040Steel4Component
Venom talonAdvancedWeapon35515,00040Steel7Component
Elbow bladeAdvancedWeapon35515,00040Steel7Component
Venom fangsAdvancedWeapon35515,00040Steel7Component
Hand talonAdvancedWeapon35515,00040Steel7Component
Knee spikeAdvancedWeapon35515,00040Steel7Component
Power clawAdvanced
AdvancedWeapon
38515,00040Steel8Component
Field handFieldHand
ImplantEmpireCommon
42515,00060Steel8Component
Drill armDrillArm
ImplantEmpireCommon
42515,00060Steel8Component
Bionic tongueAdvanced56526,0008Plasteel2Advanced component
Aesthetic noseAdvanced
ImplantEmpireCommon
58526,00010Plasteel2Advanced component
Bionic earAdvanced78526,00010Plasteel3Advanced component
Bionic stomachAdvanced78526,00010Plasteel3Advanced component
CoagulatorAdvanced
ImplantEmpireCommon
83026,00015Plasteel4Advanced component
Gastro-analyzerAdvanced
ImplantEmpireCommon
83026,00015Plasteel3Advanced component
Aesthetic shaperAdvanced
ImplantEmpireCommon
83026,00015Plasteel3Advanced component
Detoxifier lungAdvanced92526,00015Plasteel4Advanced component
Psychic sensitizerImplantEmpireRoyal1,000
Psychic readerImplantEmpireRoyal1,000
Bionic legAdvanced1,03026,00015Plasteel4Advanced component
Nuclear stomachAdvanced
ImplantEmpireCommon
1,03026,00015Plasteel4Advanced component
Circadian assistantAdvanced
ImplantEmpireCommon
1,03026,00015Plasteel4Advanced component
ImmunoenhancerAdvanced
ImplantEmpireCommon
1,03026,00015Plasteel4Advanced component
Bionic jawAdvanced1,03026,00010Plasteel3Advanced component
Circadian half-cyclerAdvanced
ImplantEmpireCommon
1,03026,00015Plasteel4Advanced component
Bionic armAdvanced1,03026,00015Plasteel4Advanced component
Learning assistantAdvanced
ImplantEmpireCommon
1,03026,00015Plasteel4Advanced component
Reprocessor stomachAdvanced
ImplantEmpireCommon
1,03026,00015Plasteel4Advanced component
Psychic harmonizerImplantEmpireRoyal1,030
Bionic heartAdvanced1,03026,00015Plasteel4Advanced component
Sterilizing stomachAdvanced
ImplantEmpireCommon
1,03026,00015Plasteel4Advanced component
Love enhancerAdvanced
ImplantEmpireCommon
1,03026,00015Plasteel4Advanced component
Bionic eyeAdvanced1,03026,00015Plasteel4Advanced component
Toughskin glandAdvanced
ImplantEmpireCommon
1,03026,00015Plasteel4Advanced component
NeurocalculatorAdvanced
ImplantEmpireCommon
1,03026,00015Plasteel4Advanced component
Bionic spineAdvanced1,03026,00015Plasteel4Advanced component
Healing enhancerAdvanced
ImplantEmpireCommon
1,03026,00015Plasteel4Advanced component
Detoxifier kidneyAdvanced1,08026,00015Plasteel2Advanced component
Armorskin glandAdvanced
ImplantEmpireCommon
1,47526,00020Plasteel6Advanced component
Revenant vertebraeAnomaly1,89524,00010Bioferrite1Revenant spine
Stoneskin glandAdvanced
ImplantEmpireCommon
1,92026,00025Plasteel8Advanced component