Difference between revisions of "Armor - Sharp (Material Factor)"
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(Armor - Sharp (Material Factor) Stat) |
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| def name = StuffPower_Armor_Sharp | | def name = StuffPower_Armor_Sharp | ||
| label = Armor - Sharp | | label = Armor - Sharp | ||
− | | | + | | label for full stat list = Armor - Sharp (material factor) |
| description = Armor against sharp damage like bullets, knife stabs, and animal bites. | | description = Armor against sharp damage like bullets, knife stabs, and animal bites. | ||
| default base value = 0 | | default base value = 0 | ||
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<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT| sortable c_03}} | {| {{STDT| sortable c_03}} | ||
− | ! Material !! [[Property:Armor - Sharp Factor|Armor -<br />Sharp<br />Factor]] | + | ! Material !! Category !! [[Property:Armor - Sharp Factor|Armor -<br />Sharp<br />Factor]] |
|- | |- | ||
{{#ask: [[Armor - Sharp Factor::+]] | {{#ask: [[Armor - Sharp Factor::+]] | ||
+ | | ?Type2 | ||
| ?Armor - Sharp Factor | | ?Armor - Sharp Factor | ||
| format = template | | format = template |
Latest revision as of 16:55, 23 September 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Two-way links. |
Armor - Sharp (Material Factor) is a stat: Armor against sharp damage like bullets, knife stabs, and animal bites. Its minimum allowed value is 0%. Its default value is 0%.
Bases[edit]
Material | Category | Armor - Sharp Factor |
---|---|---|
Alpaca wool | Fabric | 0.36 |
Bearskin | Leather | 1.12 |
Birdskin | Leather | 0.67 |
Bison wool | Fabric | 0.36 |
Bluefur | Leather | 0.81 |
Camelhide | Leather | 0.81 |
Chinchilla fur | Leather | 0.67 |
Cloth | Fabric | 0.36 |
Devilstrand | Fabric | 1.4 |
Dog leather | Leather | 0.81 |
Elephant leather | Leather | 1.12 |
Foxfur | Leather | 0.81 |
Gold | Metal | 0.72 |
Guinea pig fur | Leather | 0.67 |
Heavy fur | Leather | 1.24 |
Human leather | Leather | 0.64 |
Hyperweave | Fabric | 2 |
Jade | Stone | 0.9 |
Lightleather | Leather | 0.54 |
Lizardskin | Leather | 0.81 |
Megasloth wool | Fabric | 0.8 |
Muffalo wool | Fabric | 0.36 |
Panthera fur | Leather | 0.93 |
Patchleather | Leather | 0.45 |
Pigskin | Leather | 0.64 |
Plainleather | Leather | 0.81 |
Plasteel | Metal | 1.14 |
Rhinoceros leather | Leather | 1.29 |
Sheep wool | Fabric | 0.36 |
Silver | Metal | 0.72 |
Steel | Metal | 0.9 |
Synthread | Fabric | 0.94 |
Thrumbofur | Leather | 2.08 |
Uranium | Metal | 1.08 |
Wolfskin | Leather | 1.02 |
Wood | Woody | 0.54 |
Bioferrite | Metal | 1.1 |
Dread leather | Leather | 1.27 |
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
Armor against sharp damage like bullets, knife stabs, and animal bites. |
|
|
- | 4510 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |