Difference between revisions of "Minimum Handling Skill"
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− | {{Stat | + | {{Verified|1.5.4104}}{{Stat |
− | | default base value = | + | | def name = MinimumHandlingSkill |
− | | to string style = | + | | label = minimum handling skill |
− | | | + | | description = This creature cannot be [[tame]]d, [[Animal husbandry#Training|trained]], or commanded by anyone with less than this skill in animals. |
− | + | | default base value = 0 | |
− | + | | min value = 0 | |
− | + | | round value = true | |
+ | | to string style = Integer | ||
+ | | show on mechanoids = false | ||
+ | | show on entities = false | ||
+ | | show on non wild man humanlikes = false | ||
+ | | category = BasicsPawn | ||
+ | | display priority in category = 1500 | ||
+ | | worker class = StatWorker_MinimumHandlingSkill | ||
+ | | parts = StatPart_WildManOffset | ||
+ | }} | ||
+ | |||
+ | An animal's Minimum Handling Skill is determined by the species' [[Wildness]], with wilder animals being generally harder to tame and train. All [[animals]], including [[Wild man|wildmen]], possess this stat. | ||
+ | |||
+ | This value is obtained by multiplying [[Wildness]] by 10 and rounding the result to the nearest integer half down<ref>It means rounding to the nearest integer, except if the decimal part is 0.5; round down in that case. For a more detailed explanation, see: https://en.wikipedia.org/wiki/Rounding#Rounding_half_down </ref>. Now, if wildness is equal or below 70% subtract 1. For wildness above 70%, there's no additional operations. In other words:<br/> | ||
− | } | + | :{| class="wikitable" |
+ | |+ Minimum Handling Skill | ||
+ | ! Wildness !! Formula | ||
+ | |- | ||
+ | | ≤ 70% || ⌈ Wildness * 10 ⌉ - 1 | ||
+ | |- | ||
+ | | > 70% || ⌈ Wildness * 10 ⌉ | ||
+ | |} | ||
+ | |||
+ | The highest value it can take is 20, while the lowest is 0. While not shown on the table below, a [[Wildman]] has a wildness of 75% and a Minimum Handling Skill of 7. | ||
− | {{#ask: [[Category: Animals]] [[Type::Animal]] | + | :{{#ask: [[Category: Animals]] [[Type::Animal]] |
| mainlabel = Animal | | mainlabel = Animal | ||
− | | ?Minimum Handling Skill | + | | ?Minimum Handling Skill=Min. <br/>Handling<br/> Skill |
| ?Wildness | | ?Wildness | ||
− | | limit | + | | limit = 500 |
}} | }} | ||
+ | |||
+ | == Stat Def Data == | ||
+ | {| {{STDT}} | ||
+ | ! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label<br />Attributes !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category | ||
+ | |- id="Minimum Handling Skill" <!--<StatDef>--> | ||
+ | | | ||
+ | * '''Def Name:'''<br />MinimumHandlingSkill | ||
+ | * '''Label:'''<br />minimum handling skill | ||
+ | | This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals. | ||
+ | | | ||
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />{{Bad|false}} | ||
+ | | | ||
+ | * '''Worker Class:''' StatWorker_MinimumHandlingSkill | ||
+ | * '''Default Base Value:''' 0 | ||
+ | * '''Min Value:''' 0 | ||
+ | * '''Round Value:''' {{Good|true}} | ||
+ | * '''To String Style:''' Integer | ||
+ | * '''Show On Mechanoids:''' {{Bad|false}} | ||
+ | * '''Show On Entities:''' {{Bad|false}} | ||
+ | * '''Show On Non Wild Man Humanlikes:''' {{Bad|false}} | ||
+ | | | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_WildManOffset:''' | ||
+ | *** Offset: {{+|7}} | ||
+ | | 1500 | ||
+ | <!--</StatDef>--> | ||
+ | |} | ||
+ | |||
+ | {{nav|stats|wide}} |
Latest revision as of 05:14, 21 September 2024
Minimum Handling Skill is a stat: This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals. Its minimum allowed value is 0. Its default value is 0.
An animal's Minimum Handling Skill is determined by the species' Wildness, with wilder animals being generally harder to tame and train. All animals, including wildmen, possess this stat.
This value is obtained by multiplying Wildness by 10 and rounding the result to the nearest integer half down[1]. Now, if wildness is equal or below 70% subtract 1. For wildness above 70%, there's no additional operations. In other words:
Minimum Handling Skill Wildness Formula ≤ 70% ⌈ Wildness * 10 ⌉ - 1 > 70% ⌈ Wildness * 10 ⌉
The highest value it can take is 20, while the lowest is 0. While not shown on the table below, a Wildman has a wildness of 75% and a Minimum Handling Skill of 7.
Animal Min.
Handling
SkillWildness Alpaca 1 0.25 Alphabeaver 7 0.75 Arctic fox 7 0.75 Arctic wolf 8 0.85 Barkskin 0 0 Berrymaker 0 0 Bison 5 0.6 Boomalope 5 0.6 Boomrat 7 0.75 Capybara 7 0.75 Caribou 7 0.75 Carrier 0 0 Cassowary 8 0.8 Cat 0 0 Chicken 0 0 Chinchilla 5 0.6 Clawer 0 0 Cobra 7 0.75 Cougar 8 0.8 Cow 0 0 Deer 7 0.75 Donkey 0 0 Dromedary 1 0.25 Duck 0 0 Elephant 7 0.75 Elk 7 0.75 Emu 9 0.95 Fennec fox 7 0.75 Gaumaker 0 0 Gazelle 7 0.75 Goat 0 0 Goose 5 0.6 Grizzly bear 8 0.8 Guinea pig 5 0.6 Hare 7 0.75 Horse 2 0.35 Human 7 0 Husky 0 0 Ibex 4 0.55 Iguana 4 0.5 Immature dryad 0 0 Labrador retriever 0 0 Lynx 8 0.8 Medicinemaker 0 0 Megascarab 1 0.2 Megasloth 10 0.97 Megaspider 3 0.4 Monkey 5 0.6 Muffalo 5 0.6 Ostrich 9 0.95 Panther 8 0.8 Pig 0 0 Polar bear 8 0.85 Raccoon 7 0.75 Rat 4 0.5 Red fox 7 0.75 Rhinoceros 9 0.9 Sheep 0 0 Snowhare 7 0.75 Spelopede 2 0.3 Squirrel 7 0.75 Thrumbo 10 0.985 Timber wolf 8 0.85 Tortoise 7 0.75 Toxalope 5 0.6 Turkey 3 0.45 Warg 5 0.6 Waste rat 5 0.5 Wild boar 4 0.5 Woodmaker 0 0 Yak 1 0.2 Yorkshire terrier 0 0
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals. |
|
|
|
1500 |
- ↑ It means rounding to the nearest integer, except if the decimal part is 0.5; round down in that case. For a more detailed explanation, see: https://en.wikipedia.org/wiki/Rounding#Rounding_half_down